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Subject: How realistic are the resources in Star Wars Rebellion? rss

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David Umstattd
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So I really like how strong the theme is in SWR. And I love the attention to detail. Also after checking the old star maps I was surprised how relatively correct the placing of the planets was around the galaxy. Distances between planets was occasionally messed with but generally speaking each planet is located in it’s correct region of the galaxy.

So it got me thinking How realistic are the planet's productions? The production in SWR is pretty general but still, are the planets and systems that are important in the game important in the lore? I trolled through Wookipedia’s Legends and Cannon sources (since SWR uses Legends and Cannon sources itself) and my current knowledge of the areas to see how close the designers got. Now this list IS NOT a general rundown on what is significant about these planets. It’s mostly an analysis of it’s exports, economy, population and general industrial importance.

Also I won’t be analyzing these planets from a strategic or game balance standpoint. It’s pure lore. Though if it’s obvious a planet has been over buffed or nerfed due to game balance I might point it out.

I also won’t be making statements about which planets were/should be loyal to whom. This is an analysis of production. Who those planets actually produced for is irrelevant. So Kessel could have been a prison planet for the rebels just as much as it could have been for the empire in the board game. The questions are production, population, technological advance and economic importance.

also I’m skipping the remote planets as those all should be remote and yeah those were all good choices for remote systems.



Mon Calamari (Blue Square Blue Triangle 3)

Pretty accurate here. Mon Cal exported High Tech Starships and weapons. And of course the location of the Mon Calamari Shipyards. They are master ship builders so it makes sense they’re one of the three systems that builds capital ships. Though the area isn’t really known for it’s fighter production other than Quarrel who designed the B wing. But it seems most shipyard based planets produce capital ships and fighters in the game for balance purposes which is fine.



Felucia (Orange Triangle 1)

not a very significant planet. It’s a key planet in the Perlemian Trade Route though. The planet is largely unsettled so I’m a bit confused why it isn’t a remote system though given it’s strategic importance it makes sense they would make it a populous system. Some of it’s major exports were slaves, medicine, and biotoxins so the kind of things you may need for equipping infantry troops. All in all I’d say it’s resource value makes sense



Saleucami (orange circle 1)

It has a mediumish population (1.4 billion) so a single icon makes sense. It’s exports include Medicine and Technology so that justifies a higher tier unit than simply a ground unit. Back in the Clone Wars the Techno Union did a lot of stuff here so despite it’s smaller population it has a lot of valuable stuff on it. Though it doesn’t have any much more than a single space port so it’s lack of space units makes a lot of sense as well.



Kessel (Orange Triangle 1)

I was expecting this to be one of the inaccuracies in the game due to it’s in game general uselessness but turns out Kessel actually has a ridiculously small population, only a little over a hundred thousand so it’s insignificance makes sense. It’s only export is spice which is just a drug and while valuable has pretty much no military use. However there was a strong military presence there given it was a prison planet. In the lore there were lots of prisoners rescued there so treating it as a source of infantry recruitment makes sense despite it’s relative insignificance.



Nal Hutta (Orange Triangle, Blue Triangle 1)


The homesystem of the Hutts (though not their original homeworld) and haven for general criminal whatnot. Also important is that Nar Shadda is a moon of Nal Hutta and that’s a rather significant location as I’ll get into later. The population is really large (7 billion) so giving it two resource icons makes total sense. However it doesn’t really have any exports other than Tourism and Contraband. It is a barren wasteland after all. However given the general wealth of the Hutts it makes some sense to give them general production in game and given it’s remoteness having that production just be infantry and fighters seems justifiable. Especially given Nar Shadda which is also called “Little Corscaunt” as it’s an entire city on a small moon and is the trade and financial center of Hutt Space. It also had a tie fighter factory so that explains the blue triangle. All in all I almost feel the system should have produced more given it's population and wealth but it's lack of resources makes sense.



Toydaria (Blue Circle 2)


An incredibly small population makes me confused as to this system’s high production value. Sure it only gets one symbol but it’s a blue circle. That’s pretty good. It’s major exports are labor and foodstuffs which are indeed pretty universally useful so I suppose I can understand a higher value. In fact the entire planet was a bit unadvanced. Given that Toydarians fly they didn’t like speeders or much of anything flying through their airspace. Because traffic accidents. So any flying vehicles were highly regulated. So it feels off that this is a space producing system. It was a strategic location. But not economically so. The production makes little sense.



Bothawui (orange circle 1)


Bothawui has a reasonable sized population (2.5 billion) and exports lots of technology and information and was the center of trade in it’s region due to free market capitalism (murika!) Much of the planet is uninhabitable due to terrain I’m a bit surprised the planet doesn’t produce fighters as in lore we see a lot of Bothen fighters join the rebellion (to later die horribly.)

A tricky part about picking production for this system is that the system’s biggest significance is in the presence of the Bothen spy network, which is the best spy network in the galaxy. There really should have been a system specific mission for the rebels here related to the spy network. But it is an industrial center and so the single orange circle seems almost lackluster. It should produce more. It’s medium population is probably the reason for the single icon. Bothawui was a center for shipping and transport but it lacked a navy, relying on shield generators and it’s civil defense forces. So it feels like it should have been given an orange square. Maybe just an krange square that produces at level 2. So I’d say all in all the planet doesn’t produce as much as it should.



Rodia (orange Triangle 1)

A smallish planet with a population of 1.3 billion. It’s major exports are bounty hunters and weapons technology so it’s single triangle makes a huge amount of sense. Hell I may go so far as to say that it’s the most realistic single orange triangle producing system in the game. Since despite it’s military importance it has a small population and isn’t technologically important like Salecami. Also it’s been plagued by famines in the past and has to import foodstuffs so it makes sense it doesn’t produce more than a single triangle.



Geonosis (Blue Triangle, Orange Square 2)

This planet is odd in that the cannon and Legend conflict so much. In fact the presence of this planet as a significant production center suggests SWR uses the Legends timeline as opposed to the cannon timeline. In the cannon during the timeline of the civil war Geonosis was sterilized and abandoned. Basically they death starred it before they had the death star.

in the legends there’s also debate on what is and is not true. In some sources the Geonosians fought alongside the rebels. In fact one of the founding members of the rebel alliance were separatist holdouts.

It’s generally unclear what happened to Geonosis after the clone wars. But there are many examples of people going there and salvaging working battle droids and such from the planet during the galactic civil war. Before it was sterilized in the cannon it had a population of 100 billion. Which seems like a lot except for how the Geonosian species works. It’s like saying there are a million ants on a planet. It sounds like a lot at first. #geonosianlivesmatter.

So I don’t know what to say about Geonosis. It was a major military production center during the Clone Wars and so even twenty years later it makes sense it would have a lot of technology and equipment useful to either side. But as far as I know all that equiptment was left in a state of disrepair.



Ryloth (orange triangle 1)

Again… I always thought Ryloth was more significant than it actually is. It has a small population of 1.5 billion and it’s exports are Slaves and knock off spice called Ryll. Given it’s history of oppression it makes sense it isn’t a huge producer. Also Ryll isn’t really helpful in a war. So a single ground troop makes sense given it’s low population and lack of significant natural resources. Since people are it’s expert a single ground unit seems to make sense. Either as freed to fight for the rebellion or enslaved to work polishing storm trooper armor. Ok this got dark fast. On to the next planet.



Utapau (blue circle, Blue Square 3)


oh boy. Here we go. Does the system that produces the “most” in the game earn it’s reputation? Not quite. Let’s get to it.

So Utapu does have a LOT of natural resources. It’s basically a giant ball of resources covered in an unappealing crust. It exports, Ore and Starships. So making it one of the three major starship producing systems makes some sense. However it’s population is a tiny 95 million. Also the military on Utapau during the clone wars was highly downscaled and used only small starships and fighters which were designed on Utapau. Which makes me feel the place should have produced maybe a blue triangle and blue circle. Though that was during the clone wars and those forces were destroyed by separatists. But the fact they were designed and produced on Utapau is what’s important. Also Utapau was known for it’s high quality star fighters so it feels especially weird they don’t produce star fighters.

So yes it’s an industrial center that produces starships. But not as important or useful as the game would lead you to believe. It’s low population and lack of advanced large capital ships suggests it should have had a production value like Mustafar. Making it produce more than Corellia is inaccurate.



Naboo (orange triangle, blue triangle 1)

On the surface this one looked easy to give a pass on and move on. Naboo star fighters for blue triangle and Gungan army for orange triangle. But I’m afraid it’s not quite that simple. Because Canon vs. Legends.

In cannon it has a population of 600 million. In Legends (which I took my other population numbers from) it has 4.5 billion. Which is certainly on the higher end of things. Now since I’ve been using the legends population numbers and the cannon doesn’t exactly talk a lot about planet population I suppose we can use those numbers. Which certainly puts Naboo at the higher end of the population department. However of that 4.5 billion 72% are gungan. So maybe the 600 million number is meant to be the human population? But I’m getting bogged down in details.

Naboo does have a space fighter core, however in cannon this core was disbanded during the galactic civil war. Though also during the galactic civil war Naboo thrived economically due to it’s prestige as being the homeworld of the emperor. In legends Naboo wasn’t demilitarized and the empire actually sent a whole bunch of storm troopers there to stop those dadgum gungans.

Also I’d like to say it’s odd that Naboo has a chance to be rebel loyal since in both legends and canon it liked the empire (at first) generally speaking due to the emperor being from there and the emperor installing some puppet leaders. But that’s not what this thread is about.

as I said in the cannon Naboo was demilitarized during the galactic civil war and specifically lacked any fighters during the battle of endor. Though it was an exporter of food and plasma.

So what it looks like is that the designers kinda took both cannon and legends, mashed them together and used that as a template for production. So according to legends Naboo has a large population and economic prosperity during the Galactic Civil war. But in cannon Naboo was demilitarized. So while it could have produced like Orb Mantel or Geonosis it wasn’t mobilized to do so and only produces like Nal Hutta. Fair I guess. But Alderaan also demilitarized and only produces a single ground troop. But Naboo was richer than Alderan with a bigger population. So I suppose it’s production makes sense.



Malastar (orange triangle 1)


Ok this one feels WAY off. Malastar is a pretty important planet. It has a population of 2 billion. Exports Repulsor lift vehicles and most importantly, Malastarian fuel. In fact this fuel is so important a lot of battles have been fought over the sector for access to this fuel in both the Clone Wars and The Galactic Civil War. Yet it only produces a single orange triangle? What? Doesn’t feel like a place that is literally fought over for it’s resources. This is the one I’m closest to wanting to trade places with Toydaria with. But I’m sure there’s some balance reason for that. Probably not wanting too many valuable planets near the core. It’s still a shame. It’s symbol should be a blue circle or a orange circle (since it was a big podracing location.) or literally anything than the “worthless” single orange triangle. The least lore respectful system on this list.

EDIT: One explanation for the lack of resources with Malastar is it's position on the board. In reality Malastar is pretty far away from the systems that it boarders in game. So you could say the presence of Malastarian fuel is what allows the system to boarder so many systems.

Kashyyk (orange triangle, orange triangle 1)

Wookies are known for their strength resilience and uses in armies and slave labor camps. This production makes total sense. /section

But seriously though Kashyyk is also a big resource location. Lots of imperial slave labor on the planet to exploit it’s population and resources. It’s population is oddly small though. Only 45 million. But it’s natural resources were a major export so I suppose it makes sense it has two symbols especially given how hardy wookies are known for. It also exports electronics. Who knew?

Given the more general uses of wookie labor, electronics and Kashyyk’s natural resources I feel you might have wanted a more general purpose production center. But I get what the designers were going for by point out the military effectiveness of wookie ground troops. And making it the only double orange triangle production center attests to this fact. Though switching this system with Mandalor could be argued.



Mandalore (orange triangle, blue triangle)


Mandalorians are the Klingons of Star Wars. The warrior race (except they aren't a race mandalorians is an assortment of races and now I'm ranting on about un important stuff) The ass kickers. General purpose badasses who make great armor. Oddly enough both legends and cannon agree on the population of Mandalore.

4 million.

Wat.

No seriously. This actually explains why the planet produces so little I think. Mandalore and it’s moons have a variety of climates and a good deal of natural resources. It exports starships, mercenaries and Beskar iron which is ridiculously strong stuff. So it really feels on point in regards to production. So while Mandalore was full of trained soldiers, valuable resources and starship production it had very few people there. Making it a versatile planet but one that just doesn’t produce like some of the larger systems.



Mygeeto (Blue triangle, Orange Square 2)

Mygeeto is a frozen wealthy colony that was controlled by the intergalactic banking clan during the clone wars. It’s population is unkown, which makes analysis a bit difficult.

The banking clan went after it due to it’s easily mined naturally occurring high quality energy crystals on the planet. These crystals could be used for lightsaber construction. The banking clan also put a lot of vaults full of loot on the planet. Also during the civil war the planet was mined for durasteel which is used in the construction of starship hulls.

Given the general value of the planet you could kinda make this planet produce anything. It’s one of those raw materials planets. Though given the durasteel I might have preferred it to produce a blue circle unit. But fighters is fine. Given the terrain and need to import food and technology I might have seen a justification for a little less production. But the fact a lot of battles were fought to take and protect the planet’s resources it makes sense the planet produces so much.



Ord Mantell (Orange Circle, Blue circle 2)


In my opinion one of the more underrated production centers in the game, Ord Mantell has a population of 4 billion and is a major trade, financial, and manufacturing center. It brings in a lot of tourism and is famous for it’s casinos. However other than it’s major city centers the planet is widely rural and low tech. Lot’s of it’s planet is littered by junkyards.

Not a lot more to say here. The planet is important, prosperous but has a lot of pollution and a lot of it is unusable due to the junk yards. So having it be a big producer but only of circles, no squares makes a lot of sense.



Alderaan (orange triangle 1)


Population 2 billion. Exports wine art and luxury items. Not exactly militarily useful. However a lot of Alderaanians ended up becoming some of the rebels best operatives after it’s destruction.

After the clone war Alderaan disarmed. They dismantled their navy and defensive weapons and put them all into a warship that they sent off away from the planet. Though the empire claimed they had a bunch of defensive instillations. So while the people of Alderaan had experience in the clone wars and went on to be great military leaders the planet itself simply wasn’t industrially equipped to produce military units. Any system with billions of people should be given at least an orange triangle no matter how much they’ve disarmed. So it’s a thematic system in my book.



Cato Neimodia (blue triangle, Orange circle 2)

A wealthy colony and base of operations for the trade federation during the Clone Wars. This planet is near to the planet Neimodia and so I almost feel that planet should be considered for this system too. Cato Neimodia itself had a population of 8.5 million and exported droids, food and technology. But it needed to import labor and raw materials. So it was a production planet, not as much a raw materials planet. Now Neimodia itself had a far larger population of 400 million and exported food and medacine. Which suggests more of a ground troop focused production. But this system in the game basically just represents the general leftovers of the trade federation. Which still existed after the clone wars but in a reduced capacity. So I think the system represents that. Valuable, but not as big a deal as some other regions. Though I find it odd Geonosis seems as valuable as it once was but Nemoidia is a reduced system. Probably due to Geonosis’ ridiculous population.



Corellia (Blue triangle, Blue square 3)

Normally I’d complain that such an important starship production area would also produce fighters. However in addition for being known for designing and or producing most of the ships in star wars it is also known for being the home world of a LOT of the famous star fighter pilots from Han to Wedge to Suinter Fel. This whole area is full of major planets many of which produced starships. And if any system is deserving of the production values Utupau gets it’s this one. But game balance I guess. If I wanted to split hairs I would say this system being equal to Mon Calamari is a bit off but its not really that big a deal. Corellia and the systems around Corellia are vital starship production centers in the lore and they are in the game. Though naming this system Kuat might have been more accurate.


Sullust (orange triangle, Orange square 2)

Sullust was a big centor of trade and economics, had a lot of factories

And it’s major exports were… starfighters, shuttles, starships, computers hyper drives and droids…

Uh… ok so why does it produce ground units in game? This seems like an obvious space production planet. At least give it both space and ground. It has a population of 18 billion so it certainly should be a major production center so they got that down. I just don’t know why it doesn’t produce any star fighters. The Sullustans are known for being good fighter pilots.

This system baffles me. Right production amount, wrong color of production.



Bespin (orange circle 1)

Bespin mines Tiberna Gas. Tiberna Gas is used in hyperdrives and heavy blasters. The kind you see on starships. Why does Bespin produce ground units. It’s a gas giant. There’s not much room for ground stuff. It has a core of cloud cars which it also exports, not that dissimilar from air speeders I guess. But it’s main resource is the gas which is specifically used for star ships.

It’s population was 6 million and unlike other systems on this list there weren’t a lot of neighboring systems that were also highly populated so yes Bespine is a small system that doesn’t produce a lot but what it does produce is rather valuable specifically for space flight.

Again… correct amount of symbols. Wrong color. Make it produce a blue circle or maybe a blue triangle or two. Feels totally wrong from a lore standpoint. Again the designers don’t understand that fuel is used for starships.


Mustafar (blue triangle, blue circle 2)


Mustafar has a population of 20,000 however it has a LOT of automation and natural resources so don’t let that cloud your judgement. It exported processed ore and Mirkanite which is used in super lasers.

Unlike some of the other seperatist systems Mustafar had it’s facilities replaced after the clone wars and continued it’s mining operations. Though the facilities were almost identical to the old ones and not improved upon. Given that it was a large mining area it makes sense as to it’s production capacity and type in the game. Though if it produced ground units as well as space that would make sense. Given it’s low population and reliance on automation makes it’s lack of square resources make sense. However given that it’s facilities were replaced I’m confused why Geonosis seems to have better production. But then again Geonosis confuses me given it’s convoluted canon.



Coruscant (orange triangle 1)


So coruscantis weird. It’s the capital of the galaxy. So in a way coruscantis the planet who’s central government and organization allows all the other planets to produce units that can be deployed to other planets. It’s a single city planet and in a way it’s main export is government. It can’t be compared to the other planets in any meaningful way. It has a population of literally a trillion. It’s rarest resource is “sky.” So it really shouldn’t even be analyzed on this list. The game handles Coruscant well in my opinion in a lot of ways. It needs the rest of the empire and the empire needs it.



Bonus planet: Illum (remote)

Ilum is indeed a remote system but it’s also a vital source of Kyber Krystals which are used for all sort of nefarious and powerful ends. Like the construction of the freaking Death Star. The empire should have gotten some sort of system specific mission for this planet that gets them project cards or lets them search their deck for a project card they can do that turn or something. Maybe draw 5 project cards and then immediately assign a leader to it. Idk something. It was important from a resource perspective but was indeed unpopulated and remote.

TL;DR
Most of the planets produce what they should with the exceptions of Malestar, Bespin, Sullist, and Toydaria and to some extent Bothowi. While other planets like Naboo and Geonosis with their conflicting cannon were handled as best as possible given the lore. All in all they make a lot of sense and the designers did a good job with a couple glaring exceptions (especially Malestar.)
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Joseph Courtight
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I feel the resources were more selected for gameplay rather than theme. The planets probably started being more accurate, but were changed in play testing for balance reasons.
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David Umstattd
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Dalek5 wrote:

However I feel the resources were more selected for gameplay rather than theme. The planets probably started being more accurate, but were changed in play testing for balance reasons.


I completely agree. It is far better a game be balanced than a game be accurate to the lore. And I'm overall impressed with FFG's ability to do both for the most part
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Jason Sherlock
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Star Wars Cannon resources?

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I agree, but i feel the OP is just a dedicated SW fan that enjoyed doing the comparison, not someone who was trying to attack the game for not being cannon. He often said I understand it may be a balance issue. I found it very thorough, and interesting.
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They took liberties with the systems, but all the abstraction is in the interest of game balance. They clearly wanted to spread the squares across the corners of the board, but I guess they could have done a better job allocating them.

It's hard to approximate on a 2-D board but how accurate is the placement of systems around Coruscant? The core looks fine to me, as well as the proximity of systems like Bespin/Hoth and Sullust/Endor. Tatooine is also well placed matching Luke's words of "if there's a bright center to the universe it's the planet that it's farthest from."

I wonder if the designers played with putting Coruscant in the center of the board and having a full radial setup of core and outer rim worlds but thought better of it for gameplay purposes.

This analysis does remind me of Axis & Allies again, it's akin to making the rocky outcroppings of Iwo Jima more valuable than the oil fields of Bessarabia.
 
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Sam Carroll
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Darth Coupon wrote:
I wonder if the designers played with putting Coruscant in the center of the board and having a full radial setup of core and outer rim worlds but thought better of it for gameplay purposes.


Actually, I think only half of the SW galaxy is really explored and settled - so the semicircle shape is accurate to lore.
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Nice work David. It's an interesting analysis. It does seem like game balance probably took a higher priority than lore hence some of the discrepancies that we get. Having a spread of production symbols and specific numbers of each would have been very important for balance.

Also, because multiple people are making the same mistake, it's spelt canon, not cannon.
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David Umstattd
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spartax wrote:
Darth Coupon wrote:
I wonder if the designers played with putting Coruscant in the center of the board and having a full radial setup of core and outer rim worlds but thought better of it for gameplay purposes.


Actually, I think only half of the SW galaxy is really explored and settled - so the semicircle shape is accurate to lore.


This is true. Putting Corescant at the center of the board would be unthematic. The "other half" of the board is largly the unknown regions. Though technical Ilum and Endor are located back there the fact both those planets are so out of the way makes them located in realistic spots as they are still several moves from corescant.
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David Umstattd
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Three Headed Monkey wrote:


Also, because multiple people are making the same mistake, it's spelt canon, not cannon.


**** the new cannon. It doesn't deserve to be spelled correctly. They killed star wars dammit. They killed it!
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David Umstattd
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Darth Coupon wrote:
They took liberties with the systems, but all the abstraction is in the interest of game balance. They clearly wanted to spread the squares across the corners of the board, but I guess they could have done a better job allocating them.

It's hard to approximate on a 2-D board but how accurate is the placement of systems around Coruscant? The core looks fine to me, as well as the proximity of systems like Bespin/Hoth and Sullust/Endor. Tatooine is also well placed matching Luke's words of "if there's a bright center to the universe it's the planet that it's farthest from."

I wonder if the designers played with putting Coruscant in the center of the board and having a full radial setup of core and outer rim worlds but thought better of it for gameplay purposes.

This analysis does remind me of Axis & Allies again, it's akin to making the rocky outcroppings of Iwo Jima more valuable than the oil fields of Bessarabia.


pretty much everything is where it should be on the map. Certain systems are further away from each other than the board would suggest but the board is in such a large scale that it's reasonable. Honestly the only really inaccurate systems are hoth Bespin and endor as really given the enormity of the scale that should all be one system. But this board game is about hiding so if certain regions of space are better for hiding in it makes sense to give them more regions.
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David Umstattd
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I would like to say that if they had renamed Utapau Lothal then it's production value would make total sense. However as of yet there is not a cannon location for where exactly Lothal is but it is in the outer rim. But that's kinda like saying "the city is somewhere in the norther hemisphere." Still Lothal was highly important to the empire and so whenever I play I always just kind of mentally replace Utupau with Lothal in my mind.

I wouldn't be surprised if the makers wanted to make Utupau Lothal but the powers that be didn't let them because they didn't want to nail down the location of Lothal just yet.
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Interesting stuff.

I feel like maybe a few times David was a little more lenient and apologetic for the game than needed be, but an interesting analysis nonetheless.

A few thoughts-
Kessel does have a small population, but it's infamous for its prisons. I feel like it's dealing in literal human lives would've warranted an additional orange triangle.

Nal Hutta and Nar Shadda may be big important planets, but make no mistake- this is Empire v Rebellion in this game. The Hutts were involved, certainly, but occupation of this system would've probably been more of a pain than it was worth for either side- a triangle of each color seems generous, to be honest.

Felucia- Yeah, I think it should've been remote as well.

Toydaria- Yeah, never really thought of that. Kind of a silly resource icon for that system. Maybe because arguably the most famous Toydarian sold parts to get a Naboo cruiser up and going again?

Utapau- Probably the best example of the fact that the designers were going for gameplay over theme.

Naboo- In contrast to me last comment, if the designers were going for theme, I wonder what their aim was? To portray planets at their most famous (Episode I era for Naboo, for example) or to try to aim for a canon Galactic Civil War experience?

Mandalore- Again, while Mandalore is an important and relatively large planet, I think that like Nal Hutta, they're not as committed to either side as they might want to be. Though I may need to brush up on that system's canon a little more.

Ord Mantell- Agreed that this one makes sense. Disagreed on the spelling

Alderaan- I'd almost like to see this planet have much better resources. I feel like in many ways it represents the spirit of the Rebellion-plus, with better resources and Imp loyalty, we'd see that classic Star Wars Rebellion trait of encouraging canon without requiring it by making it a tempting target for the Death Star.

Sullust- Agreed, blue circles would've been perfect. Again, probably done for balance sake. Troop carry capacity is a big deal for the Empire, don't want to make it too easy on them

Bespin- Orange triangle is silly.

Coruscant- I personally see Coruscant as the Empire's version of the Rebel Base space, just not quite as good. While Coruscant is arguably more of the "residential" side of town as opposed to "industrial", I think that part of the balance of the game lies in the Rebel Base's slight advantage of having an extra starfighter than Coruscant.
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David Umstattd wrote:
Three Headed Monkey wrote:


Also, because multiple people are making the same mistake, it's spelt canon, not cannon.


**** the new cannon. It doesn't deserve to be spelled correctly. They killed star wars dammit. They killed it!


Someone should take a cannon to the new canon.
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Subtrendy Gaming wrote:

Coruscant- I personally see Coruscant as the Empire's version of the Rebel Base space, just not quite as good. While Coruscant is arguably more of the "residential" side of town as opposed to "industrial", I think that part of the balance of the game lies in the Rebel Base's slight advantage of having an extra starfighter than Coruscant.


I've understood Coruscant's low production as a tradeoff for its permanent Imperial loyalty. In thematic terms, this translates as whatever production bonuses the planet offers the Empire being offset by the material investment required in keeping the population permanently in line, whether that is through disbanding the Senate, increasing security, investigating politicians' loyalty, etc. It's not that the planet produces the same goods as Felucia, but that it requires a major resource flow to keep it in line.
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Subtrendy Gaming wrote:
Interesting stuff.

I feel like maybe a few times David was a little more lenient and apologetic for the game than needed be, but an interesting analysis nonetheless.

A few thoughts-
Kessel does have a small population, but it's infamous for its prisons. I feel like it's dealing in literal human lives would've warranted an additional orange triangle.

Nal Hutta and Nar Shadda may be big important planets, but make no mistake- this is Empire v Rebellion in this game. The Hutts were involved, certainly, but occupation of this system would've probably been more of a pain than it was worth for either side- a triangle of each color seems generous, to be honest.

Felucia- Yeah, I think it should've been remote as well.

Toydaria- Yeah, never really thought of that. Kind of a silly resource icon for that system. Maybe because arguably the most famous Toydarian sold parts to get a Naboo cruiser up and going again?

Utapau- Probably the best example of the fact that the designers were going for gameplay over theme.

Naboo- In contrast to me last comment, if the designers were going for theme, I wonder what their aim was? To portray planets at their most famous (Episode I era for Naboo, for example) or to try to aim for a canon Galactic Civil War experience?

Mandalore- Again, while Mandalore is an important and relatively large planet, I think that like Nal Hutta, they're not as committed to either side as they might want to be. Though I may need to brush up on that system's canon a little more.

Ord Mantell- Agreed that this one makes sense. Disagreed on the spelling

Alderaan- I'd almost like to see this planet have much better resources. I feel like in many ways it represents the spirit of the Rebellion-plus, with better resources and Imp loyalty, we'd see that classic Star Wars Rebellion trait of encouraging canon without requiring it by making it a tempting target for the Death Star.

Sullust- Agreed, blue circles would've been perfect. Again, probably done for balance sake. Troop carry capacity is a big deal for the Empire, don't want to make it too easy on them

Bespin- Orange triangle is silly.

Coruscant- I personally see Coruscant as the Empire's version of the Rebel Base space, just not quite as good. While Coruscant is arguably more of the "residential" side of town as opposed to "industrial", I think that part of the balance of the game lies in the Rebel Base's slight advantage of having an extra starfighter than Coruscant.


Oh good. Somebody who knows his shit and can keep me honest.

Kessel. Even if you include the prison population Kessel is still a ridiculously underpopulated system. But most of the residents are military personnel and criminals so it's a quality over quantity thing. Literally it's only militarily useful resource is it's few trained people. So I feel giving it a few people you can gain makes sense.

Nal Hutta. So lets talk about this game's concept of "control." The way the game has handled systems that are hard to manage is through cards like "Wookie Uprising" and "support of Mon Calamari." Which I really like. I see the resource values as what those systems will theoretically give you if they are on your side. If you wanted to incorporate the criminal instability I would have done something like give both sides a card which could neutralize a system in Hutt Space (Nal Hutta, Toydaria, Kessel, Bothwai or Rodia) But that might have made the system too strong for the rebels.

Felucia. I think the system could have been remote. Can you think of another system in that region that might have been a better choice? Like if they had to for ballance reasons I wouldn't have been too upset with them making Tatooine a populous system with one orange triangle. But that system is remote more due to distance than population or tech.

Toydarian. Really I would have preferred a different planet. Right now all Toydaria does is remind me that episode 1 was a thing.

Utupau. Still think they should have named this system Lothal.

Naboo. I suspect their aim was to try to represent the planets as they were during the Galactic Civil War. Otherwise Alderaan would have two resource icons and one would be a circle.

Mandalor started out subjugated by the empire and if I remember right is where the death star was finished up. Mandalor really does feel like a "could fight for either side" kind of planet. Mandalorians are fickle. And I stand by the system as being versatile but too inhospitable and underpopulated to produce a lot. The Mandalorians in this time period are still recovering from a massive civil war which left their planet on the verge of obliteration. In fact all of their cities are bio domes because you can't really live on the planet's surface proper.

Ord Mantell. Talk about the Mandella effect (mantella effect?) I always though this was called Orb mantell. Cause planets are orbs. What is reality anymore?

Alderaan. Really? You think it should have more? The movie has a famous line with Princess Leia saying the planet has no weapons. Afterwards the empire proceeds to show the ineffectiveness of gun free zones. The way I see it right now Alderaan is actually a reasonable target for the Death Star because it's so worthless but in the same region as some rather valuable systems. So you blow up Alderaan to remove a possible rebel base location and then snag Corellia or Cato Neimodia. There are worse things to do with the Death Star. If Alderaan had a bunch of resources the empire would subjagate it not blow it up.

Though I could see a justification for maybe a mission the rebels have that requires Alderaan not to be destroyed in order to get a bunch of stuff. So the empire has more of a reason to blow it up. Alderaan did support the rebels a lot (but not really through resources) and it feels like they can't in this game.

Bespin. You mean orange circle?

Coresaunt. Yeah I totally see it the same way. I actually really love how they handled the planet in this game. The empire has a big incentive to keep forces back and protect their capital like any good empire should.
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Garriath wrote:
Subtrendy Gaming wrote:

Coruscant- I personally see Coruscant as the Empire's version of the Rebel Base space, just not quite as good. While Coruscant is arguably more of the "residential" side of town as opposed to "industrial", I think that part of the balance of the game lies in the Rebel Base's slight advantage of having an extra starfighter than Coruscant.


I've understood Coruscant's low production as a tradeoff for its permanent Imperial loyalty. In thematic terms, this translates as whatever production bonuses the planet offers the Empire being offset by the material investment required in keeping the population permanently in line, whether that is through disbanding the Senate, increasing security, investigating politicians' loyalty, etc. It's not that the planet produces the same goods as Felucia, but that it requires a major resource flow to keep it in line.


So the thing is Coruscant doesn't really "produce" anything. Coruscant is what takes from the galaxy. It doesn't give. That's kinda why there's a rebellion. I would have almost preferred Coruscant be a populous system that doesn't produce anything. But I think the designers felt every system should produce something and so gave Coruscant the lowest possible production value.
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David Umstattd wrote:
Three Headed Monkey wrote:


Also, because multiple people are making the same mistake, it's spelt canon, not cannon.


**** the new cannon. It doesn't deserve to be spelled correctly. They killed star wars dammit. They killed it!

Nah, it's none of that. You guys don't have kids in school, do you? It's the "new spelling". Just as we had the "new math", we now have the "new spelling", where a lot of children today are being taught that it's OK to misspell.

They're being taught to not get stressed over spelling correctly, but that it's OK as long as the word they're trying to convey comes across to the reader.

Well, I for one knew what the OP was trying to convey, so there was no spelling error!
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bgm1961 wrote:


They're being taught to not get stressed over spelling correctly, but that it's OK as long as the word they're trying to convey comes across to the reader.

Well, I for one knew what the OP was trying to convey, so there was no spelling error!


It is fitting that a board game about Rebellion would have followers who wish to rise up against the grammar Nazis.
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David Umstattd wrote:
Also after checking the old star maps I was surprised how relatively correct the placing of the planets was around the galaxy.


I think this was actually remarkably well-done. The map is clearly an abstraction and so distances don't really concern me, but they pretty much nailed the relative proximity and arrangement of the systems. I put together this image to visualize it:


(Board portion from kuhnk's image in the Rebellion gallery. Galaxy map found here.)


Whoever designed the game board was clearly using a map like this one (an older one that includes lots of worlds from the now-defunct Expanded Universe) for reference.

The only real discrepancy is Malastare (#12), but I can see why that was an issue: There's a large swathe of relatively empty space in that portion of the map, and it's particularly bereft of planets that would still be considered canon post-Disney. Personally I might have included Malastare in the region that I've colored brown, dropping something like Utapau from the game and filling the spot in the red region with a world on that side of the galaxy. Though frankly the pickings aren't great up there, either (Taanab, maybe? We know from Ep. VI that there was at least one battle there in that era).

But overall I was very impressed by how well everything lined up.

Edit: Re-uploaded the image, since 27 and 28 were swapped in the key.
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On the subject of resource production, though, my major complaint is that Corellia doesn't produce Corellian Corvettes.
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iWannaBeAMongoose wrote:
On the subject of resource production, though, my major complaint is that Corellia doesn't produce Corellian Corvettes.


We all agree that is a valid complaint.
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Dalek5 wrote:
iWannaBeAMongoose wrote:
On the subject of resource production, though, my major complaint is that Corellia doesn't produce Corellian Corvettes.


We all agree that is a valid complaint.


I'm not so sure. I believe they're named for the company (Corellian Engineering), not the system.
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iWannaBeAMongoose wrote:



(Board portion from kuhnk's image in the Rebellion gallery. Galaxy map found here.)




The only real discrepancy is Malastare (#12),


Poor Malastare. Incorrectly depicted in both location and economic importance.

Still though all in all the designers did a great job showing a relatively accurate galaxy map.

Also I like how the use of asteroid fields in the map is used to basically show "These locations are actually really far from each other here"
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iWannaBeAMongoose wrote:
On the subject of resource production, though, my major complaint is that Corellia doesn't produce Corellian Corvettes.


lore wise Utupau and Corellia really should have switched production.
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