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Mystic Vale: Vale of Magic» Forums » Rules

Subject: Hatchery timing rss

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I am Abomination
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I would discard the card as it is what makes the most sense per the RAW rules and regular deckbuilder rules. Is anything stated in the booklet? Everything is described in the base game booklet.

Interesting question, though.
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Philip Mazzone
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I would agree here. It would be discarded. Upon buying a card, it stays to the side until your finished buying. Then when your done, all cards get sleeved and discarded, usually while the next person is already taking their turn. Since the card wasnt sleeved and active when it came out at the start of your turn, you wouldnt be entitled to its powers. Thats how we play as understood by the rules.
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Clinton Rice
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I don't think there is any ambiguity here. How can you "leave it in play" in your field if it wasn't in play in your field to begin with? Like every other card in the game, you gain its ability when it's played to your field. In this case, drawing it into your field means you get the benefits of the card two turns in a row, provided you: didn't have it as your on-deck card.

When you draw it. Not when you sleeve it.
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Clinton Rice
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You said yourself that you add abilities during the discard phade. My feeling is it works like this.

1. Discard phase. Do any of your cards in play (in the field) have a discard effect? Nope.

2. Move on to adding enhancements. Take the card out of your field, add the hatchery then move it out of play as normal. If the effect wasn't there when Discard begins, you should ignore it.

The clear inference from the rules is that you don't benefit from enhancements the turn you buy them. I see no reason hatchery should be an exception.
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John Clair
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I wish we'd clarified this in the rules. We will in the second expansion, which has another advancement with a "Discard" phase ability on it.

Henrik is right, that if you took a strict interpretation of the rules, Hatchery would trigger the turn you buy it. That is, however, not the intention of the card, and the card clarification section should say something like, note "Hatchery's 'Discard phase' ability does NOT resolve the turn you buy and sleeve the Hatchery."

Great question!
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Gabriel Burns
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JohnDClair wrote:
I wish we'd clarified this in the rules. We will in the second expansion, which has another advancement with a "Discard" phase ability on it.

Henrik is right, that if you took a strict interpretation of the rules, Hatchery would trigger the turn you buy it. That is, however, not the intention of the card, and the card clarification section should say something like, note "Hatchery's 'Discard phase' ability does NOT resolve the turn you buy and sleeve the Hatchery."

Great question!


Thanks for the clarification. I've been wondering about Hatchery since I bought the expansion. I played last night and wanted to find out for sure. It's nice to see that this has already been addressed.
 
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Matt Trafton
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Hypothetical. A Hatchery enters the field. Not first. An advancement is bought and sleeved on the Hatchery card. Is the new advancement played the next turn since the Hatchery card remains on the field in the 1st position?
 
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Trevor Schadt
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ROTORBLASTER wrote:
Hypothetical. A Hatchery enters the field. Not first. An advancement is bought and sleeved on the Hatchery card. Is the new advancement played the next turn since the Hatchery card remains on the field in the 1st position?
If the new advancement has "When Played:" text, I don't believe that text would come into effect, because the card is not "played," it is staying on the field.

However, any symbols on the advancement (Mana, Spirits, Harvest VP, Growth, Decay) will be in effect during the Harvest phase because the card is in the field, because that's the entire point of the Hatchery advancement. Also, any "Harvest:" text will be in effect during the Harvest phase, because the card (which includes the new advancement) is in your Field during your Harvest phase.
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