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Subject: Avalon Games is Flying High for November! rss

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Having worked for a company that dealt almost exclusively with mountaineering books, I can safely tell you that there are a lot of issues with climbing a mountain. Aside from exposure to cold, dryness, and blistering sun, there’s also a definitive risk of altitude sickness, which is a reaction to changes in the oxygen percentage of the air. In addition, everyone responds differently to these issues. Any time your characters are climbing anything over 4,800 feet (1,463 m), or less if from a subterranean origin, you should start rolling dice for reactions to such things. At 8,000 feet (2438 m) double the risk or severity. A mild reaction starts similar to a hangover; a severe reaction includes shortness of breath and more severe hangover symptoms, plus the person is incoherent and incapable of sound judgment. A victim can develop high-altitude pulmonary edema or high-altitude cerebral edema and about 50% of individuals that develop coma with high-altitude cerebral edema die.

So your party really should reconsider that trip to the top of the mountain for treasure unless thorough prep or magic is involved.

Here are this month’s releases.

***
Avalon Models, Hive Fleet
AVG 4700-ST-09
$4.50
A collection of Hive-based starship models for any tabletop game system. Easy to print, easy to fold and play, these models are a great addition to any game.

Look for other great models in this series.

***
Arcana Journal #90
AVG2300-15-90
23 Pages

$2.99

The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex or faction within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people. Full-color maps (also offered in print-easy black and white) are provided, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans of castles and other locations are also offered.

In addition to this detailed write-up, each issue will also focus on other aspects of the game world, its history, important people, the Magi and gaming classes. When you add it all up, these journals take the mundane and make it magical. It is through the journals that the Arcana game world will grow, expand, and become a living place of adventure.

This issue of the Journal will cover the following aspects of the game world.

Noble Titles and Powers
Commoner Backgrounds

***
Avalon Clip Art, Color Fantasy 10
AVG 1695
9 Pages
$4.50

Over the years, Avalon Games has collected a ton of artwork for use in various games. Well, we got to thinking, why couldn’t you use this great art in your products? So, here it is, Avalon Clip Art! Each set within this series offers you a ton of great art and for a great price. Each product focuses on a set genre or character type and provides you with great filler art and character art for your gaming products.
Look for new sets to come out all the time, as we have thousands of pictures to offer, so have fun…
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image included here. You may not resell these images in clip art packets or art collections.
If you use any of these images, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games, used with permission.”
By purchasing this product you agree to these terms.
All work has been scanned at 300 DPI.
Why re-invent the wheel when Avalon Games has already done all the hard work?

***
Avalon Covers 22
AVG4600-CV-22
$19.99
Need a great bit of art for a cover, but don’t want to pay hundreds of dollars for it? We have collected over the many years a ton of great art for use as covers. We are happy to now offer these images for your use, and at a great price.
Usage Requirements/Limitations:
You may reduce, re-color, or crop any image or included here. You may not resell these images or in clip art packets or art collections.
If you use this image, in your product, you must include the statement:
“Some artwork copyrighted by Avalon Games
Art by Wayne Peters”
By purchasing this product you agree to these terms.
Why re-invent the wheel when Avalon Games has already done all the hard work?

***

Nova Blast Armada, Pirate Fleet, Avalon Mini-Game #186
AVG1500-186
5 Pages
$2.99

Add the dreaded pirates to your Nova Blast Armada games and terrorize the space lanes.

***

Heroes Weekly, Vol 6, Issue #17, The Dream Lands
AVG4100-HW-137
5 Pages

$3.99

Writer: A. J. Kenning

Each week Avalon Games offers a new issue of Heroes Weekly.
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This Week: We have a great new adventure location for your heroes, so join the fun!

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 6, Issue #18, Detective Feats
AVG4100-HW-138
5 Pages plus

$3.99

Writer: Jennifer Povey

Each week Avalon Games offers a new issue of Heroes Weekly.
Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This Week: A series of feats for your detective characters, this issue also comes with new figure flats to add to your collection.

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 6, Issue #19, Elemental Form
AVG4100-HW-139
5 Pages plus

$3.99

Writer: Jennifer Povey

Each week Avalon Games offers a new issue of Heroes Weekly.

Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This Week: we have new powers!

Don't miss an issue, they are super!

***

Heroes Weekly, Vol 6, Issue #20, Unusual Weapons
AVG4100-HW-140
9 Pages plus

$3.99

Writer: Jennifer Povey

Each week Avalon Games offers a new issue of Heroes Weekly.

Packed full of great superhero fun, each issue offers a short adventure, an NPC, or some game mechanics for the Heroes Wear Masks system. While compatible with the HWM system, you can always use the information presented in each issue for other superhero games—just monkey around with the stats and mechanics to fit the system you are using.

This week: Add some wild weapons feats to your game.

Don't miss an issue, they are super!

***

Avalon Spell Books, Vol 1, Issue #10
AVG5300-SP-10
$3.99
5 Pages
By Maria Smolina

Avalon takes a common spell and provides you with a number of alterations and additions to add excitement and useful options for your next adventure. Each issue of Avalon Spell Books will focus on a new spell, discussing different versions of the spell, providing different components that can be used to alter the way the spell works, and even adding feats and new magical items linked to the spell in question.

Cantrip Performance

Bards dancing with lights circling around in rhythmic tempo. Bards playing harps with surrounding trees swinging their branches to the music. If a bard has not been using these stylish magics to enhance their performance all along, then it's only because they have no idea of what some simple cantrips can do to improve their performance abilities.

The new option presented here regarding combining cantrips and bardic performance assumes adding magic flavor to performance can actually make a mechanical difference. Any such performance requires more time than the basic bardic one—after all, if you need only a free action to maintain the performance, then it should be considered effortless and without benefit.

Along with extra time, cantrip performance usually requires greater skill, often calling for a Perform skill check to produce desired effects. This combination, as well as potential new bonuses from successful cantrip performances, makes them a meaningful game choice rather than same round-to-round routine.

This and much more is discussed in this issue of Spell Books!

Look for other great Pathfinder-based gaming goodies from Avalon Games.

***

One Knight Games, Vol 3, Issue 12: Broken City
AVG4900-42
19 Pages
A. J. Keening
$2.99

Broken City: The City of Dreams is broken, its towers of steel and glass shattered and degraded. It is a place that now stands far outside the boundaries of any kind of civilization. People have long forsaken this place, and its empty towers hold only danger and the threat of collapse. But, there are those who willingly enter such deadly locale, for there are rumors that a land not laid to waste lies just on the other side of that degraded city. Those seeking to find such a place, though, must first cross this final, most terrible of barriers: the City of “Broken” Dreams.

***
Avalon Haunts #7
AVG5700-07
$2.99
5 Pages
By Maria Smolina

Need something a bit scary for your game? Here’s Avalon Haunts! Each issue brings you a unique, fun, and creepy haunt to spice up your games. Drop the team just about anywhere, or build a whole game around the haunt! You will find them easy to use, fun to play, and having your games become creeping with scary fun.

This month we have another haunting tale to scare and thrill your players with.

***
Avalon Characters, Five Dwarfs
AVG5800-05
$2.99
5 Pages
By Maria Smolina

Need a great NPC to give your game some thrills and fun? Here is yet another great Pathfinder-based product. Avalon is happy to offer you five great NPCs. Each issue will come with a selection of five characters that you can introduce to your game. Need a villain? Well, we got them. Need a love interest or rival? Yep, them too.

Join the fun and have a seat at the round table of entertainment with Avalon Games.

***
IF Threats, Star Marshals
AVG 3100-2.0- SM
21 Pages
$5.99
A. J. Kenning

The Star Marshals
The Federation is a union of a number of planets and allied species of various kinds. Federation Known Space is a territory shaped a lot like an egg. The most advanced part of Known Space, the Core Worlds, are the yoke, while the expanse beyond that yoke is an untamed wilderness called The Fringe. And beyond the Fringe lies the Unknown.

The Fringe is largely a lawless place, despite being nominally under Federation control. While influence from the Federation planets does exist, that influence is spread too thin and to wide. At the same time, the many worlds of the Fringe hold the promise of freedom and vast stores of unspoiled resources ready for the taking. In such a place, the lawless thrive. Vast fortunes are made...by the pirate and mercenary bands that prey on the weak and helpless. Not to mention the corporate conglomerates, who exploit their workers in any number of ways, far from the watchful eye of the Federation enforcement agencies.

In this dangerous realm, small colonies largely depend upon the meager resources their corporate sponsors choose to send them, or in some cases must hire their own militias and protection at an expense that they can ill-afford. Concepts such as “Law and Order” are thus thought as something that is bought and sold, going to the highest bidder.

In such a realm, there is little respect and less money dedicated to active police. And most of what few such organizations there are thought of as ineffectual at best, corrupt or incompetent at worst. They are also underpaid and overworked. There are, though, a dedicated few who still try to keep the peace and bring law and order to the outlaw worlds of this wild region – the famed Star Marshals.
3
The Star Marshals are an elite law enforcement outfit under the nominal control of the Federation. The core stated goal of the Star Marshals is to keep the Fringe safe from the various criminal elements that infest it.

However, their true goal is to keep the chaos and crime of the outer regions from spilling back into the Core Worlds. Their job is immense and never-ending, policing a huge amount of space with scant resources and even scanter aid from both the Core Worlds and the Fringe (who tend to resent outside influence on their territory, except during the immediate aftermath of a terrible crime that they are ill-equipped to handle).

Thus each day the fearless men and woman of the Star Marshals must battle a tide of never-ending lawlessness and hostilities. Space pirates are, of course, the most plentiful foe that the Star Marshals must face, and frequently (but not always) the crimes that they commit are the most horrific. However, in fact the tasks deeded to the Star Marshals run the gamut from dealing with criminal and/or exploitative corporate actions, rebellious military generals, and alien incursions into Fringe space. Those that succeed at these daunting tasks become legend. Those that fail are simply dead.

In the end, the task of the Star Marshals in endless and thankless, but those few that hear the call, answer it and conduct themselves with pride and honor.

In the vastness of space, few will ever see justice, unless you bring it to the,

***
Avalon Newsletter, Vol 1, Issue #15, November 2016
AVG12-22
6 Pages
$0.00

Welcome to Avalon Game’s Newsletter. This month we have some Sci-Fi-based goodies for you with the release of new Infinite Future fun in addition to an adventure from Kung Fu Kuma; of course, new Pathfinder goodies abound. Included are new art sets and other great gaming accessories for you to enjoy.

Join the best fans in the world and play a game by Avalon.

***

Rise to the occasion,

Jen Sadler
Promotional Manager for Avalon Games

All games available at
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Or visit our Web Site at…
www.avalon-games.com <http://www.avalon-games.com>;
There you can sign up for our nifty Newsletter and get free stuff
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Join us on Face Book, just search for “The Avalon Game Company”


 
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