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Subject: Line of Sight example rss

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Calvo Calvo
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Are elements surrounded by yellow line of sight in this example prevent line of sight?



Thanks.
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Gavin White
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That is how I have played it.
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Franz Derphausen
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Depends on how high some of the bushes have grown.
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Stephan Beal
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Geltendorf
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One detail to consider is the truly odd perspective of the walls: they all move "outward" from their base. It "could be reasonable" to use the base of each building, instead of their outward-skewed walls, for LOS purposes.

Which one is "correct", i'm not sure. The provided picture seems reasonable to me, but indeed (as Franz noted) the height of the bushes is unknown, so they might or might not block LOS.
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Mad Halfling
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If correct, that does rather imply that ranged weapons and spells are almost ineffective in the pict village, doesn't it?
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Simon Croquet
France
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Mad-Halfling wrote:
If correct, that does rather imply that ranged weapons and spells are almost ineffective in the pict village, doesn't it?


Spells that require LOS, yes. And yes, the pictish village is not the best map for ranged attack. The ships' map on the other hand...
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anthony dybacz
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LoS is one aspect of the rules that REALLY needs clarification. Some actual useful diagram examples would be nice...

We err on the side of the shooter when it comes to LoS and quite a few of those yellow circles we allow. If the line 'skirts' a wall, we allow it. Bushes? We allow it.

Basically, imo, LoS is only blocked if it passes through a wall or other clearly solid structure. Until the clarifications, that is how we will play it.
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Michael Hobbs
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Aberdare
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CardboardAnt wrote:
LoS is one aspect of the rules that REALLY needs clarification. Some actual useful diagram examples would be nice...

We err on the side of the shooter when it comes to LoS and quite a few of those yellow circles we allow. If the line 'skirts' a wall, we allow it. Bushes? We allow it.

Basically, imo, LoS is only blocked if it passes through a wall or other clearly solid structure. Until the clarifications, that is how we will play it.


yeah I agree with this approach, keep it simple and forgot about things like bushes etc
 
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Robert Blake
Spain
Barcelona
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MikeHobbs wrote:
CardboardAnt wrote:
LoS is one aspect of the rules that REALLY needs clarification. Some actual useful diagram examples would be nice...

We err on the side of the shooter when it comes to LoS and quite a few of those yellow circles we allow. If the line 'skirts' a wall, we allow it. Bushes? We allow it.

Basically, imo, LoS is only blocked if it passes through a wall or other clearly solid structure. Until the clarifications, that is how we will play it.


yeah I agree with this approach, keep it simple and forgot about things like bushes etc


Me too.
But this issue needs clarifications indeed.
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William Aull
United States
Owensboro
KY
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Pict village is filled with lack of LoS because it's tight quarters, and rightfully so.

Line of sight is correctly blocked by yellow circles.
 
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anthony dybacz
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Hillean wrote:
Pict village is filled with lack of LoS because it's tight quarters, and rightfully so.

Line of sight is correctly blocked by yellow circles.


You forgot to add "in my opinion..."; the rules are totally open to interpretation, hence this thread.

Some people are fine with players deciding and some want more concrete LoS rules. I am in between, personally, I would just like some guidelines/examples and then use my judgement.

LoS on any game is a tricky concept to get right. They have give it a go with these circles and some examples would give at least a basis for working out intent.
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Frank BLACKFIRE
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Another version from french fans with LOS cut by every map details.

In green, the available LOS.
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Conan Meriadoc
France
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That's pretty restrictive indeed ! Of course, once Conan starts bashing walls, that's going to change.

Frank, is there the same LOS summary for other maps ? I'm guessing it's somewhere on Tric-Trac or maybe Conan Chandelier, but I'll admit, I'm a bit too lazy to search
 
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Tyrone ..................
United States
Salt Lake City
Utah
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CardboardAnt wrote:
LoS is one aspect of the rules that REALLY needs clarification. Some actual useful diagram examples would be nice...

We err on the side of the shooter when it comes to LoS and quite a few of those yellow circles we allow. If the line 'skirts' a wall, we allow it. Bushes? We allow it.

Basically, imo, LoS is only blocked if it passes through a wall or other clearly solid structure. Until the clarifications, that is how we will play it.


I also agree with this.
 
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Stephan Beal
Germany
Geltendorf
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Dystopian wrote:
That's pretty restrictive indeed ! Of course, once Conan starts bashing walls, that's going to change.


Not necessarily: that depends on (A) where the Wall Wrecker places the "opening" token along each wall and on (B) whether or not the players are allowed to move those tokens around after they are places (e.g. to open up an LOS which otherwise wouldn't be open).
 
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K. Hansen
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Pallantides wrote:

Another version from french fans with LOS cut by every map details.

In green, the available LOS.


So according to this diagram, in the upper right hand corner, a piece of pottery or a pot on a fireplace blocks line of sight ? If this is the case, why doesn't a ballista on the ship map block line of sight ?
Is this really the intention from the designers ? How can we possibly as players of the game figure out the LOS rules ? The rules mention obstacles such as walls, doors and masts. But do they actually mean that anything and everything blocks line of sight ?

Any sort of official guide to this would be nice. Even a preliminary one would be of great help to all of us.

Sorry for the rant guys. cry
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Frank BLACKFIRE
France
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stenfisker wrote:
So according to this diagram, in the upper right hand corner, a piece of pottery or a pot on a fireplace blocks line of sight ? If this is the case, why doesn't a ballista on the ship map block line of sight ?
Is this really the intention from the designers ? How can we possibly as players of the game figure out the LOS rules ? The rules mention obstacles such as walls, doors and masts. But do they actually mean that anything and everything blocks line of sight ?

Not sure for the fireplace or the pottery...
My example is not the word of Monolith, the LOS are debated even by the French players.

stenfisker wrote:
If this is the case, why doesn't a ballista on the ship map block line of sight ?

I agree.
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K. Hansen
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By Crom !
Monolith, please give us a few comments on the original post !
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Frank BLACKFIRE
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It seems that all maps specificities will be commented in the new version of the rules.
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Trastion
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Grand Rapids
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That is good that they are going to address them in the new rules but so far we don't know WHEN we will get those new rules and it makes it pretty hard to play the game right now.

This is something they should address quickly and post something since it even affects the french players.
 
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paul clarke
United Kingdom
Unspecified
sheffield
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Pallantides wrote:

Another version from french fans with LOS cut by every map details.

In green, the available LOS.


have you any links to these diagrams...very useful indeed
 
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Frank BLACKFIRE
France
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Uthin wrote:
Pallantides wrote:

Here is a picture done by French fans


Interesting. I've seen another such image here on BBG. Where do you find them?

In non-official french fan-made FAQ and Rules Compendium :

https://dl.dropboxusercontent.com/u/17442583/Games/Conan/Con...

https://dl.dropboxusercontent.com/u/17442583/Games/Conan/Con...
 
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Felipe Bulhões
Brazil
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Help me understand the LoS rules.

If I am on a elevated terrain, I only have LoS to the adjacent areas and vice-versa?

If am on the wall, I don't have LoS to the entire blue region, only to the blue areas adjacent to my space?

This doesn't really make any sense to me.
 
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Frank BLACKFIRE
France
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In blue, the courtyard area. All this blue area can be aimed from anywhere when on the ramparts.

In green, the LOS from and towards the towers.

And you can shoot from ramparts to ramparts (but in some cases, round tower walls block LOS).
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Felipe Bulhões
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Pallantides wrote:

In blue, the courtyard area. All this blue area can be aimed from anywhere when on the ramparts.

In green, the LOS from and towards the towers.

And you can shoot from ramparts to ramparts (but in some cases, round tower walls block LOS).


So, from the top of the tower, you can only target target people on the green line areas? This rule is really strange.
 
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