Maybe the Reverend will swing back by and share his solo variant. If I recall correctly he upped the difficulty to make for a much more challenging game.
My variant has two adjustments:
1 - Give the AI 3 VPs for getting a connection card or razing a building.
2 - The AI still flips up to three cards to attempt to raze players locations, but will only pass after either razing two locations (instead of one) or flipping three cards, whichever comes first.kittenhoarder
came up with a good one too:
1) use a third faction token to track the number of rounds played on the scoreboard.
2) the points scored by the AI for razing or claiming connection cards scale with the round #, e.g. 1 point for the first round, 4 points for the fourth round, etc.
3) additionally, the amount of raze attempts the AI makes scales with the round #. The AI flips over 1 card in the first round, 2 cards in the second, etc. before passing. The AI doesn't pass after a successful raze, and there is no limit to the number of locations razed per round (1 location per card flip).