So, there are 2 kinds of promo heroes in PTDX.
Those that are based on mythological/historical figures, and those based on current live people and/or characters.
Some of them break the PT rules, such as, for example,
Mark PTO (Robot)'s Order: Throw this card onto the table from a height of 2 feet. Any heroes it touches are defeated. or
Eric Lang (Fantastic Game Designer)'s Vanguard: +1 Attack Strength for each game you own designed by Eric Lang (max. 4).
These are automatically removed from my list of playable cards. Sure, they can be fun for a laugh, but if you want to play genuine PT, I don't consider them.
Now, most historical/mythological heroes are perfectly acceptable and usable. The problem comes from the other promos, the ones based on living people or board games.
So if you want to play with promos, any which way you choose (possibly by having two full sets of promos), or by adding them as described in the rules, here's my list of the cards I WOULD BAN from the promos. Either because I consider them OP or because they break the fourth wall, so to speak.
This is just my personal opinion, but here it is. Also, a ban list and not an "allowed list" because there are less cards banned than allowed.
PROMO BAN LIST:
Game Show Host [Roy]
Devil's Advocate [Grimesby]
Smasher [Paul Peterson]
Galley Cook [Pamela Keen]
Game Geek [Ernie the Geek]
Sound Guy [Chaz Charlton]
Robot [Mark PTO]
Army of One [Sam Healey]
Game Pundit [Zee Garcia]
Game Designer [D. Brad Talton Jr. and Ignacy Trzewiczek]
Game Reviewer [Tom Vasel]
Game Artist [Fábio Fontes]
Game Caster [Eric Summerer]
Game Producer [Boyan Radakovich]
Fantastic Game Designer [Eric Lang]
Also from the historical/mythological figures set:
Ender [Kali] --> Printed stats should be 2 Attack and 5 Life on Hero side.
Fool [Lord of Misrule]
BANNED LEADER SIDE ONLY (Hero side permitted):
Thunder God [Zeus]
Shogun [Tokugawa Ieyasu]
Wondrous Game Designer [Antoine Bauza]
Gatekeeper [The Gatekeeper]
Belle of the Ball [The Belle] (Probably should be.)
Bomber [Dr. Boom] (Probably should be.)
There you go. These are my recommendations, if you want to have fun playing "regular" Pixel Tactics but still be able to use some promos and freely mix them with regular decks.
- Last edited Thu Nov 3, 2016 4:33 am (Total Number of Edits: 2)
- Posted Thu Nov 3, 2016 4:29 am
I'm a bit late to this topic, but a few of the banned leader side cards seem out of place to me. Dr. Boom, the Gatekeeper, and the Wondrous Game Designer I tend to agree with, but the others seem out of place. Care to analyze?
Reese: Slowly buffs himself and his army when they attack. It will take three turns for them to meet the Fighter's bonus, and only if they're attacking every turn, and any work you've put into a guy is lost if they get killed. Seems very inferior to the Fighter.
The Belle: She's a contemporary of the Mad Scientist; it seems much easier to start racking up points, and you're not tossing cards to do it. The tradeoff is that she requires double the amount of points in order to win. Maybe she's better, but as he doesn't seem particularly good, I'm not sure that's enough to warrant her being banned.
The Shogun: A single free attack per wave is nice, and potentially getting a rear Relic Knight or the like to swing twice sounds good but not overwhelming.
Zeus: He hits hard and he shoots. His personal damage contribution is greater than the Fighter or Dread Knight (but not significantly so) and not quite high enough to two-shot a large majority of the game (like the Artillery). He hits slightly harder than the usual hard-hitters but he doesn't grant a large army-wide boost and thus doesn't force multiply like the Fighter or the Dread Knight or the General. He seems good but nothing more.
Hey! Thanks for commenting.
I'll get back to you later with my thoughts when I have time to check the cards, but let me just say that the Fighter to me IS OP.
We play a lot of Pixel Tactics, and we don't really play the first set anymore. The cards in the PT1 are ridiculously overpowered compared to most cards in all the other sets. It's quite jarring when you're playing a lot of Pixel Tactics that's not PT1 and then when you go back to it, every card that you draw makes you laugh because it's ridiculously powerful.
So we just don't play PT1 anymore. That might give you insight on why I would ban the cards that I did.
3 of your best leaders out of 6 in your topic also come from PT1, which explains why they're so good by default.
Yeah, I think I generally agree with you on the first set being above the power curve for the rest of the game, though I suppose on my end I don't think the gap is so drastic that it precludes the use of cards from that set.
When you get the chance, yes, I'd love to hear your thoughts on the leaders I've singled out.