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Subject: This is why TGZ is my favorite game... rss

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Rafael Fuentes
United States
Doral
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TGZ is my favorite game. My #1. It is an exquisite blend of spatial interaction, an awesome auction mechanism, special player powers, volatile commodity speculation, and a very innovative scoring system. The game is about studying the board and developing a strategy according to it but more so it is about reacting to the other players' actions and adapting to the ever changing state of the game.

The variability of the game board is off the charts. The game scales extremely well at all player counts (2 to 5). All the gods, specialists and craftsmen are very well balanced in regards to the victory points they add to the players' victory requirements. It is amazing how every game is different due to the mix of the gods available and the board configuration. The way lakes work is also another element of the game that makes it so variable.

The dynamism here does not compare to any other game I have ever played and what is even more fascinating is that even though the status quo of the game is always evolving it is very easy to assess who is doing what in order to counter play or to seize emergent opportunities.

The fact that there are craftsmen and secondary craftsmen for the available resources takes the logic puzzle of demand and suppy to a whole new level. A player is never safe from indirect attacks to the economy so managing the situations, adjusting and outperforming your oponents is key. The game is so subtle that with experienced players it could be won or lost in a single auction round of the game (by the way, it's an incredible auction mechanism that I haven't seen in any other game). All of this contained in sessions of 30 to 90 minutes... What else can you ask for?

Every time I play it I see something new, new synergies, new strategies. It never ceases to surprise me. It's my favorite game. It's just mind blowing.
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Tony Kotler
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I wholeheartedly concur with your conclusions! Great write up!
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Jorik
Netherlands
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what more can you ask for?
More whitespace in reviews

Makes it easier to read.

Other then that what you say is the truth.
Pity that most of my friends don't really like it. MUST be because of the fact that the most prevalent thought among them is: more abilities is better which isn't a given in TGZ.
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Fabrice Dubois
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La Garenne Colombes
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Added as geekbuddy.
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Andi Hub
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TGZ is the most underrated game by splotter. While their big three are very highly regarded and Food chain magnate is kind of hyped right now, TGZ actually deserves much more love. Such a deep and interesting game in such a short amount of time.

I really like that the objective of the game is so straight forward: Earn points by building monuments (and a few for craftsmen). In many modern euros you have point salads and can either do A or B or C or any combinations. In TGZ there are no arbitrary tracks on which you get arbitrary bonuses when advance. TGZ is focused;you just have a few turns and in each turn only one of three major actions. But still, with gods, specialists and a highly interactive economy this game is so complex. Amazing.
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Simon Agner Holm
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Yes Yes Yes. I think it's the only game that keeps popping up in my daydreams on a daily basis. Just so darm fascinating.
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Angela Mcgavisk
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Cant wait to get my copy and try it out !
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Alex P
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I suspect its relative obscurity will be alleviated as soon as people start getting their deliveries over the next couple of months.
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Dave Eisen
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Also my single favorite game. The constant need to focus on everyone else's situation and to play defense is special in a world of Eurogames where playing defense usually just means that a third player is getting to the goal more quickly than you are. This need to play defense along with the variety of weapons one has available to do so.
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Fabrice Dubois
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In this game, i am always in trouble when it comes to figure out how far to go for bidding. I don't know why but i find that it is the trickier aspect of this game -- the redistribution of the "cattles".
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Alex P
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I'm getting better at judging by dividing my bid by the number of players so that I can quickly know how many I'm getting back. It's still a tricky aspect of the game though.
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Mark O'Reilly
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Agree whole heartedly with much that has been said. TGZ is a special unsung gem.

I also think that aesthetically it is simply gorgeous, I love the almost hand painted water colour look of the game boards and authentic African art. Amazing!.

One more thing, it is very portable.
When we go on holiday I scan my game collection for portable games ( those not taking up much case/boot space room).

I have just recently ( a few days ago) packed TGZ safely into this plastic container for a trip to Yorkshire.



....and utilised a piece of board under a caravan seat to make an extended gaming table. This pic from yesterday:



I do hope with the imminent reprint that this gem of a game gets some well deserved praise from new players.
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Colin
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biffta wrote:
I do hope with the imminent reprint that this gem of a game gets some well deserved praise from new players.


I am one of those new players that are patiently awaiting the arrival of the game. My first exposure to Splotter games was FCM, and once I hear about the reprint of TGZ it was a instant buy. Definitely a very hard game to get a hold in the aftermarket. This thread has made me very excited for my first play!
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John Rogers
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I too feel the need to heap praise upon this surprisingly forgotten Splotter title. I have to say that after having recently revisited it, TGZ is likely to end the year as my #1 game.

TGZ is Splotter's shortest, least fiddly, most streamlined and easily accessible big box title to date. A fantastic logistics game driven by a shared economic engine with tremendous timing torque. It offers numerous ways to manipulate and react to the decisions of others while simultaneously providing enough rope to both corral others and hang yourself. All in all a real winner.

Comment from user NateStraight:

"Oh heck yes. This is everything that is good in Euro gaming all in one box. You can be mean. You can be clever. You can play badly. Why don't more games let you play badly? This may well be the most exciting game of the past 5 years".
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Candace Mercer
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Just played my first game at our little local con.

I left the game feeling still confused over the markets and secondary markets, but I am glad I played it and can see it's elegance. I learn better from reading than oral rules, and I didn't feel the guy who ran it explained it a way I could understand fully [probably more me than him, luckily the player next to me was experienced. I was still at sea when the game ended! I mean I had a clue, but needed a lot of help during my turns.

That being said, I would love to own a copy and figure out how it works. I loved the scoring system, you have to get more points, the more advantages you take. I did not fully get that from the beginning, and loaded up too quickly on good cards. Was outplayed by someone who took hardly any powers and hence their "victory requirements" were lower.

The art was gorgeous! And little gold cow meeples! They are fun to play with while waiting for your turn!

FCM was my first Splotter, and I bet this will be my second. So there is a new edition being printed? Does anyone have ETA? I had a couple mishaps with my FCM order from Netherlands due to summer holidays, but communication was good.
 
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Alex P
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Check your local online retailer - they should have it in stock in ~2 weeks.
 
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Valerio
Italy
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John Rogers wrote:

TGZ is Splotter's shortest


Actually I think that Bus is even shorter.
Not as the same level as TGZ, but still a great game.
 
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John Rogers
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Chironis wrote:
John Rogers wrote:

TGZ is Splotter's shortest


Actually I think that Bus is even shorter.
Not as the same level as TGZ, but still a great game.


Haven't played Bus but all my plays of TGZ have clocked in at 60mins or less at all player counts.

EDITED: phone grammar
 
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