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Cyclades» Forums » Strategy

Subject: Does the Chimera card decide the game? rss

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Brittyn Calyx
United States
Madison
Wisconsin
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So far, I've played Cyclades twice, and I've loved it. However, I've noticed that both games essentially came down to who got to purchase the Chimera mythological creature card towards the end of the game. I know the Pegasus card is known as being too swingy, but I really feel the Chimera is more so.

In my first game, the game was decided when the first player to go in the turns phase purchased the Chimera to get Pegasus out of the deck. Previously, the other player removed Pegasus from the track with Zeus' special ability. Then the Chimera-owning player invaded a metropolis with a large force on the complete other end of the board, winning the game and negating Zues' ability employed earlier.

In my second game, I was about to invade a poorly defended Metropolis with a large force, stopping someone from ending the round with 2 metropolises. I spent a lot on Ares to do so, and then I was blindsided when the first player to go purchased the Chimera to get Medusa. Then they placed Medusa on my isle to stop the invasion.

I'm wondering if others have found this to be the case (the card being swingy and uber-powerful), and is there a work-around? How can one even the playing field so-to-speak if they are the ones missing out on the Chimera card? I'm not quite complaining, as I feel the bidding tension around getting the first slot in the gods track is quite exciting. Also, fine strategy is rewarded in the smart use of the card; however, I do feel it's a bit swingy. Thoughts?

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Dennis
Germany
Berlin
Berlin
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The Chimera is by definition not more powerful than any other card in the deck. Sure, it makes getting the right creature easier, but the result is the same as if the player had just bought the other creature directly.

In my experience, the by far most common way for the game to end is the table missing a possible winning move and letting the victorious player get the needed god/creature too cheaply.
The Chimera makes it harder to see those possible winning moves, especially for newer players, but it doesn't change the basic victory dynamic.
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Kent
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It does however let you potentially pick the optimal creature for the current game state. This makes it the best card, imo.
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Dennis
Germany
Berlin
Berlin
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Well, yes. It's the most versatile. No argument there.
My argument is that you can't do anything with the chimera you can't do without it, so it's not the most powerful.
Whatever "OP" move someone did with the help of the Chimera, he could have done the exact same without it as well, so it can't be the Chimera that's OP.
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George
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Pennsylvania
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You can take my game… when you pry my cold, dead fingers off the board!
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Just checking that you're playing Chimera can only draw from the discard pile. That tempers its power somewhat, especially when it comes out early.
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Salman Qaisar
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soosy wrote:
Just checking that you're playing Chimera can only draw from the discard pile. That tempers its power somewhat, especially when it comes out early.


Also remember the Chimera is one of the ways that Zeus's cycling ability is nerfed.
 
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corum irsei
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soosy wrote:
Just checking that you're playing Chimera can only draw from the discard pile. That tempers its power somewhat, especially when it comes out early.
You could say that. In two of our (so far) three games the Chimera came out as the first monster... cry
 
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