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Pathfinder Adventure Card Game: Rise of the Runelords – Base Set» Forums » Play By Forum

Subject: Battle Royale rss

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Jeff Jones
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"There are dark forces behind the release of Black Magga. While the kraken is gone now and the flood waters are receding, I fear that the same malevolence is pushing other ogres to action," Father Zantus says soberly.

Shalelu Andosana enters the meeting with a report. "Kreeg ogres are bashing away at the great dam."

"We must stop them or the whole region may be wiped out. We have to move within the hour," declares Sheriff Hemlock.
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Jeff Jones
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The sheriff unfurls a map. "Here's the Dam. Next to it are the Garrison, Guard Tower, and Prison. Our approach may have to go through the Shimmerglens or Treacherous Cave."

Choose your starting locations!
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Malcolm Howell
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"I shall infiltrate the Prison. In my experience their jailers are typically too slow and stupid to put up an effective resistance."
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Tor Sverre Lund
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Nefrubyr wrote:
"I shall infiltrate the Prison. In my experience their jailers are typically too slow and stupid to put up an effective resistance."


"Good idea! I'll come with you and stir up a ruckus at the Guard Tower so you can hopefully slip in unnoticed."
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Jeff Jones
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rolling for starting order -
Flenta 1d12 = (10) = 10
Kyra 1d12 = (3) = 3
Valendron 1d12 = (5) = 5
Valeros 1d12 = (5) = 5
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  • 975859. untitledFolder
  • 1d12 =
  • (10) =
  • 10
  • Thu Nov 3, 2016 4:19 pm
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  • 975860. untitledFolder
  • 1d12 =
  • (3) =
  • 3
  • Thu Nov 3, 2016 4:20 pm
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  • 975861. untitledFolder
  • 1d12 =
  • (5) =
  • 5
  • Thu Nov 3, 2016 4:20 pm
  • [+]
  • 975862. untitledFolder
  • 1d12 =
  • (5) =
  • 5
  • Thu Nov 3, 2016 4:20 pm
Jeff Jones
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rerolling -
Valendron 1d12 = (9) = 9
Valeros 1d12 = (11) = 11
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  • 975863. untitledFolder
  • 1d12 =
  • (9) =
  • 9
  • Thu Nov 3, 2016 4:21 pm
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  • 975864. untitledFolder
  • 1d12 =
  • (11) =
  • 11
  • Thu Nov 3, 2016 4:21 pm
Jeff Jones
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So the turn order is:
Flenta
Valeros
Valendron
Kyra
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Austin Fleming
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Flenta chimes in "I will secure the Garrison! C'mon Vale!" she calls to the big guy she rescued during the flood who has started following her around. "We got some giant to kill!" He grins and follows eagerly.
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Jeff Jones
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ready a weapon or a spell?
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Austin Fleming
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Weapon, as always!
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Marvin England
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Kyra meets up with the others near the Garrison. Some soldiers in the area have been talking about a treacherous cave nearby. Kyra wonders if she might head there later.
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Jeff Jones
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Battle at the Dam, turn 1
Top card of the Blessings discard: Blessing of Calistria

Flenta (13 cards in deck) [discard: ∅]

Flaming Mace +1
Greatsword
Blessing of Shelyn
Blessing of Abadar
Blessing of Erastil

Valeros (12 cards in deck) [discard: ∅]

Longsword +1
Blessing of Iomedae
Chime of Unlocking
Holy Candle
Magic Leather Armor
Blessing of Abadar

Valendron (12 cards in deck) [discard: ∅]

Augury
Staff of Minor Healing
Deathbane Light Crossbow +1
Blessing of Shelyn
Blessing of Iomedae
Sihedron Medallion

Kyra (13 cards in deck) [discard: ∅]

Blessing of Abadar
Blessing of Sarenrae
Bastard Sword
Masterwork Tools
Cure

Location (cards remaining) [characters]
Dam (10)
Garrison (10) [Flenta, Kyra]
Guard Tower (10) [Valeros]
Prison (10) [Valendron]
Shimmerglens (10)
Treacherous Cave (10)

Flenta is up!
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Marvin England
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oh can you start me at the garrison? I'll move to the Cave after my turn starts. That way I can drop a heal on Flenta or Valendron
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Austin Fleming
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With the odd feeling that all of the gods are watching her, Flenta creeps into the Garrison...

Explore!
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Jeff Jones
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While Flenta may think that only the gods are watching her, actually her approach has been noticed by a malevolent fey from the nearby enchanted woods. "Ho-ho, a halfling and a stuffy cleric! Let's see if they can dance," mutters the goat-man.

Satyr
check to defeat: Dexterity 9
Kyra also summons and encounters the Satyr
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Austin Fleming
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Flenta whirls around as she hears the goat-man try to sneak up on her and shows him some fancy footwork as she kicks his legs out from under him.

Discard Blessing of Erastil: Dex: 3d6+1 = (5 + 3 + 1) + 1 = 10
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  • 976094. anoirtrou
  • 3d6+1 =
  • (5 + 3 + 1) + 1 =
  • 10
  • Dex:
  • Thu Nov 3, 2016 10:33 pm
Jeff Jones
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Hmmm, don't think that Erastil works that way since this wasn't a combat check. You would need Calistria to get 2 dice.
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Austin Fleming
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I always thought it was considered a combat check since it was against a monster, but I can see how it could be interpreted differently.
She would still have succeeded without the extra die, though... whistle
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Jeff Jones
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Combat is it's own category, some barriers have a Combat check to defeat. Another example would be the Siren. Wisdom check to defeat and you can recharge the Sage to get a d6, since it isn't a combat check.

Maybe reroll it (ask for another blessing?). If Flenta defeats the Satyr, he's Basic (!?), so he would be RFP.
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Austin Fleming
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Would Kyra be willing to play a blessing on Flenta, then Flenta can play one on her for her check?
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Marvin England
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sure
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Marvin England
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1d4 + 1d4 + 1d4 = (3) + (3) + (1) = 7 ugh...
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  • 976590. Pcload1etter
  • 1d4 + 1d4 + 1d4 =
  • (3) + (3) + (1) =
  • 7
  • Fri Nov 4, 2016 9:16 pm
Marvin England
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lose bastard sword and masterwork tools
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Jeff Jones
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Which blessings were used?
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Austin Fleming
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Erastil on Flenta's, Shelyn on Kyra's.
Dex check, take 2: 3d6+1 = (5 + 4 + 6) + 1 = 16
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  • 976612. anoirtrou
  • 3d6+1 =
  • (5 + 4 + 6) + 1 =
  • 16
  • Dex check, take 2:
  • Fri Nov 4, 2016 9:52 pm
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