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Subject: Big*Bang is available from nestorgames! rss

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Miguel (working on TENNISmind...)
France
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(from Valencia, Spain)
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My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
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My best-rated game: Tetrarchia, about the tetrarchy that saved Rome
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Big*Bang has been published by nestorgames and is already available! meeple

http://www.nestorgames.com/#bigbang_detail

A second after the Big Bang, the matter and antimatter that had just been created annihilated into light. Hopefully, a tiny excess of matter survived, about 1 particle per billion, providing the building blocks of the Universe we live in. Find your antiplayer and re-fight that clash between matter and antimatter. Physics is the only rule!

A designer diary will follow soon, but just some words about the game. It is a fast-playing abstract that recreates the very first minutes of our Universe, with simple mechanics but a very strong theme, and it contains antimatter pieces!

There is a tweak in the theme, since I superposed two stages that we think did not coexist:

1) The matter-antimatter annihilation clash, during the very first fractions of a second.
2) The race to build Helium, during the first 3 minutes.

I made both stages coexist so that the gameplay became far more interesting. If two races, towards Helium and antiHelium, coexist, players will face a dilemma similar to the core of TZAAR: "shall I make myself stronger (by fusing my stacks) or my opponent weaker (by annihilating his)?".

In that sense it could be considered, at least in part, science-fiction. However, there are space missions in progress looking for traces of antimatter galaxies. The idea behind it is that maybe some antimatter survived the clash as well, and the rapid expansion pushed antimatter-dominated regions away enough from matter-dominated ones so that annihilation stopped. The chemistry of antimatter is exactly the same as the matter one, so the only chance to reveal those 'antigalaxies' would be a gigantic galaxy-antigalaxy clash (that may be too rare?) or traces of antinuclei built in 'antistars' in the cosmic rays that reach our atmosphere (maybe too far from those antimatter regions?). No results have been found yet, but it has been a short time since we started looking...

Therefore, the game takes place under the hypothesis that the matter-antimatter clash extended at least for a few minutes, enough to let the two nucleosynthesis races start. As I said, I'm writing a designer diary expanding all this discussion. In the meantime, I hope you enjoy the game! And learn some Physics...

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Miguel (working on TENNISmind...)
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: Tetrarchia, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
The game comes with particles (red & blue) and antiparticles (black & gray) inside two separate ziplock bags. However, there is no need to split them at any moment!

In fact, it is much easier if they are mixed together from the start inside one single bag, since they will be more randomized when you spread them over the board, and you don't need to split them at the endgame. So my advice is that you keep all of them inside one of the bags:


If not, you will have the 'reflex action' to split them at the endgame for storage (I did during my first games with the nestorgames copy!), and you will have to mix them again the next time you play...
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