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Evolution: Promo Pack III» Forums » Sessions

Subject: Plant mini-expansion rss

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Pierre Beri
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Tonight I played with the mini-expansion for the first time and it felt a bit strange, so I wanted to post here to check we didn’t do anything wrong.

We were 2 players playing with the base game and the end score was 124-86, which seems crazy.

In the first two turns, I scored about 10 points per round because I had an overgrown plant and populations were a bit low. I can’t think of a better tactic than to discard at least 2 cards on your plant at this stage.

So it felt quite odd.

Later on, it did feel a bit odd that, unlike the normal game, you want your plant to be abundant when you can count that there will be leftover food on your own board. So you tend to make food abundant, vs. scarce in the normal game.

There was no attack subsequent to one player feeding off the other player’s plant, because we naturally made sure we couldn’t be attacked at all and when we could, we just another, better option than go eat the other player’s plant.

While I do like the idea of growing and securing your own source of food, possibly attracting your opponents’ species to munch them, I didn’t think it worked that well. There was way too much food and the starvation strategy doesn’t seem to exist here, because one player could just boost his own plant with 2-3 cards when needed.

I expect this to work better with Climate, although Climate already includes a food management system per se, so I’m skeptical.

Any thoughts?
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Dominic Crapuchettes
United States
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North Star Games designs party games that don't suck! Play them with your non-gamer friends over the holidays.
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