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Timo Multamäki
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We had an opportunity to play Perdition’s Mouth as family game. Väinö (10y) selected the Heroes (Niffil for himself, Elisa for me and Olazabal for my wife, Tinsku). This was aimed as start up of the campaign.

We decided to play Scenario 1B without any added difficulty, however keeping in mind that the one Acolyte placement was wrong in scenario sheet (4D in sheet, should be 4H).

We first discussed of the target. What should we aim to do? We agreed that having wounds would be bad. Also having acolytes escape would be bad, but hard to avoid, ad the 4H acolyte escapes on first enemy move! We thought that we’d be able to gather BOTH treasures as Threat was only 1, there were quite a few weak enemies to come.

We got rather good cards from beginning and we thought that we’ll squash the guard at 12H on the first round. Elisa entered the dungeon with plenty of numeric cards. Her intention was basically to aid Olazabal and Niffil who were supposed to mop up the corridor, both using
Charge.

With a bit of bad luck (guard drawing 5 for defense) we managed to make absolutely no damage what so ever, but we used half of the hand cards.

It looked grim for a moment. But we gathered our wits and agreed that it was only temporary setback. But on later rounds we noticed that it really made the situation much harder, as the one acolyte did escape as another acolyte blocked (just spawned) LoS when we had only real chance to kill that one.

Very soon Niffil got a single wound by under-buffing (eg. playing risk 3 vs 4 result on defense against a guard is failure ON AVERAGE and Väinö knew it, but he felt that risk is worth taking, the last card he had was Pick Locks which he planned to use for one of the treasures). That wound meant discarding Niffil picking up Treasure. Then Niffil and Olazabal concentrated on keeping enemies at bay, while moving closer to exit.

At one point we had a longish discussion on how to spawn a single acolyte and a single summoner, from the only trapdoor, while taking in to account that they would move right after and we wanted to have guard on killing range of Olazabal (1-2) and guard wanted to be at range 3. I and Tinsku discussed many iterations, when Väinö finally said:”Adults, look, it’s like this… and showed how those two need to be both placed and moved JUST according to rules, so that both were in range to Olazabal. That caused laughs and fierce hug to Väinö from both me and Tinsku - PM really is co-operative game where whole family can play.

We were also very happy to notice that Väinö did read his cards and interpret those with a little help and was able to apply those in smart combinations. Keeping in mind that this was first time ever for Väinö to play Niffil, that was well done. And last time for both Tinsku & Väinö for PM was about a year ago… when a “few nuances” were still not quite there.

Elisa managed to sneak nicely to another treasure (6C). And by spending every card, but one in her disposal she DID open the treasure… to find a rotikka trap. Damnation.

That was first action of Heroes on a round when 2 Summoners had just appeared (spawned) close to Olazabal & Niffil. We discussed the situation. That was time to run away, but luckily O&N where well within range to run away. They did that, leaving only miffed Elisa alone with Rotikka and two Summoners.

If enemy would draw 1, it they’d attack, 2 attack+movement which would still be ok. But 3 would be attack-movement-attack and then both summoners would be able to attack. That would be bad. Very bad.

Enemy got 1. Rotikkas puny hit wasn’t enough (barely) and Elisa was just one step away from Special. Time to “Blink”. It meant all the world that Elisa’s “Lava spray” (which is special3) was available, as then I was able to boost her Blink from 2 to 5, nicely enough to blink directly to exit.

We had to check things from rulebook three times:
- To confirm if LoS is (still) center of square to center of square
- To confirm enemy attack preference order
- To create the correct Response deck

20-30 min for setup, as game was unpunched copy.

The actual game time was 1h 45 min and required a small popcorn break.

So the campaign is on it’s way. It doesn’t look easy:
- 2 wounds (Niffil with amputated leg, Olazabal with Infestation)
- no treasures
- one escaped acolyte (so +1 to Threat)
- …but no heroes died (we would have likely tried again then)

So we’re advancing further on. Would you like to hear how the story progresses?
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Matthieu Bonnaffoux
France
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Yes, please !
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Samson The Dragon
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Sure it's nice to read. With our group it's also fun to discuss the game after we have played. I feel we will have a lot of story's to tell after some time.

We managed at the start of 1B to take a move action with one of the heroes thanks to the support (2 heroes entered the room allready) of the card that adds like 10 or so support (don't have the game close atm). So there was one hero close to the acolyte. Next turn we could finish him before escaping. Meanwhile the others took care of the guards. It was a great start that was the base for a successfull scenario. We could also take the elixir from the guard and we had two positive attempts to open the treasure. Luckely for us there where no traps.

great game!
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Timo Multamäki
Finland
ASKA
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Samson1976 wrote:
Sure it's nice to read. With our group it's also fun to discuss the game after we have played. I feel we will have a lot of story's to tell after some time.

We managed at the start of 1B to take a move action with one of the heroes thanks to the support (2 heroes entered the room allready) of the card that adds like 10 or so support (don't have the game close atm). So there was one hero close to the acolyte. Next turn we could finish him before escaping. Meanwhile the others took care of the guards. It was a great start that was the base for a successfull scenario. We could also take the elixir from the guard and we had two positive attempts to open the treasure. Luckely for us there where no traps.

great game!


You had much better luck than we did. BTW, make sure to keep in mind that enemies do have Zone of Influence around them. That makes reaching the acolyte really tough without teleport, leap or other means of bypassing those areas.
 
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