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Warriors of God» Forums » Rules

Subject: How many gunners per side? rss

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Wojtek Makarewicz
Poland
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I know the 3 area + 1 gunner per round per eligable area restricions; but there are only 4 gunner troops in the game, right? Does this mean that one side can recruit all of them and leave his opponent without gunners?
It doesn't make much sense to me...
 
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Peter Asimakis
Australia
Sydney
NSW
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That is correct.
The gunners, knights, longbowmen, and mercenaries are limited.
First in best dressed.
The grunts (infantry) are unlimited.

PLB.
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Chris Stimpson
United States
Westminster
Colorado
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adalbert wrote:
I know the 3 area + 1 gunner per round per eligable area restricions; but there are only 4 gunner troops in the game, right? Does this mean that one side can recruit all of them and leave his opponent without gunners?
It doesn't make much sense to me...


In reality, one side (usually the French) will be defending its soil from invading English; if the French player can control enough areas for long enough he will amass enough VPs to win. So the English will be the ones recruiting gunners, because the French can often just declare siege and sit it out. Of course, it might make sense for the French to recruit those gunners, not to besiege the English but to reduce their besieging capabilities.

(Note: in the Hundred Years' War, this is pretty much what happened. The English won most of the pitched battles, but just as often found themselves facing a walled city or fortress with the French inside taunting them....)
 
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Brian Workman
United States
Phoenix
Arizona
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Some people house rule it so each side can only recruit two.
 
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United States
Riva
Maryland
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KillerB wrote:
Some people house rule it so each side can only recruit two.


    Can you capture?
 
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Dan Raspler
United States
New York
New York
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Our house rule: add 1 extra gunner piece from the extra counters provided, and restrict recruitment to 3 gunners total per side.

The reason for this rule is to reduce the silliness of gaming the counter limit (i.e., the French recruit all the gunners and leave them in Burgundy forever).
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Brian Workman
United States
Phoenix
Arizona
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No, we don't play that you can capture them. But I like Dan R.'s house rule. We'll have to try that.
 
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Wojtek Makarewicz
Poland
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Quote:
Our house rule: add 1 extra gunner piece from the extra counters provided, and restrict recruitment to 3 gunners total per side.

We actually came up with the same idea in our last game.
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