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Eldritch Horror: The Dreamlands» Forums » News

Subject: The Dreamers - first preview rss

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Krzysiek Domański
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https://www.fantasyflightgames.com/en/news/2016/11/4/the-dre...
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Krzysiek Domański
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There's one thing I really don't like about this preview...

 
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Alaska Saedelaere
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Really like that new Talent.
Think I am going to enjoy this expansion even more now.

Only wish the preview was a bit longer ... after all this waiting time.



@ haroth9842:
You do realize that one of them is an Ally while the other card is a (magical) Weapon, right? cool

 
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Krzysiek Domański
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Lorinor wrote:
You do realize that one of them is an Ally while the other card is a (magical) Weapon, right? cool
Yes, I do.
Are allies universally worse then items with the same cost and I somehow missed that?
Traits can be both a benefit and a liability. Each of the traits featured on these cards has it's share of positive and negative effects from encounters, mythos, etc. Can you say that Allies get better effects in general? Because that would be the only thing that could justify this divergence.
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A Talent that is also a Boon? I'm intrigued. But I hope this idea won't be used too much. I'm very fond of separating conditions by trait. If FFG decides to create an Illness nad Madness that are also Banes, it would force me to combine those three stacks into one.
 
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Emily Dickinson
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haroth9842 wrote:
Can you say that Allies get better effects in general? Because that would be the only thing that could justify this divergence.


I don't think the divergence needs to be justified. Card value is not perfectly balanced, and not meant to be. As long as both cards are approximately better than most of the 2-cost and approximately worse than most of the 4-cost, they're both the right price.
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Xelto G
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haroth9842 wrote:
A Talent that is also a Boon? I'm intrigued. But I hope this idea won't be used too much. I'm very fond of separating conditions by trait. If FFG decides to create an Illness nad Madness that are also Banes, it would force me to combine those three stacks into one.

That was my immediate thought. I think I'm going to stick with putting it in either talent or boon stack, and either live with it being ungettable via random draws of the other stack, or having a die roll.

Tentatively, it goes in the boon stack, with a random roll if you're drawing talents, to see if you get that one.

I hope this isn't a symptom of things to come; having to recombine everything into one stack is just simply stupid. Right now, I can dig for a random debt or dark pact easily, as the deals all have a single stack. If I had to dig through the combined condition stack every time... ug. Not to mention that we're now having to do what? Combine the conditions and unique assets decks? That was something you had kept separate according to the rules, wasn't it?
 
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Xelto G
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haroth9842 wrote:
There's one thing I really don't like about this preview...


The monster hunter was overpriced. The bow is... well, you can't price it at 2.65 successes (what it's worth), so... round to the nearest round number, 3 it is.
 
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Tony Cogan
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haroth9842 wrote:
There's one thing I really don't like about this preview...



Doesn't seem fair at first glance but the Monster Hunter is more reliable and will always give you that +2 bonus. The Bow will lose it's benefit against Monsters with magical resistance so it sorta balances out ok.

I am happy with it.
 
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Uwe Blab
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I'm pretty sure the bonus from the Monster Hunter doesn't apply against Monsters with physical resistance.
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aurelian
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Looks like we'll have to stack talents with boons now - slightly irritating but the card is good and I guess I'll get used to the new arrangement. Wonder if we'll ever get a bane talent - seems unlikely but you never know.

Everything shown is very solid, already looking forward to this expansion.
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rugli wrote:
I'm pretty sure the bonus from the Monster Hunter doesn't apply against Monsters with physical resistance.


Yeah you are right. For some reason I assumed resistance only applied to weapons.

In that case the bonus difference does seem a bit odd.

Maybe in the next FAQ as an amendment they could alter the Monster Hunters Action effect to do 2 damage instead of 1.
 
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Krzysiek Domański
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GrimGuvna wrote:
Maybe in the next FAQ as an amendment they could alter the Monster Hunters Action effect to do 2 damage instead of 1.
That would be a little too much. Matching the Strength bonus would be enough. But I doubt any official fix would happen. Monster Hunter is just a bit underpowered. If FFG would be willing to dispense some buffs, there are artifacts out there that are worthless.
 
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Casey Botkin
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It is ok that some assets are better than others, that makes for better gameplay.
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Krzysiek Domański
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viresium wrote:
It is ok that some assets are better than others, that makes for better gameplay.
Do you know of any other example when one asset is strictly better than another? While having the same cost, of course.
 
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Casey Botkin
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haroth9842 wrote:
viresium wrote:
It is ok that some assets are better than others, that makes for better gameplay.
Do you know of any other example when one asset is strictly better than another? While having the same cost, of course.


That is irrelevant. My point is it is ok for some to be worse than others. Like the Cat Burgler is practically useless but that doesn't mean I want it to not exist.
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Emily Dickinson
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haroth9842 wrote:
viresium wrote:
It is ok that some assets are better than others, that makes for better gameplay.
Do you know of any other example when one asset is strictly better than another? While having the same cost, of course.


Lucky Rabbit's Foot is better than Lantern - both are limited to once per round, but Lantern must be committed before the test.
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Krzysiek Domański
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Esgaldil wrote:
haroth9842 wrote:
viresium wrote:
It is ok that some assets are better than others, that makes for better gameplay.
Do you know of any other example when one asset is strictly better than another? While having the same cost, of course.

Lucky Rabbit's Foot is better than Lantern - both are limited to once per round, but Lantern must be committed before the test.
At the same time Lantern is better than Lucky Rabbit's Foot - both are limited to once per round, but Lantern provides an additional die instead of a reroll.

Lantern is generally more effective when you need more than one success.
Lucky Rabbit's Foot is generally more effective when you only need one success.
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Erik C
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There are a handful of very situational advantages for the monster hunter. Easier for Leo Anderson to acquire, he can be discarded to prevent damage from a ghoul, effects that discard allies are rarer than those which discard items (not really sure if the last is true but you get the gist).

Also, as more expansions come out and interesting items get added to the mix, the creators have been careful to include several 'standard' items with each one to maintain the deck ratios. Some overlap is going to result from that, and eventually one or two items will come along that are either exact duplicates or strictly better/worse than each other.
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