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Subject: Any good with 3 players? rss

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Andre Smothers
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Usually these types of games are just usually better with a full 5 person game, but the way in which this one plays leads me to believe that this one might not be so bad? Any opinions?
 
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Wouter Dhondt
Belgium
Anzegem
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This will play just fine with 3 if you are willing that the two non-sin players play 2 characters each (official rule)
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Mikkel Bjerregaard
Denmark
Grenaa
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This game is even good with just two players. I think three might be the ideal balance.
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Sebastian Elliker
Switzerland
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The answer to your question depends on why you think 'these games' (which games do you mean?) are usually better with the maximum player count. If you are speaking about 1vsMany games, my preference is to NOT play with the maximum player count. Mind you this does not mean that you may not play with the maximum number of heroes but simply that the hero players control more than one hero. Most of the time, 1 player just controls the ideal number of heroes (mostly 4) or 2 players split the heroes amongst them (mostly 2 each). However, we do not play RPG-like 1vsMany where there is an emphasis on role playing.
 
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Mark Blasco

Brier
Washington
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3 players gives every player an even number of turn tokens (2 per hero, 4 for the sin), which gives everyone similar amount of play time. With 2 players (one player doing all of the sins), the hero player gets to do a lot more, and with more than 3 players, the sin player gets to do more. If this matters for your game group, than 3 is an ideal number.
 
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Diversion Architect
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I won't play this with 3 anymore. I will only break it out for groups of 4 or 5. It plays perfectly at either 4 or 5 players.

Part of what makes this game so great is the group discussion of the heroes- from the hero side and from the Sin side. Working together its more exciting to bounce a strategy off of two people instead of just one.

In fact, I've played games where with only two heroes, they tried to avoid discussing since they felt they could more easily mislead the Sin player at the cost of less player interaction- which was reasonable considering they had two heroes a piece to act with.

That was way less fun for me as the Sin player, since well... no one talked. It's a board game, some banter and discussion is part of what I enjoy at the table. The folks I was playing with were more concerned with winning than the experience, and they won, so I can't fault them. It's just not a way I enjoy gaming.

It really was designed as a 4 or 5 player game, and has options to play with less, but you lose a chunk of what makes it great. Since it's one of my favorite games, I definitely don't want to play it at less than it's most fun. So for my 2¢, I wouldn't play it at 2 or 3.
 
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Jerome Nowak

Ann Arbor
Michigan
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diversionArchitect wrote:
I won't play this with 3 anymore. I will only break it out for groups of 4 or 5. It plays perfectly at either 4 or 5 players.

Part of what makes this game so great is the group discussion of the heroes- from the hero side and from the Sin side. Working together its more exciting to bounce a strategy off of two people instead of just one.

In fact, I've played games where with only two heroes, they tried to avoid discussing since they felt they could more easily mislead the Sin player at the cost of less player interaction- which was reasonable considering they had two heroes a piece to act with.

That was way less fun for me as the Sin player, since well... no one talked. It's a board game, some banter and discussion is part of what I enjoy at the table. The folks I was playing with were more concerned with winning than the experience, and they won, so I can't fault them. It's just not a way I enjoy gaming.

It really was designed as a 4 or 5 player game, and has options to play with less, but you lose a chunk of what makes it great. Since it's one of my favorite games, I definitely don't want to play it at less than it's most fun. So for my 2¢, I wouldn't play it at 2 or 3.


Im a sore loser, too.
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Tomas Daniel
Czech Republic
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We played it with 3 players several times and it was amazing!!
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Khian Foo
United States
Minot
North Dakota
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This game is different than any other board games which makes this game great but at the same time not everyone likes it. Just like Diversion Architect said, being a sin player can be boring. Think of it this way, you have someone who likes to play board games, likes to win with their own strategy (in other words ego) they love playing sin role. For my group 2-3 players are the best because less time spending on the what to do but focus on the campaign.
 
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Luka Kovač Plavi
Croatia
Našice
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diversionArchitect wrote:
I won't play this with 3 anymore. I will only break it out for groups of 4 or 5. It plays perfectly at either 4 or 5 players.

Part of what makes this game so great is the group discussion of the heroes- from the hero side and from the Sin side. Working together its more exciting to bounce a strategy off of two people instead of just one.

In fact, I've played games where with only two heroes, they tried to avoid discussing since they felt they could more easily mislead the Sin player at the cost of less player interaction- which was reasonable considering they had two heroes a piece to act with.

That was way less fun for me as the Sin player, since well... no one talked. It's a board game, some banter and discussion is part of what I enjoy at the table. The folks I was playing with were more concerned with winning than the experience, and they won, so I can't fault them. It's just not a way I enjoy gaming.

It really was designed as a 4 or 5 player game, and has options to play with less, but you lose a chunk of what makes it great. Since it's one of my favorite games, I definitely don't want to play it at less than it's most fun. So for my 2¢, I wouldn't play it at 2 or 3.


You had problems with the players, not the player count. You'd probably feel the same if there were 4 players playing heroes and not talking at all.
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