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Pandemic Legacy: Season 1» Forums » Sessions

Subject: The Second Campaign: Early February Failure rss

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Zoe M
Canada
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I wear my Halloween costume all year round!
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Note: This report refers to our second campaign. I don’t think it contains spoilers for future months, but I make no guarantees.

Pre-Game

We had deliberately left out the Dispatcher from our first game so that he could develop a relationship with another key character, so we had two relationships to establish: one for him and one for the Quarantine Specialist. After some deliberation, we made the Dispatcher rivals with the Medic, and the Researcher coworkers with the Quarantine Specialist. Our theory with the Dispatcher-Medic relationship was that the Dispatcher would be discarding cards for travel more than most players, so it made sense for him to have a relationship with a discard power, and the Medic was a character who we definitely wanted in the game and who was likely to accumulate excess cards that might now be discarded beneficially (as opposed to the Researcher, our other option, who wasn’t likely to have so many cards to spare). Meanwhile, we wanted the Researcher to have the coworkers power so that she could pass cards even more freely, and the Quarantine Specialist was the character available for her to form that relationship with. Interestingly, I can’t even remember who the Quarantine Specialist was in a relationship with last time; it might well have been this same pairing.

The Gameplay

Not much of note for the beginning of the game. Black is our C0dA, and we didn’t see a lot of black cards initially. The city cards were split between players in fairly unfortunate ways, so we didn’t make much initial progress on curing, but several players had 3-4 cards of the same colour. (We realized after the fact that we had accidentally been accumulating black cards as well, even though C0dA is uncurable, but I don’t think we put much effort into it.)

The drama began suddenly and unexpectedly. Buenos Aires came up in an epidemic, so we sent the Dispatcher over to deal with it, and he brought the Quarantine Specialist along to pass off some yellow cards while he was there. In particular, the Dispatcher flew in to Bogotá with a card, brought over the Quarantine Specialist to join him, moved to Buenos Aires himself, and placed a Quarantine Marker in Buenos Aires. Bogotá had a single yellow cube in it thanks to the outbreak in Buenos Aires, and had never been drawn from the deck. (As a side note, we had fun with the Dispatcher flying over to Bogotá. He discarded the city card, and his rival the Medic immediately picked it up, discarding two other cards, one of which the Dispatcher picked up himself.)

Anyway, there was another epidemic immediately, and Bogotá appeared from the bottom of the deck. That triggered an outbreak and removed the quarantine marker that the Dispatcher had just placed in Buenos Aires. Also, the Quarantine Specialist received her first scar (PTSD: she didn’t want to spend time in South America anymore). It would have been nice to leave it at that, but this was just the beginning. We had to shuffle a pile of five cards and draw three of them. Two of the cards in that pile were Bogotá and Buenos Aires. Both had three cubes, and they were adjacent to each other. No quarantine markers. The Dispatcher was in Buenos Aires and the Quarantine Specialist was in Bogotá. It seemed likely that the Quarantine Specialist would receive two more scars and go from zero to dead in the span of a single epidemic.

We drew the first card. Buenos Aires. Another outbreak, and a scar for the Dispatcher (PTSD as well). It was set to trigger outbreaks in São Paolo and Bogotá. There was only one saving grace: we had only a single yellow cube remaining, so the game could hopefully come to its end before the Quarantine Specialist met hers.

We initially thought we would trigger the outbreak in São Paolo first, but that turned out to be an unhelpful approach: besides Buenos Aires and Bogotá, the only cities touching São Paolo were Lagos (with a quarantine marker that would prevent it from taking a cube) and Madrid. We had enough cubes to place the one on Madrid and still continue playing, forcing us to have yet another outbreak on Bogotá while also causing unrest in São Paolo. So we went straight to the Bogotá outbreak instead and rapidly exhausted our supply of one cube. The Quarantine Specialist took a second scar (intimidated), but she was still alive. Phew.

I think we might have obtained more scars in that one turn than we did in our entire previous campaign. I personally don’t mind; I wanted a different gameplay experience, and we’re certainly on track to have one. My gaming partner is less impressed because of the randomness that triggered the whole unfortunate sequence of events, and said that it might have turned him off the whole game if this had happened in February of our first campaign.

I’m excited to see what will happen next




Post-Game
We didn’t eradicate any diseases (or even cure any), so those options were out. The most obvious choice was Grizzled for the Quarantine Specialist, so that she doesn’t have to worry about dying in a random outbreak anymore. Another seemingly-obvious choice would have been Pilot for the Dispatcher, except we realized that would sort of cancel out part of the benefit of the Rivals relationship, so we delayed it for now and went with Experimental Program (remove one disease cube) on a black card. It seems it’s been long enough that our previous experience with the game isn’t really helping us make good decisions….
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Matt Shields
United States
Portland
Oregon
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Dunyazad wrote:

Post-Game
We didn’t eradicate any diseases (or even cure any), so those options were out. The most obvious choice was Grizzled for the Quarantine Specialist, so that she doesn’t have to worry about dying in a random outbreak anymore. Another seemingly-obvious choice would have been Pilot for the Dispatcher, except we realized that would sort of cancel out part of the benefit of the Rivals relationship, so we delayed it for now and went with Experimental Program (remove one disease cube) on a black card. It seems it’s been long enough that our previous experience with the game isn’t really helping us make good decisions….


I still think Pilot and Rivals go together fine for the Dispatcher. Because he doesn't have to discard so many cards when he has Pilot, it's easier to afford to discard 2 cards to pick something up with Rivals. We had both those on our Dispatcher (Rivals w/Quarantine Specialist I think) Also at least for us we found that one of the main uses of rivals was so we could repeatedly play the funded events anyway, not for the city cards.
 
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