it feels the passing mechanism was designed for turn order to follow the placement of players' ships on the river tile.
my bet is the 'clockwise order' rule is either a typo or someone last second thought 'lets do a faidutti and add a randomness factor cause it's "more fun"'
can you guys see any problems with ditching the clockwise order? my thinking is when you go for last place to get a river tile you should be last next turn, and not think 'I was lucky to sit behind the guy who loves to be first at any cost, so I pay no turn order cost for that river thing. too bad all the other losers chose wrong chairs to sit on before the game'
In Keyflower, you go clockwise after the first player. Since this game is extremely similar to Keyflower, my guess is that the clockwise wording is intentional and not a mistake, That said, I would be interested to see how it plays to use the turn order established by passing rather than just going clockwise after the first player.