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The Men Who Would Be Kings: Colonial Wargaming Rules» Forums » General

Subject: Number of figures per team/player rss

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Joe Procopio
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I don't have any miniatures for this period/setting, but I'm intrigued. It's described as a skirmish game: does that mean each player can get away with somewhere around 6-12 figures each, or will more be needed? The manufacturer's website shed no light on this other than to say it's a "skirmish" game.

Thanks in advance for any information!
 
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Tom Shydler
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The basic units are 12 figures for a European/Askari type infantry unit (7-8 for cavalry) and 16 figures for native infantry (12 for native cavalry). I play with 8 for Europeans and 12 for natives. Although the scale is cited as "1 figure per man", this doesn't really work out in terms of game play. I feel that thinking of each European unit as a company "feels" more appropriate. In other words, you are not really using figures as individuals. They are definitely part of a larger unit.

Congo is more a game of individual figures. (I have both and like both, but they are slightly different orientations).
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Joe Procopio
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Thanks! I picked up Congo recently, and it sounds like that might scratch the itch I have a bit better, then.
 
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Tim Gordon
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MWWBK is more of a 'large skirmish', where a player has command of a 'Field Force' of several units.

E.g., General 'Fightin' Joe' Procopio's Relief Force with 3 companies of US Marines (each a rifle-armed sharpshooting foot unit of 10 to 12 figures each); a troop of US Cavalry (8 figures); and a US Gatling gun (with 4 crew). Oppose that with any manner of enemies, from dispossessed Yakamas, marauding Mexican Irregular banditos, Filipino tribesmen, to Imperial Chinese in the Boxer Rebellion.

Good thing is if you start off with 'Congo' it doesn't then take too much to expand upwards with more figures to eventually do MWWBK as well.

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donjondo
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The recommended Field Force is 24 points. Forces can consist of the following types of units:

Regular units: 6 points
Irregular units: 4 points
Tribal units: 3 points
Crewed Weapons: 4 or 6 points (depending on quality)

(though units can be downgraded to a minimum of 2, and upgraded to a maximum of 9 to give them different characteristics)

The numbers of figures in each type of unit is different:

Regular + Irregular Infantry: 12 models per unit
Regular + Irregular Cavalry: 8 models per unit
Tribal Infantry: 16 models per unit
Tribal Cavalry: 10 models per unit
Crewed Weapons: 1 gun plus 4 crew

So the following 3 Field Forces would be possible:

4 Regular Infantry Units (24 pts): 48 figures
6 Irregular Infantry Units (24 pts): 72 figures
8 Tribal Infantry Units (24 pts): 128 figures

However it's probably best to mix things up a bit and add some characteristics, so you may end up fielding less figures in a Field Force.

There is an optional rule for smaller skirmishes, that suggests halving the number of figures in each unit type. The rules suggest that this makes it harder to pin units as they have fewer casualties to absorb, so you're more likely to destroy a unit before it becomes pinned. Apparently this leads to a quicker game.
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