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DC Comics Deck-Building Game» Forums » Variants

Subject: Marvel Mini Expansion: Golden Age Part II rss

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My Usual Intro...
Inspired by the original custom ideas of Stu Anderson (andjosh05 https://boardgamegeek.com/thread/1056972/marvel-expansion-av) and others in the variant section. I decided to add-on to the Marvel characters with character specific theme mini expansions instead of trying to make big boxed sets.

This is for entertainment purposes only. Not to be sold. All art work and characters belong to Marvel comics and the respective creators.


Its been 4 months since I did the Golden Age Part I

https://boardgamegeek.com/thread/1598218/marvel-mini-expansi...

Now, it time to finish this.

First is the Locations. These locations include Camp Lehigh, the base placed in Virginia that Steve Rogers and Bucky Barnes was stationed at. In early Captain America stories the base was always in Jeopardy by saboteurs and mad men.



Other cards include the 1941 versions of New York City, Atlantis (as originally drawn), Berlin, The Atlantic Ocean and War-Torn Europe.
 
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Page 5 is all about the Super Powers and Equipment. Captain American's Shield and Uncontrollable Rage are two cards created by Stu Anderson (andjosh05 https://boardgamegeek.com/thread/1056972/marvel-expansion-av) with a modified picture to fit the theme.



The Super Powers include pictures of other successful Marvel characters of that time like Red Raven and The Fin, the aquatic superhero. Instead of trying to make their individual cards they get represented with their pictures on the appropriate power. Since Namor is an aquatic hero their needed to be an aquatic super power and thus, The Fin gets represented.
 
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On page 6 you get the Villains and Super-Villains of 1941 Marvel. The #1 enemy of these heroes is...well, the Axis. Namor didn't really have an enemy outside of the Japanese navy. To an extent Namor was the arch-nemesis of the Human Torch.



Asbestos Lady is the nemesis of the Human Torch and Toro. In fact, she is the part of the reason why Toro discovered he has mutant flame abilities.

The Red Skull's abilities connect to the use of Villainous Machinations (VM) cards released in the Watchman expansion. The VM cards are the perfect connection to this set due to the way super-villains use to operate in the past.

Villainous Machinations in Regular Play

At the end of your turn, after refilling the Line-Up, immediately use the card in the Line-up the meets the requirements of the top listed card. Only one card per turn.

Once all requirements on the VM card is met, bring the Mastermind Plot card into play.

Use the Secret mastermind section on the Mastermind Plot Card to determine the game affect for this card per standard rules. Mastermind Plot can be destroyed per standard rules.

Here is a printable version of the Rule Variant
 
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