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Subject: Who has some skinning ideas for my abstract? :D rss

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Eriek Douraan
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Rules below.

Looking for skinning ideas for my abstract game.

Ideas I've had or gotten from others:
Octopus Conga - mine
Pathfinding/Trailblazing game
Make it a crayon-rails game (so railroads & trains)

Or, just keep it abstract.

What do you think?


(Working Title: Oct)

Number of Players: 2

Setup/Board Description: Square Grid. The North and South edges are owned by Player 1, and the East and West edges are owned by Player 2. Corners are shared.

Pieces: Pawns (bases) and sticks (connections). The game can also be played with colored pencils/crayons/markers/etc on graph paper instead.

Suggested Board Sizes, Play Times and Skill Levels:
15 min - 11x11 (Beginner)
30 min - 16x16 (Intermediate)
60 min - 22x22 (Advanced)

Each player tries to connect their edges of the board by placing bases and connecting them together.

Each turn:
* A player places a base on ANY empty space on the board.
* Then connects it to all of their adjacent bases in the eight adjoining squares, unless it would cross an opponent's connection.
(The point of this is to keep track of connections across diagonals.)

Win condition: A player connects their two edges of the board.

Pie rule (optional, this rule nullifies the 1st player's inherent advantage): After the first move is made, the second player has one of two options:

1) Letting the first player's move stand, in which case the second player remains the second player and moves immediately, or

2) Switching places, in which case the second player becomes the first-moving player, and the "new" second player then makes their "first" move. (I.e., the game proceeds from the opening move already made, but with roles reversed.)

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A Twu
United States
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Player 1 is attempting to build a pipeline or highway, Player 2 is organizing communities to block it.
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