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Jeremy White
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Hello, I'm looking for some playtesters to give me some feedback on the game play of my game Kingdom Crossroads. I am considering changing the theme of the game because it often gets compared to Carcassonne, so that being said the look of the game may change. The game is a tile placement game so that it similar to Carcassonne, but the scoring is simplified and the tiles are hexagons, which provide a wider variety of play options than a four sided tile. If this game interests you please check it out and provide any feedback that you have.

http://www.whitewizardsworkshop.com/wordpress/?p=61

https://docs.google.com/forms/d/1Zool3V2B0xo4KmgL8Y47QRngosu...
 
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Carolyn Choate
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I like the idea of the scoring. I've always found it confusing in Carcassone to put meeples down to claim swatches.

How many players is this meant to support?

I will try to get it played and get you some feedback!
 
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Luke Phillips
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I just took a look at the rules and I have 1 question/comment.

What do you mean by closing off?

Specifically for a road to be "closed off" on a tile does it have to terminate in a crossroad (ala Carcassonne) or simply a connection.

Also what about fields lakes etc, the example in the rules does seem to suggest that the feature doesn't have to be completed only adjacent.
 
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Jeremy White
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2-4 players
I agree with you on the scoring.
 
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Jeremy White
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By placing a tile on all road exits on a tile the tile is considered closed off and you score 1 point. If you place a water, a cornfield, or a pasture adjacent to an existing tile you score 1 point. If you are able to connect to 2 of the water, cornfield, or pasture you would gain 2 points. ect
 
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Luke Phillips
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White Wizard wrote:
By placing a tile on all road exits on a tile the tile is considered closed off


In that case I would avoid the term "closing off" because that implies completeness. Maybe "connected" instead?

My initial impression is that the simplified scoring would be too rote. By which I mean the players would just either
a) Place next to as many sides as possible, and
b) Avoid placing roads when it would leave only a single road connection on a tile.

I could be wrong of course
 
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Jeremy White
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You are limited to the tiles you have and draw therefore you sometimes have no option but to place where another player can score, but set yourself up to score multiple times in one placement.
 
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Carolyn Choate
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I've just done part of a two player game. I video taped it so I'll be uploading that and hope it helps!

What theme would you change it to?

I personally really like fields and farms, etc.

And this game reminds me a bit of an old game my dad had called Rivers, Roads, and Rails.
 
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Jeremy White
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I've been discussing the game with a consultant, and after he approached a few other designers, their suggestion is that I use railroads and trains instead of roads. I believe the country side would stay the same.
Do you have any suggestions on anything you could imagine the theme being?
 
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Carolyn Choate
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Hmm. I could see trains. Though I'm not sure it will stop the comparisons. Maybe you could kind of lean into it? Say "This is like Carcassone but with simpler scoring and more options"? Because then you get the people who like the idea of Carcassone but are intimidated by the scoring (like me!)

I'm not good at thinking of themes so I don't have any suggestions there.

I'm having trouble getting my video to upload but I'll keep trying.
 
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Jeremy White
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Did you have any issues with the instructions? Was the game any fun to play?
 
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Jeremy White
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By closing off a road way, I mean that there are no more exiting roads on the tile to connect to. With water, cornfields, and pastures you only have to connect to one side in order to score points.
 
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Brent Gerig
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You might also need to (or at least want to) change the name due to Kingdom Builder: Crossroads.

Also, it appears that your domain expired, so I couldn't look at anything other than the photo and comments in this thread. So this theme suggestion may or may not work. Anyway, I think anything with fields, roads, travel, is going to cause people to think your game is just a Carcassonne copy. Maybe you could give it a modern theme via electronics? Circuits instead of roads, chips and processors, things like that.
 
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