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Teenage Mutant Ninja Turtles: Shadows of the Past» Forums » Rules

Subject: Ranged Attacks when adjacent rss

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Donn Hardy
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I've played other similar games where you can only use ranged attacks when you're not adjacent to ANY another enemy. I thought I'd read that for this game, but I couldn't find it anywhere. Is that supposed to be the case? I feel that it would have made it easier to counter certain characters if that were the case.
 
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Tyrone ..................
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You're correct. It's on page 10 of the rules under the Ranged Attack meanings for the symbols. "Choose an enemy at least 2 spaces away from your character that your character has line of sight to...." It's also on page 13.
 
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Mike Heil
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I think he's referring to the fact that enemy units adjacent don't disrupt ranged combat for target units outside of melee.
 
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Scott Miller
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Thematically, I see no reason you can't smack a guy standing next to you and the throw a shuriken and some guy a couple of spaces away. Nor have I seen or heard anything to the contrary.
 
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Kevin Wilson
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Having enemies adjacent to you doesn't stop you from throwing a ranged strike at a non-adjacent enemy. Characters are always flipping around, jumping up a bit, and throwing shurikens at distant enemies while still fighting off dudes in melee in the comics.
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Adam Butler
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Maybe you were thinking of Raph's Sai throw special attack?
 
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Saud M.
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KevinW wrote:
Having enemies adjacent to you doesn't stop you from throwing a ranged strike at a non-adjacent enemy. Characters are always flipping around, jumping up a bit, and throwing shurikens at distant enemies while still fighting off dudes in melee in the comics.
What about a ranged attack against a target that is seemingly adjacent, but is on an elevated terrain?

The rules sate that it's the distance +2 spaces when calculating the range. Does that make it range 3 if the target is right above you because it's 1 space away +2 for elevation? Or is it just considered at range 2?
 
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Joe Prozinski
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SolidRoar wrote:
KevinW wrote:
Having enemies adjacent to you doesn't stop you from throwing a ranged strike at a non-adjacent enemy. Characters are always flipping around, jumping up a bit, and throwing shurikens at distant enemies while still fighting off dudes in melee in the comics.
What about a ranged attack against a target that is seemingly adjacent, but is on an elevated terrain?

The rules sate that it's the distance +2 spaces when calculating the range. Does that make it range 3 if the target is right above you because it's 1 space away +2 for elevation? Or is it just considered at range 2?


The terrain card says that "Figures in elevated terrain are considered to be 2 extra spaces away" So that would be in addition to what ever the normal range is. Meaning it would be range three if someone was in the square next to them on the ground.
 
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Brian Trueman
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How does a player firing from elevated terrain calculate firing at a low player next to them? I'm trying to wrap my head around this mechanic.
 
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John Troutman
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tallgeese_2_87 wrote:
How does a player firing from elevated terrain calculate firing at a low player next to them? I'm trying to wrap my head around this mechanic.


Insofar as I can tell, an Upper Figure firing at a Lower Figure rolls the ranged attack as normal, as if they were both on the same level. There's no penalty or modification to the range.
 
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Matthew Cary
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tallgeese_2_87 wrote:
How does a player firing from elevated terrain calculate firing at a low player next to them? I'm trying to wrap my head around this mechanic.


When shooting up at someone standing on elevated terrain, you add +2 to the range. So if you are standing next to your target, but they are elevated and you are not it is a total of 3 spaces. You can shoot but will take the penalty for shooting more than 2 spaces unless you have a special ability that says otherwise.

There is no penalty for shooting down *from* elevated terrain, or from shooting from one space of elevated terrain to another.

Normally you cannot use a ranged attack against an adjacent target but because you are elevated they are not considered adjacent but the spaces still count. So if your target is in the space next to you but you are elevated and they are not, the range is 1.
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