J. H. Horatio
United States Chicago Illinois
The Future is a Game
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How many extra buildings should be available for purchase to start the game? Are they meant to be chosen randomly?
Geez, compared to the top notch production value of this game, this is not a very good rulebook.
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Barry Miller
United States Saint Charles Missouri
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It sounds like you can use this file uploaded by the designer: Building Setup Reference Card v1
Plus:
- For 2 Players, you need to setup 8 Action Buildings + 4 VP Buildings = 12 total - For 3-4 Players, you need to setup 16 Action Buildings + 4 VP Buildings = 20 total - With the 5th Player expansion: Setup 20 Action Buildings + 5 VP Buildings = 25
The beige box on page 2 of the core rulebook lists a suggested setup for a 2-player game. It's a little misleading as two of the buildings listed are VP buildings, which you need to use all of anyway. If you're playing a 3-4 player game and only have the core game, then you use all the buildings.
So according to page 2, there is no randomization when playing with 3-4 players and the core game. If playing with 2 players and the core game, and don't want to use the suggested list on page 2, then you can randomize all you want as long as you use all four of the VP buildings and any 8 Action Buildings. Just beware that some buildings don't work well for a 2-player game (as indicated on the building setup aid).
Things get much more interesting with the Rising Tide expansion, which is where the Building Setup Reference card that I linked to above, comes in handy! As I have the RT expansion, I always pull random Building Tiles. The reference card does a good job at providing guidance on which tiles to put into the pool that you draw from!
Hope this helps.
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J. H. Horatio
United States Chicago Illinois
The Future is a Game
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Thanks for the response but wow is this an awful rulebook.
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Joel Stair
United States Macon Area Georgia
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I found the rule book easy. And playing the first game a breeze.
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J. H. Horatio
United States Chicago Illinois
The Future is a Game
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dstair2002 wrote: I found the rule book easy. And playing the first game a breeze.
Glad to hear that
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ozzy perez
United States Hialeah Fl
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dstair2002 wrote: I found the rule book easy. And playing the first game a breeze.
Same here.
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Mike Collins
United Kingdom Unspecified Unspecified
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SapoLJackson wrote: dstair2002 wrote: I found the rule book easy. And playing the first game a breeze. Same here.
Ditto. To the OP, can you maybe clarify what about the rulebook you found "awful"? After one read-through, we were all clear on the rules, and on the odd occasion where we had to look something up, we found the answer quickly. Everything seemed well-organized, and unambiguously explained.
With regard to the original question, on page 2, in the "Setup" section, it says "For 3-4 Player games, use all Building tiles". I'm not sure what could be unclear about that.
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John Gallant
Canada Dartmouth Nova Scotia
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With the expansion, why is it recommended to use an even mix of base game and expansion buildings? Is that a balance thing?
As well, should the 5th player expansion buildings ONLY be used when playing 5 players?
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Nat Levan
United States Glenside Pennsylvania
Hast ye seen the White Whale?
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Cheeseburger wrote: With the expansion, why is it recommended to use an even mix of base game and expansion buildings? Is that a balance thing?
As well, should the 5th player expansion buildings ONLY be used when playing 5 players?
It's mostly to ensure a more interesting mix of strategies. Some of the buildings in the expansion are less general-purpose than the base game buildings. But there's no reason you can't use them all at once, which is why it's only a recommendation.
The 5th player buildings could be used in a 4-player game without much trouble, but below 4 players they are either underpowered, or detract from more interesting moves. (The Almshouse, for instance, isn't overpowered on a strictly value per action basis. $3 is a poor return on an action. But in a 2-player game the net benefit to the owner is double, so both players end up spending a lot of turns to use or defend against a single building. ) It's the same reason we recommend not using the Inn or Post Office for 2-players.
But above all, we want players to feel free to use whatever combination of buildings looks interesting.
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Peter D
United Kingdom london UK
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Mikey Boy wrote: SapoLJackson wrote: dstair2002 wrote: I found the rule book easy. And playing the first game a breeze. Same here. Ditto. To the OP, can you maybe clarify what about the rulebook you found "awful"? After one read-through, we were all clear on the rules, and on the odd occasion where we had to look something up, we found the answer quickly. Everything seemed well-organized, and unambiguously explained. With regard to the original question, on page 2, in the "Setup" section, it says "For 3-4 Player games, use all Building tiles". I'm not sure what could be unclear about that.
The rule book, and the lack of tile markings, are poor with regard to the building tiles used when playing with the expansion. It is very confusing which tiles should be used by player count. Sorting the tiles, as they lack any marking to denote from where they came, is an issue when setting up, or putting away, the game.
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Justin Lowmaster
United States Oregon
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duckworp wrote: The rule book, and the lack of tile markings, are poor with regard to the building tiles used when playing with the expansion. It is very confusing which tiles should be used by player count. Sorting the tiles, as they lack any marking to denote from where they came, is an issue when setting up, or putting away, the game.
I put my tiles in baggies with the #players listed on the bag.
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