Good day everyone.
I've been eyeballing this game ever since I saw someone play it on youtube (calandale, I think).
But I read in one or two places of two problems. Hopefully someone will debunk them:
- That the blue deck is the deck that is the strongest and that who ever is fully invested in it is guaranteed to win.
- And that there is a run away leader problem.
With regards to the first one: If it is a problem that the deck is overpowered, does anyone have a variant where it is not as powerfull?
And with regards to the second point: If there is a run away leader problem I take it you can't stop them or reign them in?
Thank you very much for everyone's input.
I think yes.
The blue deck isn't overpowered. If your opinion is for this thread:
The player The player was playing with bad rules!.
With each influence marker in blue color you can buy a blue card. There are 2 blue zones on the board and a blue guild. You can only buy 3 blue cards per turn. Not 4. And it's not easy to do.
In addition, he says he has played 2 players and the game is for 3-4.
And the auctions of the not used influence markers is a great rule to make the game more interactive and control the run away leader.
I think that is a good game!