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Subject: Non Timed Turn Based Variant rss

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Alfonso Velasco
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I haven't played the game yet and I not sure if just 2 actions per turn are too weak? How many actions usually do the players in 30 sec?
Maybe the action "flip in the opponent discard row" is too weak?
Anyone I think the only mode i would play this game is in turn based mode
 
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Gláucio Reis
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When I read the rules, I thought there was no reason for this not to be a regular turn-based game. The real-time mechanic seemed forced and gimmicky. It works, for example, in Galaxy Trucker because the real action happens on the individual player boards. But four pair of hands moving frantically over a central board and getting in the way of each other is not my idea of fun. Using the timer sounds better, but I don't see the point in setting an arbitrary time limit. Action points are the obvious solution. (I agree with the previous poster that two are probably too few, but I haven't played the game, either.)
 
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Chris Boelinger
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GSReis wrote:
When I read the rules, I thought there was no reason for this not to be a regular turn-based game. The real-time mechanic seemed forced and gimmicky. It works, for example, in Galaxy Trucker because the real action happens on the individual player boards. But four pair of hands moving frantically over a central board and getting in the way of each other is not my idea of fun. Using the timer sounds better, but I don't see the point in setting an arbitrary time limit. Action points are the obvious solution. (I agree with the previous poster that two are probably too few, but I haven't played the game, either.)


Have you seen the game played real time by 2, 3 or 4 players ?
Do you still think it is totally chaotic and hard to play ?
It's a common point to almost everybody that when the rules are explained they think that it's gonna be messy and chaotic and then, when they play, they realize 99% of the time that it is not. It is more quiet than they thought, although it is speedy...
You can only get the true feeling of this game by playing it, for sure.
Now of course, real time play and pressure is not made for everybody, some people really can't cope with it and want to have all their time to think their strategy, often leading to what everybody calls Analysis Paralysis...
Well at least this game will NEVER put you into an Analysis Paralysis situation
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Chris Boelinger
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@Chris: and by the way, thanks a lot for this variant which can be a good fit for some players.
Very nice initiative.
Of course it goes mainly against the first objectives of the game, so i could have never found this type of variant. So I'm glad you did came up with it
So thanks again.
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Gláucio Reis
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Thanks for your reply, Chris! I have only seen the game being played in a video, and it did look a bit hectic to me. But I will give it a try if the opportunity arises, and that shouldn't be too difficult, since the game is being released in Brazil.

However, another concern of mine is the slight "dexterity" aspect of the game, in reaching out to the board. I imagine playing this at a large table with a group of obese people will be problematic. When I play Carcassonne with my Mom, for example, she often asks me to place a tile for her where she can't reach. With 4 Gods in simultaneous mode, I couldn't just stop to do that, and even in timed mode she would be at a disadvantage, as time would be wasted while I'd figure out where exactly the tiles were to be placed. I'm not saying this is a flaw of the game, and I understand no game is for everyone, but otherwise it looked interesting and I'm worried I'd only be able to play it in public events (not at home with my usual group and my family).

By the way, I still feel a bit sad for not having been able to play the prototype of Living Planet when we briefly met here in Rio. Not wanting to derail the thread, but are there any news you can share? Mars seems to be a popular theme right now.
 
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steven smolders
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there is no dextarity element in the game lol.......
no flicking, no stacking nothing what so ever.
And about the real time element it is nothing compared with other real time games that are timed...

The game play's fine just the way it is. We play with 3 ppl with no problem at all.

I think galaxy truckers is more hectic and more stressed then this is.

 
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Alan How
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I was taught by Chris in Essen and capitivated by the game. (I had already bought it, but if not I would have done so immediately.) We were told that our game lasted longer than most (30 minutes for our game) but after the initial rush for tiles, the game slows down, then stops, then speeds up and then goes at a slower pace as you contemplate rather than rush.

It was a very enjoyable experience and one I have repeated since.
 
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Gláucio Reis
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wolverine1977 wrote:
there is no dextarity element in the game lol.......
no flicking, no stacking nothing what so ever.

Maybe I should have written it in quotes (fixed), but I clearly explained, right after, that it was the reaching out to the center of the table. And then I described my concern in detail with an example. I thought any idiot could understand that, but I was obviously wrong.
 
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David desJardins
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wolverine1977 wrote:
there is no dextarity element in the game lol.......

I think galaxy truckers is more hectic and more stressed then this is.


Galaxy Trucker certainly has a big dexterity element. If you can manipulate the pieces faster it makes a big difference.
 
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Chris Boelinger
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GSReis wrote:

By the way, I still feel a bit sad for not having been able to play the prototype of Living Planet when we briefly met here in Rio. Not wanting to derail the thread, but are there any news you can share? Mars seems to be a popular theme right now.

The game should be released by a new french company called Lumberjack in 2017. So don't feel sorry, you will still get your chance at it
The game has quite evolved since I brought it to Brazil, in a good way of course. A lot more control, a lot less random
It should have beautiful artwork by a renown french artist who already worked on very famous games.
That's all I can say so far...
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steven smolders
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GSReis wrote:
wolverine1977 wrote:
there is no dextarity element in the game lol.......
no flicking, no stacking nothing what so ever.

Maybe I should have written it in quotes, but I clearly explained, right after, that it was the reaching out to the center of the table. And then I described my concern in detail with an example. I thought any idiot could understand that, but I was obviously wrong.


idiot ? That really nice of you, you must be so proud for knowing that word and using it on a comment pointing out there is no dexterity.

It's idiot to call reaching to the table dextarity...So deckbuilders are also dexterity games ? Or maybe workerplacement games, trying to put your worker on the right spot.

See it's easy to make fun of ppl... i guess any idiot (accordingly to you) can do it.
 
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Gláucio Reis
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Don't play the victim, dude. You started it with your "lol" comment.
 
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steven smolders
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GSReis wrote:
Don't play the victim, dude. You started it with your "lol" comment.


No your right my post used offencive language towards you... so you had every reason to call me an idiot.shake
 
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