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Subject: Random Role Set 22 rss

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Patrick Hill
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Beren received permission to run this set from Rorab, who received permission from Nessus77 and nolemonplease and nolemonplease got permission from rangers85 to continue on with the Random Role Set series.

We have the perfect 11 format, but thought it'd be fun to try out some other roles. Thus, a bit of a twist on that as some roles will be randomized and won't be disclosed which additional roles are in play, only a list of possible roles. This will be a FULL REVEAL game.

**Due to the possibility of a Mimic in play, PLEASE NO ZOMBIE POSTS after your death**

-----------------

GUARANTEED ROLES

TEAM EVIL

(2) Werewolves - These will have the normal wolf role. One wolf killed will be brutal, which will be known to wolves which is brutal prior to start. Wolves will share a chat and have a night kill. Must achieve parity to win.

One other random role is guaranteed to be evil.

TEAM GOOD

(1) Seer - Will be one of seers listed in possible seer type pool below. The type of seer chosen will be known to the seer at the start of the game and will be revealed to the mimic if they view the seer. It will also be revealed if they are killed.

(1) Hunter - Holds parity tiebreaker if end game comes down to 1 hunter and 1 wolf. Does NOT possess a brutal kill.

(4) Villagers - Plain vanilla villagers. Go find some wolves!

One other random role is guaranteed to be good.

That gives 8 guaranteed roles in the game which means the last 3 spots can come from the following list. 1 will be guaranteed on team evil, 1 guaranteed on team good. The last could swing to either team. It will not be disclosed the break down of these 3 between teams.

-----------------

POSSIBLE ROLES

POSSIBLE EVIL ROLES

Cultist Sorcerer - Each night can view 1 player for Seer/Not Seer. Will know the identities of the wolves, but will not share a chat with them. Will receive a random negative N0 view.

Witch - Each night chooses a player to block the night action of. Does not know identities of wolves. May not block same player two consecutive nights. Players blocked by the witch will not learn that they were blocked. Any player with a viewing role that is blocked will only receive a "no view" message. If there are two Wolves left alive the Witch will not be able to block their night kill, however if the Witch targets the last living wolf the night kill will be blocked.

Mimic - Each night can view one player and learns their role. Mimic can choose which of viewed roles he can reveal as in death. Does not know identities of wolves. Receives first view on N1. Will appear as good to alignment seer.

Wolf Cub - promotes immediately upon death of a werewolf. Prior to promotion does not count toward evil parity. Knows non-brutal wolf only prior to promotion. Viewed as not wolf by seer until promotion to werewolf.

POSSIBLE GOOD ROLES

Martyr - Each night can choose 1 player to protect from the night kill. If the protected player is chosen for the night kill the martyr will be killed instead.

(2) Masons - If the mason role is chosen as the random good role, the masons will take both the good spot and the random 3rd spot. Masons will share a Cassandra chat.

Witness - Can target one player each night. If that player is killed by night kill will randomly learn identity of one werewolf. If the Martyr is protecting the night kill target the Witness needs to be viewing the Martyr to learn a wolf's identity. Only views a kill that is a night kill performed by wolves (whether that's the target or the martyr protecting), does not see any subsequent actions such as brutals.

Knight - Tough villager. Takes 2 deaths to kill. Will be informed when they lose their tough.

Duke - Can once per game choose to change the lynch. Will have an order in mod chat labeled "change lynch to" to set lynch target. Command must be used prior to lynch deadline. Will be processed at normal lynch time and can be revoked by duke at any point prior to lynching.

Tinker - Will be a villager that unknowingly is a tinker. Will reveal as villager upon death. Will appear opposite to seer and sorcerer. I.e. As werewolf to traditional seer, as evil to alignment seer, as special to special seer, and as seer to sorcerer.

Villager - Additional vanilla villager added. Will not know this role was one of the extras added.

-----------------

POSSIBLE SEER TYPES

Traditional Seer - Each night will be able to view 1 player to determine if they are a wolf or not a wolf. Will not be able to distinguish any aux evil. Will receive a random negative N0 view.

Alignment Seer - views each night one person to learn their alignment. Receives a random good N0 view.

Special Seer - views each night to learn if a player is a special (and random role plus seer, wolf, hunter). Receives a random villager N0.

-----------------

Brutal note: brutal cuts through any protect order. Brutal is also not considered a night action and thus is not an action the witness would view or that martyr can prevent.

-----------------

NIGHT ORDER
1. Witch Block
2. Martyr Protect
3. Night Kill
4. Seer/Sorcerer/Mimic view

VICTORY CONDITIONS
Good wins if all werewolves are eliminated. Evil wins if the wolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining, evil wins.

LYNCH
Dusk is at 8:00 PM BGG time.
Dawn is at 8:30 PM BGG time.
Longest Held Last Vote prevails in instances of ties.
Nightfall is enabled.

MISCELLANEOUS THINGS
Please do not sign up for the game if you do not plan on being an active player. Mod discretion will be used for replacing inactive players.
You are also required to show a proof of life prior to "12 hours before first dusk".
Beyond this, all standard Hi game rules are in effect.
Be good to one another please.

**Due to the possibility of a Mimic in play, PLEASE NO ZOMBIE POSTS after your death**
 
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Player List According to Cassandra:
codeia
contiguity
DeMorcerf
DePinay
doppio
GaiusJC
gelrod
PaperF
silverbonds
The_Rorab
TigerDoodle

11 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1667671
 
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David Morcerf
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1 pm???
 
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Patrick Hill
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DeMorcerf wrote:
1 pm???


LJ requested a day lynch for this set. Don't worry, I'm going to do a different late game.
 
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Caitlin Prime
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Who took the Bomp from the Bompalompalomp? Who took the Ram from the Ramalamading dong?
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If LJ doesn't play this one (or anyone else specifically because it's a day lynch), can it go back to a night lynch?
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Patrick Hill
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nolemonplease wrote:
If LJ doesn't play this one (or anyone else specifically because it's a day lynch), can it go back to a night lynch?


Yes. In fact, I'll ask her right now.
 
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Admiral L Squared
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I am the one thing in life I can control. I am inimitable, I am an original.
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Beren is awesome for putting up a day lynch one, but I told him that between Week 3 of having the Plague, BGGcon, and then Thanksgiving, he should do a night lynch one next!

I really do love this set and want to play it when I'm back to being active though. I hope we can get a day lynch one to fill eventually.
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Patrick Hill
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Game is officially back to 8pm lynch! Go sign up!
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Cody
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I just signed up on Cassandra.
 
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Contigo
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If this runs next week (BGGcon) I won't be able to play.
 
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Patrick Hill
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This game will not run this week. I will not successfully be able to mod an evening game while at BGGcon. Gelrod and contig are also attending. If this fills, then I can schedule first lynch for next Monday.
 
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Rob Wyles
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just a ping that this game needs two more players to run with first lynch next monday!
 
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Mayra
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10268 days since the last Incident
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Patrick Hill
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No posting.
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://cassandrawerewolf.com/game/1667671/votes
Vote Tally Page: http://cassandrawerewolf.com/game/1667671/tally
 
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Patrick Hill
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[dawn]

You may post. First dusk will be on Monday at 8pm BGG. Please show proof of life by posting in your mod chat and/or the thread. Good luck!
 
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Gaius Ceaser
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[vote Paper]
 
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VOTE TALLY

Player (11/11) - # - Voted by

PaperF - 1 - GaiusJC(1)

Not Voting: codeia, contiguity, DeMorcerf, DePinay, doppio, gelrod, PaperF, silverbonds, The_Rorab, TigerDoodle


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 8:00 PM BGG
Night Action deadline is at 8:30 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

GaiusJC - 1 - PaperF(1)

Not Voting: codeia, contiguity, DeMorcerf, DePinay, doppio, gelrod, PaperF, silverbonds, The_Rorab, TigerDoodle
 
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Contigo
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I am alive but currently still sick. So won't post much tonight
 
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David Morcerf
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I was willing to take the investigation to the end of the line.
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[vote silver]
 
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VOTE TALLY

Player (11/11) - # - Voted by

PaperF - 1 - GaiusJC(1)
silverbonds - 1 - DeMorcerf(2)

Not Voting: codeia, contiguity, DePinay, doppio, gelrod, PaperF, silverbonds, The_Rorab, TigerDoodle


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 8:00 PM BGG
Night Action deadline is at 8:30 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

DeMorcerf - 1 - silverbonds(2)
GaiusJC - 1 - PaperF(1)

Not Voting: codeia, contiguity, DePinay, doppio, gelrod, PaperF, silverbonds, The_Rorab, TigerDoodle
 
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David Morcerf
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contiguity wrote:
I am alive but currently still sick. So won't post much tonight
 
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Rob Wyles
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yo peoples, [vote depinay].

hi, i dont think ive seen you around before, is this your first game here?
 
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VOTE TALLY

Player (11/11) - # - Voted by

PaperF - 1 - GaiusJC(1)
silverbonds - 1 - DeMorcerf(2)
DePinay - 1 - The_Rorab(3)

Not Voting: codeia, contiguity, DePinay, doppio, gelrod, PaperF, silverbonds, TigerDoodle


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 8:00 PM BGG
Night Action deadline is at 8:30 PM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

DeMorcerf - 1 - silverbonds(2)
GaiusJC - 1 - PaperF(1)
The_Rorab - 1 - DePinay(3)

Not Voting: codeia, contiguity, DePinay, doppio, gelrod, PaperF, silverbonds, TigerDoodle
 
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Rob Wyles
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also we used to have 6 rabbits when i was young so i much approve of the buns
 
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