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Subject: [WIP] Cabbage Quest {2016 Children's Game Print and Play Design Contest} rss

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Caroline Berg
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Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Cabbage Quest
A solo game of cursed cabbages.
By: Caroline Berg

By virtue of eating a cursed cabbage you have been turned into a donkey! However, you know that you can be turned back into a human, if only you eat the right type of cabbage!

This world has several types of enchanted cabbages and, unfortunately for you, all of them are located in the gardens of enchanters, wizards, sorceresses, and witches!

Can you break into their gardens and eat the correct cabbage to turn yourself back?


• 1-Player
• ~30 to 60 minutes

1 page of rules with Donkey character sheet
2 pages of the different locations the Donkey visits

Go here for the files!

Categories:
• Best Game Designed for Early Elementary School Children
• Best Push Your Luck Game Category
• Best Original Artwork Category

For the 2016 Children's Game Print and Play Design Contest
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Based on numerous fairy tales with magical cabbages (I can provide a list later).

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Chris Hansen
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Riverton
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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I love it! This is a brilliant theme!
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todd sanders
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the fairy tale with the magical foodstuff i most enjoy is:

The Girl Who Trod on a Loaf


wonder if there will be any babies under those cabbages?
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mike heim
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Juneau
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Love it! Subscribed
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The fairy tale this is loosely based off is "Donkey Cabbages", however, there are quite a few magical cabbages that seem to appear in fairy tales...

Other inspiration:


I was floored when I stumbled across these amazing adventures. The artwork is drool-worthy. The adventure delightful. If you like 1-page RPG adventures, you should seriously check out Michael Prescott's work!

I want to create something like this, but instead of being a module for an already created RPG, the RPG-light rules would be included for the children's game.
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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As a donkey, you have three stats:

Stats:
• Stubbornness
• Kick
• Bite

Stubbornness affects how receptive you are to magic.
Kick affects how you can get into places, and your attacks.
Bite affects how you eat cabbages and defend yourself.

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C. L.
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How about "cloud of flies"? Donkeys usually have a cloud of flies.
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Not in fairy tales they don't! Those donkeys are clean! Enchantedly so!

There are four different locations for cabbages:

• The Witch's Cottage Garden
• The Enchanter's Botanical Garden
• The Sorceress's Sunken Garden
• The Wizard's Walled Garden

Each garden has its own protections the donkey has to get past. Some mundane, some magical.
Each garden also has a 4x4 grid of cabbages the donkey can try to eat.
However, there is a chance the owner of the garden will be alerted after each cabbage the donkey Bites.

You ate three cursed cabbages to get you into this mess, so you have to eat three count-curse cabbages to free you from being a donkey.

How this is like a dungeon crawl:

You start at one end of the map (by the easier gardens), however, those gardens probably do not have a good selection of cabbages (though you could get lucky). As you progress through the different gardens, your stats can increase, and the likeliness of finding the cabbages you need also increases.

Along the way you can run into the Witch, Wizard, Sorceress, and Enchanter. Chances are, if you aren't in their gardens at the time, they won't bother with you. If you are in their garden though - watch out!
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The Witch's Cottage Garden

Chart of Obstacles (roll 1d6 upon entering garden):
• 1-2 Apple Trees
Delicious trees laden with apples of all colors greats you.
Use Stubbornness to pass them by. 7+ is a success.
If you fail, you eat the apples. They are not what you expected. Lose 1 Determination. Retreat from the garden back to the path.

• 3-4 The Witch's Cats
The Witch's cats prowl around, protecting the garden from all intruders.
Use Bite to scare the cats away. 5+ is a success.
If you fail, the cats chase you away. Retreat from the garden back to the path.

• 5-6 Ensorcelled Gate
The gate refuses to open, no matter how hard you push at it.
Use Kick to attack the gate. 4+ is a success.
If you fail, the gate won't open. Retreat from the garden back to the path.

Chart of Cabbages (roll 1d6 when eating one):
• 1 - Donkey Cabbage! Removes an Enchanted Cabbage.
• 2-5 - Just a Cabbage... tasty, but does nothing.
• 6 - Enchanted Cabbage! Gain 3 to turn human again.

Encountering the Witch (roll 1d6 after eating a cabbage, add +1 for each Cabbage eaten in this garden):
• 1-6 - The Witch is otherwise occupied.
• 7+ - The Witch appears! Roll for the Witch's attack.

Witch's Attack (roll 1d6):
• 1-2 - She tries to put a harness on you!
Use Kick to make her drop the harness. 5+ is a success.
If you fail, she captures you. You lose the game.

• 3-4 - She chases you with a broom!
Use Bite to defend against the broom! 7+ is a success.
If you fail, she chases you out of her garden. Retreat from the garden back to the path.

• 5-6 - She transforms you!
Use Stubbornness to stay in your current form. 6+ is a success.
If you fail, you turn into one of her cats. You lose the game.
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The Enchanter's Botanical Garden

Chart of Obstacles (roll 1d6 upon entering garden):
• 1-2 Glass Greenhouses
Without hands, the only way in is to break the glass.
Use Kick to break your way in. 4+ is a success.
If you fail, the glass must be enchanted. Retreat from the garden back to the path.

• 3-4 Moving Cabbages
The cabbages are moving all over the garden, fleeing from you.
Use Bite to grab a tasty cabbage. 6+ is a success.
If you fail, you find no cabbages. Retreat from the garden back to the path.

• 5-6 Enchanted Scarecrow
An Enchanted Scarecrow chases after you, trying to scare you.
Use Stubbornness to ignore. 5+ is a success.
If you fail, the scarecrow doesn't stop chasing you until you leave! Lose 1 Determination. Retreat from the garden back to the path.

Chart of Cabbages (roll 1d6 when eating one):
• 1 - Donkey Cabbage! Removes an Enchanted Cabbage.
• 2-4 - Just a Cabbage... tasty, but does nothing.
• 5-6 - Enchanted Cabbage! Gain 3 to turn human again.

Encountering the Enchanter (roll 1d6 after eating a cabbage, add +1 for each Cabbage eaten in this garden):
• 1-5 - The Enchanter is otherwise occupied.
• 6+ - The Enchanter appears! Roll for the Enchanter's attack.

Enchanter's Attack (roll 1d6):
• 1-2 - He transforms you!
Use Stubbornness to stay in your current form. 7+ is a success.
If you fail, you turn into a statue. You lose the game.

• 3-4 - He chases after you with hedge clippers!
Use Bite to knock them out of his hands. 6+ is a success.
If you fail, retreat from the garden back to the path.

• 5-6 - He throws magic powder after you!
Use Kick to leap out of the way. 5+ is a success.
If you fail, he shrinks you and captures you. You lose the game.
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The Sorceress's Sunken Garden

Chart of Obstacles (roll 1d6 upon entering garden):
• 1-2 Bubbling Moat
There is one bridge into the garden across a strange moat.
Use Bite to block the bubbles the moat expels. 7+ is a success.
If you fail, you cannot cross the bridge. Retreat from the garden back to the path.

• 3-4 Enchanted Pond
You would love to drink out of that enchanted pond.
Use Stubbornness to ignore the effects of the water. 4+ is a success.
If you fail, almost fall into the pond. Lose 1 Determination. Retreat from the garden back to the path.

• 5-6 Shaded Corner
Something is lurking in the shadows.
Use Kick to preemptively strike what is there. 6+ is a success.
If you fail, you fall into the shadows and are lost in a shadow realm. Lose 1 Determination. Retreat from the garden back to the path.

Chart of Cabbages (roll 1d6 when eating one):
• 1-2 - Donkey Cabbage! Removes an Enchanted Cabbage.
• 3 - Just a Cabbage... tasty, but does nothing.
• 4-6 - Enchanted Cabbage! Gain 3 to turn human again.

Encountering the Sorceress (roll 1d6 after eating a cabbage, add +1 for each Cabbage eaten in this garden):
• 1-4 - The Sorceress is otherwise occupied.
• 5+ - The Sorceress appears! Roll for the Sorceress's attack.

Sorceress's Attack (roll 1d6):
• 1-2 - She sings a song of sorcery!
Use Bite to block the sounds from reaching your ears. 5+ is a success.
If you fail, you are spellbound and cannot move. You lose the game.

• 3-4 - She aims a magic ring at you!
Use Kick to knock the magic ring off her finger. 6+ is a success.
If you fail, she turns you into a brooch. You lose the game.

• 5-6 - She transforms you!
Use Stubbornness to resist the effects. 7+ is a success.
If you fail, you merely change color. Retreat from the garden back to the path.
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The Wizard's Walled Garden

Chart of Obstacles (roll 1d6 upon entering garden):
• 1-2 Tall Walls
It requires a bit of skill to get over the high walls protecting the garden.
Use Kick to leap extra high. 7+ is a success.
If you fail, you can't get over. Retreat from the garden back to the path.

• 3-4 Gate of Teleportation
The cabbages are right there, you just need to walk through the gate.
Use Stubbornness to walk through it. 4+ is a success.
If you fail, you are teleported far, far away. It will take you forever to get back. Lose 1 Determination. Retreat from the garden back to the path.

• 5-6 Sentient Vines
The vines here have eyes... and seem to be reaching for you.
Use Bite to block the vines as they attack. 6+ is a success.
If you fail, the vines try to ensnare you. You flee in terror! Lose 1 Determination. Retreat from the garden back to the path.

Chart of Cabbages (roll 1d6 when eating one):
• 1-3 - Donkey Cabbage! Removes an Enchanted Cabbage.
• 4-6 - Enchanted Cabbage! Gain 3 to turn human again.

Encountering the Wizard (roll 1d6 after eating a cabbage, add +1 for each Cabbage eaten in this garden):
• 1-3 - The Wizard is otherwise occupied.
• 4+ - The Wizard appears! Roll for the Wizard's attack.

Wizard's Attack (roll 1d6):
• 1-2 - He waves his hands while muttering spells!
Use Bite to snap at his hands to interrupt the spell. 5+ is a success.
If you fail, as you freeze in place, plants grow over you. You are added to the garden and you lose the game.

• 3-4 - He transforms you!
Use Stubbornness to stay in your current form. 6+ is a success.
If you fail, you find you are now a falcon! You fly off and lose the game.

• 5-6 - He grabs his staff and aims it at you!
Use Kick to break his staff in half. 7+ is a success.
If you fail all you do is knock his staff away. Retreat from the garden back to the path.
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Nigel Swan
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Really coming together. The lose the game conditions seem harsh especially for a children's game.
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Caroline Berg
United States
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Varduk wrote:
Really coming together. The lose the game conditions seem harsh especially for a children's game.

How else are they going to be introduced to dungeon crawls?

I would have loved this as a child, but then, I was very much not a typical child.
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Nigel Swan
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adularia25 wrote:
Varduk wrote:
Really coming together. The lose the game conditions seem harsh especially for a children's game.

How else are they going to be introduced to dungeon crawls?

I would have loved this as a child, but then, I was very much not a typical child.



I have had one child say to me I want to make a Molotov cocktail in zombicide and the other I am going to kill you IN ARCADIA QUEST much to the delight of their mother but I think the game will stall if you just die mid game. Retire them to the farm !
 
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Varduk wrote:
I have had one child say to me I want to make a Molotov cocktail in zombicide and the other I am going to kill you IN ARCADIA QUEST much to the delight of their mother but I think the game will stall if you just die mid game. Retire them to the farm !

This isn't Animal Farm, so no.

Since this is a 1-player game, I'm not really seeing how it would "stall". The game ends when you lose. You'd have to try again to get enough cabbages.
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Nigel Swan
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Fair enough.how do you generate the donkey stats?
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Nigel Swan
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Ps I read the 2 page adventures recommended by you. Great stuff there. Working on a wargames ruin and got loads of ideas.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Mechanics:

At the start of the game, the player has three numbers they can assign: 1, 2, and 3. These numbers go towards their stats: Stubbornness, Kick, and Bite.

The stat they choose 1 for also gives one bonus ability:

Stubbornness 1 = Once per game turn a failed stat roll into a success roll.
Kick 1 = Once per game add 1 to any Cabbage Type roll.
Bite 1 = Once per game a Donkey Cabbage becomes an Enchanted Cabbage.

Success/failure is determined by rolling 2d6 + Stat.

All other rolls are 1d6 (Obstacles, Cabbages, Encounters, Attacks)
 
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Trial Run:

Stubbornness: 3
Kick: 1
Bite: 2

Enchanted Cabbages Collected: 0

Special: Once per game you do not have to roll for an encounter after eating a cabbage.

Choosing to go to the Witch's Cottage Garden first.

Obstacle: 1d6 = (1) = 1
Apple Trees
Delicious trees laden with apples of all colors greats you.
Use Stubbornness to pass them by. 7+ is a success.
If you fail, you eat the apples. You fall asleep for 100 years, and lose the game.
Stubbornness 2d6 + 3 = (2 + 1) + 3 = 6

Curse you apple trees!

Trial Run 2:

Stubbornness: 3
Kick: 1
Bite: 2

Enchanted Cabbages Collected: 1 - win!

Special: Once per game you do not have to roll for an encounter after eating a cabbage.

Choosing to go to the Witch's Cottage Garden first.

Obstacle: 1d6 = (6) = 6
Ensorcelled Gate
The gate refuses to open, no matter how hard you push at it.
Use Kick to attack the gate. 4+ is a success.
If you fail, the gate won't open. Retreat from the garden back to the path.
Kick: 2d6 + 1 = (3 + 5) + 1 = 9

Yes! I'm in the Garden. Time to eat a Cabbage!

Cabbage Type: 1d6 = (1) = 1 Curses! A Donkey Cabbage! Good thing I haven't eaten any Enchanted Cabbages yet.

Encounter: 1d6 + 1 = (6) + 1 = 7 Oh no! The Witch appears!

Witch's Attack: 1d6 = (2) = 2
She tries to put a harness on you!
Use Kick to make her drop the harness. 5+ is a success.
If you fail, she captures you. You lose the game.
Kick: 2d6 + 1 = (6 + 4) + 1 = 11

I haven't been captured! So I do what any Donkey would do - I eat another Cabbage!

Cabbage Type: 1d6 = (2) = 2 Just a Cabbage... tasty, but does nothing.

Encounter: 1d6 + 2 = (3) + 2 = 5 The Witch doesn't appear!

So... I eat another Cabbage!

Cabbage Type: 1d6 = (1) = 1 Curse my luck! Another Donkey Cabbage!

Encounter: 1d6 + 3 = (4) + 3 = 7 Oh no! The Witch appears!

Witch's Attack: 1d6 = (2) = 2
She tries to put a harness on you!
Use Kick to make her drop the harness. 5+ is a success.
If you fail, she captures you. You lose the game.
Kick: 2d6 + 1 = (5 + 2) + 1 = 8

I choose to leave the garden - there are only the types I cabbages I don't want here!

I move to enter the Enchanter's Botanical Garden!

Obstacle: 1d6 = (1) = 1
Glass Greenhouses
Without hands, the only way in is to break the glass.
Use Kick to break your way in. 4+ is a success.
If you fail, the glass must be enchanted. Retreat from the garden back to the path.
Kick: 1d6 + 1 = (3) + 1 = 4

Whew! Just make it! Time to eat some cabbages!

Cabbage Type: 1d6 = (2) = 2 Another plain cabbage! Ugh! Does the Enchanter notice?

Encounter: 1d6 + 1 = (2) + 1 = 3 Whew! Not here!

I eat another cabbage.

Cabbage Type: 1d6 = (1) = 1 A Donkey Cabbage! What rotten luck!

Encounter: 1d6 + 2 = (4) + 2 = 6 The Enchanter appears!

Enchanter's Attack: 1d6 = (5) = 5
He throws magic powder after you!
Use Kick to leap out of the way. 5+ is a success.
If you fail, he shrinks you and captures you. You lose the game.
Kick: 2d6 + 1 = (1 + 3) + 1 = 5

I succeed! But I choose to leave the garden and try my luck elsewhere.

I go to enter the Sorceress's Sunken Garden!

Obstacle: 1d6 = (4) = 4
Enchanted Pond
You would love to drink out of that enchanted pond.
Use Stubbornness to ignore the effects of the water. 4+ is a success.
If you fail, you turn into a fish and fall into the pond. You lose the game.
Stubbornness: 1d6 + 3 = (5) + 3 = 8

I'm in, and ready to try these cabbages!

Cabbage Type: 1d6 = (6) = 6

Yes! And I'm going to call it here. About 30 minutes to gain 1 cabbage is good enough! I'm going to think about changing the rules - if it normally takes this long, then only 1 cabbage is needed. I'll do a couple more trial runs to make sure it works. I also changed the numbers around for encountering the various magic users... because I originally had them reversed! Based on how many times I rolled Kick... I should have made that my highest stat! Though I managed to succeed every roll despite the low bonus. I was really unlucky with the cabbage rolls. Definitely feels very push-your-luck-y. Hmm... the bonus power was never used... but it might be worth it. I'll need to play more to see if it changes things.
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  • 982091. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Mon Nov 14, 2016 10:29 pm
  • [+]
  • 982094. adularia25
  • 2d6 + 3 =
  • (2 + 1) + 3 =
  • 6
  • Stubbornness
  • Mon Nov 14, 2016 10:30 pm
  • [+]
  • 982096. adularia25
  • 1d6 =
  • (6) =
  • 6
  • Obstacle:
  • Mon Nov 14, 2016 10:32 pm
  • [+]
  • 982099. adularia25
  • 2d6 + 1 =
  • (3 + 5) + 1 =
  • 9
  • Kick:
  • Mon Nov 14, 2016 10:33 pm
  • [+]
  • 982100. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Cabbage Type:
  • Mon Nov 14, 2016 10:34 pm
  • [+]
  • 982101. adularia25
  • 1d6 + 1 =
  • (6) + 1 =
  • 7
  • Encounter:
  • Mon Nov 14, 2016 10:37 pm
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  • 982103. adularia25
  • 1d6 =
  • (2) =
  • 2
  • Witch's Attack:
  • Mon Nov 14, 2016 10:39 pm
  • [+]
  • 982109. adularia25
  • 2d6 + 1 =
  • (6 + 4) + 1 =
  • 11
  • Kick:
  • Mon Nov 14, 2016 10:42 pm
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  • 982110. adularia25
  • 1d6 =
  • (2) =
  • 2
  • Cabbage Type:
  • Mon Nov 14, 2016 10:44 pm
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  • 982112. adularia25
  • 1d6 + 2 =
  • (3) + 2 =
  • 5
  • Encounter:
  • Mon Nov 14, 2016 10:46 pm
  • [+]
  • 982113. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Cabbage Type:
  • Mon Nov 14, 2016 10:48 pm
  • [+]
  • 982115. adularia25
  • 1d6 + 3 =
  • (4) + 3 =
  • 7
  • Encounter:
  • Mon Nov 14, 2016 10:49 pm
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  • 982117. adularia25
  • 1d6 =
  • (2) =
  • 2
  • Witch's Attack:
  • Mon Nov 14, 2016 10:50 pm
  • [+]
  • 982118. adularia25
  • 2d6 + 1 =
  • (5 + 2) + 1 =
  • 8
  • Kick:
  • Mon Nov 14, 2016 10:51 pm
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  • 982119. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Obstacle:
  • Mon Nov 14, 2016 10:52 pm
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  • 982122. adularia25
  • 1d6 + 1 =
  • (3) + 1 =
  • 4
  • Kick:
  • Mon Nov 14, 2016 10:54 pm
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  • 982124. adularia25
  • 1d6 =
  • (2) =
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  • Cabbage Type:
  • Mon Nov 14, 2016 10:55 pm
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  • 982126. adularia25
  • 1d6 + 1 =
  • (2) + 1 =
  • 3
  • Encounter:
  • Mon Nov 14, 2016 10:56 pm
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  • 982127. adularia25
  • 1d6 =
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  • 1
  • Cabbage Type:
  • Mon Nov 14, 2016 10:57 pm
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  • 982129. adularia25
  • 1d6 + 2 =
  • (4) + 2 =
  • 6
  • Encounter:
  • Mon Nov 14, 2016 10:58 pm
  • [+]
  • 982130. adularia25
  • 1d6 =
  • (5) =
  • 5
  • Enchanter's Attack:
  • Mon Nov 14, 2016 10:59 pm
  • [+]
  • 982132. adularia25
  • 2d6 + 1 =
  • (1 + 3) + 1 =
  • 5
  • Kick:
  • Mon Nov 14, 2016 11:00 pm
  • [+]
  • 982133. adularia25
  • 1d6 =
  • (4) =
  • 4
  • Obstacle:
  • Mon Nov 14, 2016 11:01 pm
  • [+]
  • 982134. adularia25
  • 1d6 + 3 =
  • (5) + 3 =
  • 8
  • Stubbornness:
  • Mon Nov 14, 2016 11:02 pm
  • [+]
  • 982135. adularia25
  • 1d6 =
  • (6) =
  • 6
  • Cabbage Type:
  • Mon Nov 14, 2016 11:02 pm
Caroline Berg
United States
Washington
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designer
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
mbmbmbmbmb
Alright, added some clarification, when you are in a garden, the encounter gains +1 for each cabbage eaten in that particular garden. So if you leave, and go to a different garden, it resets. If you get kicked out of a garden, it also resets, making it somewhat easier not to run into the garden owners the next time.

I was thinking about adding a similar +1 to each cabbage type roll for cabbages eaten in the garden, so that over time there is a higher chance of getting the cabbage you want (along with drawing the attention of the garden owner). This also makes leaving a garden to come back in less desirable, because it resets the cabbage type count.

And perhaps that way I can keep it at collecting 3 cabbages... I'll playtest this next.
 
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
mbmbmbmbmb
Another thought - I'm going to admit that losing before you even enter a garden is harsh! So, I think I'm going to give the Donkey a Determination stat, which starts at 4. Each time it says "you lose" for entering into the gardens, I'm going to replace it with -1 Determination. When you are out of Determination, you decide you'd rather be a Donkey, as it is too hard to turn back into a human, and you lose the game.
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Caroline Berg
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Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
mbmbmbmbmb
Trial Run 3:

Stubbornness: 2
Kick: 3
Bite: 1
Determination: 4 of 4

Enchanted Cabbages Collected: 3 of 3

Special: Once per game a Donkey Cabbage becomes an Enchanted Cabbage. - Used!

Choosing to go to the Witch's Cottage Garden first.

Obstacle: 1d6 = (4) = 4
The Witch's Cats
The Witch's cats prowl around, protecting the garden from all intruders.
Use Bite to scare the cats away. 5+ is a success.
If you fail, retreat from the garden back to the path.
Bite: 2d6 + 1 = (6 + 5) + 1 = 12

Yes! I'm in the Garden. Time to eat a cabbage!

Cabbage Type: 1d6 = (6) = 6

Things are definitely looking up this game!

Encounter: 1d6 + 1 = (1) + 1 = 2 The Witch doesn't appear!

So... I eat another Cabbage!

Cabbage Type: 1d6 = (3) = 3 Aw... just a cabbage! Tasty but not useful.

Encounter: 1d6 + 2 = (2) + 2 = 4 Whew! Still no Witch!

I eat another Cabbage!

Cabbage Type: 1d6 = (4) = 4 Another normal cabbage. Perhaps I should try a different garden!

But first... Encounter: 1d6 + 3 = (5) + 3 = 8 Eek! The Witch spotted me!

Witch's Attack: 1d6 = (6) = 6
She transforms you!
Use Stubbornness to stay in your current form. 6+ is a success.
If you fail, you turn into one of her cats. You lose the game.
Stubbornness: 2d6 + 2 = (3 + 5) + 2 = 10

So far, my rolls have yet to fail me! But I turn and leave the garden anyway. It is time to try my luck elsewhere!

Choosing to go to the Sorceress's Sunken Garden next.

Obstacle: 1d6 = (2) = 2
Bubbling Moat
There is one bridge into the garden across a strange moat.
Use Bite to block the bubbles the moat expels. 7+ is a success.
If you fail, you cannot cross the bridge. Retreat from the garden back to the path.
Bite: 2d6 + 1 = (4 + 5) + 1 = 10

And I'm in! Now to eat Cabbages!

Cabbage Type: 1d6 = (1) = 1 I'm going to use my special to turn this into an Enchanted Cabbage!

Encounter: 1d6 + 1 = (4) + 1 = 5 Eek! The Sorceress appeared!

Sorceress's Attack: 1d6 = (1) = 1
She sings a song of sorcery!
Use Bite to block the sounds from reaching your ears. 5+ is a success.
If you fail, you are spellbound and cannot move. You lose the game.
Bite: 1d6 + 1 = (4) + 1 = 5

Whew! I barely succeed!

Feeling feisty, I go for another cabbage!

Cabbage Type: 1d6 = (5) = 5 Yes! My third Enchanted Cabbage! I win!

Whew! This game felt much different from the last two! The rolls were really favoring me this time! I did like using my special. I might have to change some of the other specials, I have a feeling having them all be related to cabbages might make more sense in terms of actually using them. Of course, I choose Bite as my lowest stat, and I had a lot of Bite stat tests! Depending on how the next trial game goes, I might have to raise the target numbers a bit.
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  • [+]
  • 984516. adularia25
  • 1d6 =
  • (4) =
  • 4
  • Obstacle:
  • Fri Nov 18, 2016 9:37 pm
  • [+]
  • 984524. adularia25
  • 2d6 + 1 =
  • (6 + 5) + 1 =
  • 12
  • Bite:
  • Fri Nov 18, 2016 9:42 pm
  • [+]
  • 984527. adularia25
  • 1d6 =
  • (6) =
  • 6
  • Cabbage Type:
  • Fri Nov 18, 2016 9:43 pm
  • [+]
  • 984528. adularia25
  • 1d6 + 1 =
  • (1) + 1 =
  • 2
  • Encounter:
  • Fri Nov 18, 2016 9:45 pm
  • [+]
  • 984542. adularia25
  • 1d6 =
  • (3) =
  • 3
  • Cabbage Type:
  • Fri Nov 18, 2016 9:57 pm
  • [+]
  • 984549. adularia25
  • 1d6 + 2 =
  • (2) + 2 =
  • 4
  • Encounter:
  • Fri Nov 18, 2016 10:05 pm
  • [+]
  • 984550. adularia25
  • 1d6 =
  • (4) =
  • 4
  • Cabbage Type:
  • Fri Nov 18, 2016 10:07 pm
  • [+]
  • 984553. adularia25
  • 1d6 + 3 =
  • (5) + 3 =
  • 8
  • Encounter:
  • Fri Nov 18, 2016 10:08 pm
  • [+]
  • 984555. adularia25
  • 1d6 =
  • (6) =
  • 6
  • Witch's Attack:
  • Fri Nov 18, 2016 10:09 pm
  • [+]
  • 984556. adularia25
  • 2d6 + 2 =
  • (3 + 5) + 2 =
  • 10
  • Stubbornness:
  • Fri Nov 18, 2016 10:16 pm
  • [+]
  • 984557. adularia25
  • 1d6 =
  • (2) =
  • 2
  • Obstacle:
  • Fri Nov 18, 2016 10:20 pm
  • [+]
  • 984559. adularia25
  • 2d6 + 1 =
  • (4 + 5) + 1 =
  • 10
  • Bite:
  • Fri Nov 18, 2016 10:20 pm
  • [+]
  • 984562. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Cabbage Type:
  • Fri Nov 18, 2016 10:26 pm
  • [+]
  • 984567. adularia25
  • 1d6 + 1 =
  • (4) + 1 =
  • 5
  • Encounter:
  • Fri Nov 18, 2016 10:30 pm
  • [+]
  • 984570. adularia25
  • 1d6 =
  • (1) =
  • 1
  • Sorceress's Attack:
  • Fri Nov 18, 2016 10:32 pm
  • [+]
  • 984571. adularia25
  • 1d6 + 1 =
  • (4) + 1 =
  • 5
  • Bite:
  • Fri Nov 18, 2016 10:32 pm
  • [+]
  • 984573. adularia25
  • 1d6 =
  • (5) =
  • 5
  • Cabbage Type:
  • Fri Nov 18, 2016 10:34 pm
Caroline Berg
United States
Washington
flag msg tools
designer
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
mbmbmbmbmb
The files are done!! Go here for the files!
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