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Not Alone» Forums » Rules

Subject: Hunting and survival cards: what happens when decks exhaust? rss

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Andrea Fabris
United Kingdom
Colchester
Essex
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I played only one game of not Alone but I'm wondering what happens when Hunting or Survival decks exhaust.
Rules state nothing about this scenario: the obvious choice is to reshuffle the discarded cards and allow Hunter or Hunted to draw new cards.

Anyway I felt Hunter playing too easily hunting cards if no constraint is applied in exhausting (at least) hunter deck: Hunter has an big advantage (especially in 1vs1) because he can play hunting cards since the very beginning and being able to reshuffle his deck means these cards are easy to play and basically Hunter plays them every turn.

What do you think about it?
 
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Maurizio Briosi
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There is a rule (maybe in the FAQ on the location that give survival cards) that the Survival cards, if exhausted you reshuffle and deal again.

About the Hunting cards, first I am not sure they can exhaust (since the game is on a timer by the moving of the rescue every turn, except for 1 card). Even if they exhaust, I feel the gameplay is balanced around the creature playing 1 card each turn, it's the basic of the creature play, not something "extra".

This is my feeling at least, survivors gets place powers (if not caught), creature get his cards.
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Espreman Etienne
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Sorlin wrote:
There is a rule (maybe in the FAQ on the location that give survival cards) that the Survival cards, if exhausted you reshuffle and deal again.

About the Hunting cards, first I am not sure they can exhaust (since the game is on a timer by the moving of the rescue every turn, except for 1 card). Even if they exhaust, I feel the gameplay is balanced around the creature playing 1 card each turn, it's the basic of the creature play, not something "extra".

This is my feeling at least, survivors gets place powers (if not caught), creature get his cards.


Right !
Survival cards : reshuffle them if necessary.
Hinting cards : never exhaust.
 
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Fred
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Indeed Survival cards are reshuffled is the deck exhausts.

Regarding the Hunt cards, it never happens because the Creature may play only 1 Hunt card per turn. If for any unexpected raison it happens, reshuffle the deck and please let me know how it happened



 
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Matthias Adler
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Hunting card exhaust could happen, but only theoretically.

21 Hunting cards including promo, 7 player game, rescue counter only moves by the 'Phase 4'-End of round rule (this won't happen). There are 17 steps (here equalling rounds) on the rescue-path from start to just one step before win. Therefore, at the end of round 17 as much hunting cards are easily gone. In addition, the hunting card 'Tracking' allows to play an addional card and its effect could be copied by 'Deja Vu'. Now counting 19 cards gone and the Creature needs to redraw up to 3 cards in hand but only 2 are available. Remark: There is a hunting card, which stops moving the rescue counter in phase 4, which could last the game one more round longer. But if drawn as the last card in the hunting stack, this is not applied.

Anyway, just two theoretical cents.
 
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Fred
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eaglewing wrote:
Hunting card exhaust could happen, but only theoretically.

21 Hunting cards including promo, 7 player game, rescue counter only moves by the 'Phase 4'-End of round rule (this won't happen). There are 17 steps (here equalling rounds) on the rescue-path from start to just one step before win. Therefore, at the end of round 17 as much hunting cards are easily gone. In addition, the hunting card 'Tracking' allows to play an addional card and its effect could be copied by 'Deja Vu'. Now counting 19 cards gone and the Creature needs to redraw up to 3 cards in hand but only 2 are available. Remark: There is a hunting card, which stops moving the rescue counter in phase 4, which could last the game one more round longer. But if drawn as the last card in the hunting stack, this is not applied.

Anyway, just two theoretical cents.


It never happened up-to-now. With a 7 player-game, the Beach and the Wreck will be more often used so it balances the number of cards. But I agree, never says never.
 
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eaglewing wrote:
Hunting card exhaust could happen, but only theoretically.

21 Hunting cards including promo, 7 player game, rescue counter only moves by the 'Phase 4'-End of round rule (this won't happen). There are 17 steps (here equalling rounds) on the rescue-path from start to just one step before win. Therefore, at the end of round 17 as much hunting cards are easily gone. In addition, the hunting card 'Tracking' allows to play an addional card and its effect could be copied by 'Deja Vu'. Now counting 19 cards gone and the Creature needs to redraw up to 3 cards in hand but only 2 are available. Remark: There is a hunting card, which stops moving the rescue counter in phase 4, which could last the game one more round longer. But if drawn as the last card in the hunting stack, this is not applied.

Anyway, just two theoretical cents.


That's right !
It would be more exact to say that the Creture's hand is nerver empty. The deck could be (theoretically) empty but we designed the game so that the Creature can always play one card. That's the reason why the Survival card "Strike Back" puts the 2 Hunting cards at the botoom of the deck and not in the discard pile. ;-)
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