$30.00
Beowulf the First
United States
North Carolina
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Perhaps Mr.Phiip Sabin could look at this game and find an elegant solution to the solitaire problem. His solution with Nightfighter from GMT games was beautiful. Perhaps something like low, medium, and high uncertainty as applied to Nightfighter could also be applied to this game somehow for the hidden NVA counters. I'm sure there is a solution out there!
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jonathan schleyer
United States
Manhattan Beach
California
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Great idea. Solving the solitaire issue with this game is one of the key things keeping me away from it!
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Adam Parker
Australia
Unspecified
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Great game design makes the complex simple, replayability maximum, and abstraction credible.
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It’s not how well you roll that counts but how well the dice suit the game.
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I was under the impression a large part of the game was solo friendly. Just the campaigns where the issue lay?
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Jack Hearn
United States
Oklahoma City
Oklahoma
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Lives matter.
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The campaign is really the heart of the game...and it relies heavily on hidden movement and patrolling rules that are totally unplayable solitaire...the smaller scenarios are pretty dull affairs meant more as a means of learning the various subsystems.

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stephane hubert
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I play solitaire and use the hidden movement and patrol. I use the Hidden rule for infantry only and leave any other units visible. Some of the hidden rule have to be "massage" here and there.
 
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