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Sword & Sorcery» Forums » General

Subject: Painting the enemies rss

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Robert Haddon
United States
Seattle
Washington
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The color of each enemy needs to be preserved somehow because that's important to the game's combat. For mini painters, the obvious thing is to color the base. However, I'm curious what other ideas the incredibly creative BGG community will come up with.
 
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C M
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The other obvious choice is their clothes color.
 
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The Fire
United States
Warwick
RI
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For me, some aspect of either their clothing, skin tone, or weapon will represent the appropriate color coding.
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Michelle
United States
Portland
Oregon
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Descent is another game where color matters. What people have done there is often the above-mentioned clothing/skin/weapon coloring, plus painting the edge of the base the appropriate color (rather than painting the whole base).

This will be my first game with 3 color tiers instead of the typical "regular" and "elite" colors, so it will be a bit trickier. Plus, I'd love to find a way to make sure that my red and green paint schemes are sufficiently differentiated in case I play with any colorblind players. Maybe I'll have the green guys be green+yellow? Gonna have to run that by a R/G colorblind person.
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Joke Meister
Hong Kong
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N What they said.

I don't know how useful it is to the colorblind but distinguishing by colour is generally pretty easy. Some examples from Galaxy Defenders below (for green and blue).



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