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Bears vs Babies» Forums » General

Subject: Silent BGG forum? rss

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David Winters
United States
Pennsylvania
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Game is at $2 million on KS and the BGG forum is empty. Any thoughts on the game? Just an exploding kittens cash in or actual good game?

It LOOKS like there could be more to the game than exploding kittens

For anyone that has backed it: Why? Why not wait till retail and the reviews are out?
 
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Jonathan Vaca
United States
Oklahoma
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I enjoy exploding kittens and i believe this game would be fun to play too. I'm sure they won't disappoint and will be a fun party game.
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Shari
Australia
Western Australia
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I rarely wait for reviews on any game these days if what I see appeals to me and ticks enough boxes. In this case the boxes are as follows:

- I like bears
- I dislike babies
- I enjoy The Oatmeal
- Exploding Kittens was a positive experience for me as a Kickstarter campaign and as a game
- Price is reasonable for my budget/purposes
- Negligible shipping ($7) to Australia is definitely attractive

I hope Bears vs Babies is actually a good game, but even if it's only fun to play once (for the theme/art/easy laughs), I'll be satisfied. Plus, a little gamble can be fun itself.

I know this view will horrify a lot of people, but we all have different budgets/space constraints/tastes/replayability requirements/etc.
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Joe Nothin'
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This game looks really bad, actually. From what they released so far, there doesn't seem to be any decisions made in the game - it looks like it plays itself. You draw a bear card, it goes to the bear. You draw a baby card, it goes to the baby line. If at any point you have more bear cards than there are babies and your opponents do not, you activate the baby battle.

It just seems mindless. Maybe there's more to it, but there doesn't seem to be.
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Kevin H
United States
Michigan
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I came here to see if anyone had thoughts on this too when I saw the funded amount its reached; I never played Exploding Kittens. The card layout of building a character is new to me. However, it seems similar to https://boardgamegeek.com/boardgame/205459/stitches-card-gam..., especially the building mechanic, stitches seems to have a bit more on the battle than number vs number though.
 
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James J

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I picked up a retail copy of Exploding Kittens for a non-gamer friend because she is mad for cats and will surely enjoy the jokes. Her family likes to play extremely light party games every now and then, so it seemed like a good fit.

I have no problems whatsoever with anyone who is attracted to this game like Shari up above. But the general view with Oatmeal games is they do gangbusters on KS because people love the web comics and know the games will be trendy and extremely easy to play. But other than complaining about the odd bit of art (like the NSFW stuff), what is there to generate discussion on BGG? Doesn't mean it won't be enjoyable, but the appeal is shallower than CAH (and that's saying something). And the CAH forums seem to mostly consist of people asking about the multitude of expansion packs and/or applauding/complaining about the tasteless humor.
 
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Michael Johnson
United States
Athens
Ohio
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japester1 wrote:

I have no problems whatsoever with anyone who is attracted to this game like Shari up above. But the general view with Oatmeal games is they do gangbusters on KS because people love the web comics and know the games will be trendy and extremely easy to play. But other than complaining about the odd bit of art (like the NSFW stuff), what is there to generate discussion on BGG? Doesn't mean it won't be enjoyable, but the appeal is shallower than CAH (and that's saying something). And the CAH forums seem to mostly consist of people asking about the multitude of expansion packs and/or applauding/complaining about the tasteless humor.


^This^

As a game, I think it looks pretty bad. As a party game, which is what it's marketed as, I think it's probably fine(ish) haha. It's a relatively cheap game that you can played inebriated and/or not really having to concentrate very much. And, it produces outrageous creatures fighting babies, which could provide some easy entertainment in the right setting. If it looks entertaining or you think you have the right group for it to work with, support the project!
 
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Ken Artman
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I participated in a playtest for Bears vs Babies last week, and I found it very enjoyable. It's not a deeply intellectual game, but I found it more strategic than Exploding Kittens (which I also enjoy, so make of that what you will) as there was more decision-making as opposed to simply reacting to the previous play. It's still a light game full of absurd humor and bizarre artwork, but it is fun. Which is pretty much what I look for in a game. Hope to hear more discussion as the release date gets closer.
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Dork Angel
United Kingdom
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JoeNothin wrote:
This game looks really bad, actually. From what they released so far, there doesn't seem to be any decisions made in the game - it looks like it plays itself. You draw a bear card, it goes to the bear. You draw a baby card, it goes to the baby line. If at any point you have more bear cards than there are babies and your opponents do not, you activate the baby battle.

It just seems mindless. Maybe there's more to it, but there doesn't seem to be.


We played it for the first time tonight and found it quite enjoyable.

There's more to it than play what you get. First, baby cards go face down in their corresponding battlegrounds (Ground, Sea or Sky) immediately when drawn so only the player placing them knows the strength of the card they placed. There is no choice here, it's just a mechanism of the game but some players gain a little knowledge from this at the cost of gaining a card.

The bear cards and actions are where the decisions are made. Since only the winning bear scores and every bear of the same type (again, Ground, Sea or Sky) must fight if that baby army is provoked and is flushed afterwards, there's no point in trying to build a bear of the same type as someone else if they have a large one built already as chances are they'll provoke a fight before you get big enough and you'll lose your bear for nothing. Sometimes it's better to bide your time and wait till that big bear is gone.

But if you build a big bear yourself and there's no baby's of that type out, you can almost guarantee someone will provoke a fight as soon as one appears just to flush your bear for minimum points.

Your options each turn are take actions (ie. draw and/or play cards); or chose a card from the discard pile; or provoke a baby army to attack. What you do depends on how many baby cards are out already, what cards you have in your hand, what you have placed down already and what the other players have placed down already. If you just fire all your cards down when you are able, you are unlikely to win.
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race maniac
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I also don't get why this game has such a bad score and is almost completely ignored O_O
The prejudice vs this game here is incredible.

I was expecting a light filler game like exploding kittens (which i like to bring when playing with children, or with people who hardly ever play boardgames).

It still fits for that crowd, but is more tactical than exploding kittens, and while a lot of people here seem to think there is hardly any strategy, on my first plays i was a bit overwelmed with possibilities, and i needed a few plays to start forming a basic strategy (if you're wondering: when do i build bears, it's not easy to find the good moment in the game. When do i start dumpsterdiving for less obvious parts (such as bodies when you're low on them), when do i start dumpsterdiving for babies? Also after a few triggers on my own bears and just losing by 1 point to the babies, finding that sweet spot on when to trigger isn't as easy as it seems).
The games also take quite a bit longer than exploding kittens, but are also more rewarding since it's constant competition, and not just when a kitten appears.

For strategy, after a weekend of playing it a lot with friends (most of them just casual players):
- the fight for hats is real (they never last long on the discard pile), and when a bear is out with them, it either gets dismembered or gets triggered by someone who knows it'll hardly earn points)
- when the end of the game is nearing, the winning player(s) keep drawing to end the game, the others go dumpsterdiving for the parts they need, and for babies to score, and end up in this amazing competitive cooperative play where they need to score points, but creating such opportunities also creates opportunities for the other players XD
- the mask is also great, allowing for uncertainty with the other players, not knowing if their bear(s) are the strongest XD

And i'm also wondering if there aren't possibilities for crazy variants of this game. How about enforcing the bit of cooperative play a bit by a rule that the last card may not be drawn until there are no more babies in the discard pile (not sure this would work very well, but it would lead to a crazy endgame where people need to dumpsterdive babies, but will try to do so in a way that they can score them ).

for me this game feels more like it should be in the range of a 6.5-7 rating, not a rating below 6. It's not the deepest strategical game, but it's a decent fun game with quite some strategy & possibilities . And the art & text that go along with it is just great fun .

Very happy i bought this, and really hope the community here will open its eyes and have a honest look at this game and not just dismiss it >_<.
 
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