Daniel Skjold Pedersen
1 - You flip the card representing Cuba battleground (the facedown card) and see if it is military battleground (it is military battleground if it has orange DEFCON - Atomic symbol).
Then count all military battlegrounds (cards with orange DEFCON - Atomic symbol) and see who dominates most of them (including Cuba). The player with more military battlegrounds scores +1 point.
You flip the card for 2 reasons. 1) To see if it is military. 2) Leave it face-up because it's DEFCON colour counts when checking for nuclear war later (assuming it is within your sphere of influence).
2 - Card representing Cuba battleground is treated same as other battlegrounds for placing/removing the influence (except that is facedown to keep battleground type in secret). And for scoring purposes is worth 2 points.
3 - I assume the bidding is only on turn 1 because influence cubes are removed from the game, so further applying of this rule in subsequent turns would lead to influence shortage.
I can confirm that.
4 - Yes limit is 5 cubes per battleground. For this i am pretty sure of, because it was stated previously in one thread on this forum.
We are actually doing some last minute development, and this rule could go. It is an extra rule that is not needed here because there are no Agendas.