So I have been tinkering around with some custom variants. One involves playing The Others with 6 players, which has 2 Sins players, each using a unique Sin (with half the abominations) and a unique Acolyte (with 3 acolytes for each Sin player). This does give a normal total of abominations and acolytes, but does add in an extra controller, avatar, and use of an acolyte ability each round, as well as two Sin effects ongoing.
To balance this out for the Faith players, I have created some additional characters to mix into the battles in Haven.
These are Citizens, and they will eventually belong to different groups (some more useful than others). The first group I have created is called The Neighborhood Watch, and they're normal folks who've stumbled onto what's going on in Haven, and they are trying to fight it out.
The way the rules are currently working for the Citizens is:
- You can bring one into the game in lieu of a regular Faith hero (thus you can't start the game with any Citizens in play).
- When the Sins players kill a citizen, it doesn't count toward the normal number of kills necessary for Sin to win. Thus, the Faith players still have the usual number of heroes in reserve, but bringing in a Citizen can hopefully help the heroes get some objectives completed with an expendable character.
- Citizens do not automatically start with any upgrades, so if your hero was killed (and had two upgrades), they are discarded rather than getting added to the revealed pool while the new hero takes the same number.
- Citizens are usually a little weaker than the normal heroes. Note that Dave below doesn't have the same Corruption benefits as a standard hero.
- It still takes 5 wounds to kill a citizen; they can take voluntary corruption to gain bonuses; they can activate districts like a normal hero (and gain upgrades in this manner).
- When a Citizen dies, any upgrades he/she had are added to the face up pool and the replacing Faith hero takes the same number of upgrades.
- You must replace Citizens with Faith heroes.
- Each non-Sin player can only ever bring in a Citizen once per game, so the Sins players can keep targeting that player in order to prevent new ones from entering.
I'm using my Zombicide minis for Citizens so far, but I will eventually make player boards for some other minis that I have (and I have quite a few).