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Subject: Start and finish on three player board rss

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John
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When playing on the three player board, we started on the 3 player start, and end the round when the gardener reaches the Ziel 3 player square. Then jump the gardener over the 1-2 player start square, to start the next round again on the the three player start square, is this correct? Or should we perhaps have played one more turn?
 
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Helena Hovancova
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2 additional questions:

1

in 3p - when to turn the dice over?

2

in 3p - when exactly you should start deducing 2 points [6th round]? On START position? So is it that 1st and 6th rounds only are shorter?

Thanks in advance!
 
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steven smolders
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We just played that round 2 started but went on the first place not skipping over any spaces

As soon as round 6 begins players loose 2 points
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John
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wolverine1977 wrote:
We just played that round 2 started but went on the first place not skipping over any spaces


And having re-read the rules, this may well be the intention, as it says that the chevrons change, for each player, in each round, and skipping the one space ensures that they don't. I'd still like if possible though to have clarification from the manufacturer/designer of the game, as it seems that it's barely worth changing the start position if this is the correct understanding, may as well start all player counts on one square, and simply tell player counts two and three not to use the corner squares.
 
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Peter Dringautzki
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Hello John,

you never skip any spaces as you would skip taking tiles as well. In a three player game the die just changes earlier and thus ends the game earlier too.

To answer Helena:

Quote:
in 3p - when to turn the dice over?


When you reach the "Ziel" space on the board.

Quote:
in 3p - when exactly you should start deducing 2 points [6th round]? On START position? So is it that 1st and 6th rounds only are shorter?


You turn the gardener each time he hits the "Ziel meeplemeeplemeeple" space. So as soon as he is on the space he flips to 6 and you check all boards as in the rules etc. Going forward from here all players with unfinished boards loose points.

Remember: in 2 and 3 player you have no corners to use the diagonals

Hope it helps
Peat
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John
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MeeplePeat wrote:
Hello John,

you never skip any spaces as you would skip taking tiles as well. In a three player game the die just changes earlier and thus ends the game earlier too.


That's great Peat, and all the clarity I was looking for. Really lovely little game.

To those that may be off-put at having to cut and apply the stickers to one side of the board and rule book, don't be. Take your time, get them on straight, and you'll not even notice that they've been applied to the board, the stickers match well.
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Mike .
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I disagree, I was really disappointed in the stickers, even cutting them perfectly you can see the difference, some of the stones around the edge match and others don't, but they don't get covered up either. I would have preferred them to either release a wider sticker or just not been tight and reprinted the board, its not like it was a minor mistake!
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Peter Dringautzki
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Teknik wrote:
I disagree, I was really disappointed in the stickers, even cutting them perfectly you can see the difference, some of the stones around the edge match and others don't, but they don't get covered up either. I would have preferred them to either release a wider sticker or just not been tight and reprinted the board, its not like it was a minor mistake!


Hi Mike,

I am sorry the stickers did not fit properly. Actually a reprint right before Essen is usually nothing that can be facilitated with any factory as all of them have their slots already filled with other games. And instead of doing nothing the publisher went for a solution to provide the upgrade stickers to each game to fix it.

All the best
Peat
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Junxian Meng
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Hello,it would be better to make an apology for the mismatch of the stickers. I spent a whole evening struggling with that. It would be better to cut stickers into small pieces for better match.

A question: Could a player place two cubes in the same box?
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Peter Dringautzki
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Ark0015 wrote:
Hello,it would be better to make an apology for the mismatch of the stickers. I spent a whole evening struggling with that. It would be better to cut stickers into small pieces for better match.

A question: Could a player place two cubes in the same box?


Ok, I just saw people paste them and they looked fine. Will take a closer look.

Answer: Yes, you can. It is also used in the rules once on page 9 as two orange cubes are on field "1".
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Jérôme
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MeeplePeat wrote:
Ok, I just saw people paste them and they looked fine. Will take a closer look.


Well, almost. But to be honest I'd rather have my board without any sticker, so with 2p we just use the 4p board and ignore the corners. My hopes are that when the second printing arrives, there will be an opportunity to replace the board. Do you think that can be possible?
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Peter Dringautzki
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Tsaar wrote:
MeeplePeat wrote:
Ok, I just saw people paste them and they looked fine. Will take a closer look.


Well, almost. But to be honest I'd rather have my board without any sticker, so with 2p we just use the 4p board and ignore the corners. My hopes are that when the second printing arrives, there will be an opportunity to replace the board. Do you think that can be possible?


I give that back to the publisher when I met him if he does not read it before I catch him
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O R
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MeeplePeat wrote:
I give that back to the publisher when I met him if he does not read it before I catch him :)


I totally second that. The stickers are unwieldy, don't line up exactly and leave you with a 1-3 player board that feels like a questionable print-and-play. I would certainly pay a bit for a correct proper board.
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Peter Dringautzki
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Lapsus wrote:
MeeplePeat wrote:
I give that back to the publisher when I met him if he does not read it before I catch him


I totally second that. The stickers are unwieldy, don't line up exactly and leave you with a 1-3 player board that feels like a questionable print-and-play. I would certainly pay a bit for a correct proper board.


I understand you here. There will be no full scale replacements, especially as it can be easily played on the current board. Still in general there are always some additional spares on a print-run to replace missing/damaged pieces. Actually as the print run itself was effected, the spares here are of no use for replacements. But I assume some spares will be available on the next print run too. As this is for that print run only I don't know how much are available. I have another idea here, lets see.
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Brad Andrews
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I would agree with the notes that the stickers were unsatisfying.

I may have to turn my CDO card in, but I just ignored the mismatches when I put them on. I can definitely tell the are there, but I couldn't make them any better no matter what I did, so I didn't bother trying to do that.
 
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Milhouse .
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MeeplePeat wrote:
Hello John,

you never skip any spaces as you would skip taking tiles as well. In a three player game the die just changes earlier and thus ends the game earlier too.

To answer Helena:

Quote:
in 3p - when to turn the dice over?


When you reach the "Ziel" space on the board.

Quote:
in 3p - when exactly you should start deducing 2 points [6th round]? On START position? So is it that 1st and 6th rounds only are shorter?


You turn the gardener each time he hits the "Ziel meeplemeeplemeeple" space. So as soon as he is on the space he flips to 6 and you check all boards as in the rules etc. Going forward from here all players with unfinished boards loose points.

Remember: in 2 and 3 player you have no corners to use the diagonals

Hope it helps
Peat


If I get this right, in a 3 player game, you skip two moves to make sure everybody gets the same amount of turns before stepping into the final round, right?

Round 1 = 14 moves
Round 2 = 16 moves
Round 3 = 16 moves
Round 4 = 16 moves
Round 5 = 16 moves
Round 6 = x (depends on what you have left to do!)
__________________
Total 78 moves / 3 players = 26 moves each
(Total from the beginning of round 1 to the end of round 5)


Now the question is : Why are we getting before the final round; 20 moves in a 4 player game, and 32 moves in a 2 player game? And only 26 moves in a 3 player game?
(20 turns x 5 rounds)/4 players = 20 (before the final round)
(16 turns x 4 rounds)/2 players = 32 (before the final round)

Shouldn't it be the same amount of moves (or just about), even if we are playing with a different amount of players? (12 more turns to play is a huge difference in my opinion!)


Thanks!
 
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Peter Dringautzki
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MilhouseBGG wrote:
MeeplePeat wrote:
Hello John,

you never skip any spaces as you would skip taking tiles as well. In a three player game the die just changes earlier and thus ends the game earlier too.

To answer Helena:

Quote:
in 3p - when to turn the dice over?


When you reach the "Ziel" space on the board.

Quote:
in 3p - when exactly you should start deducing 2 points [6th round]? On START position? So is it that 1st and 6th rounds only are shorter?


You turn the gardener each time he hits the "Ziel meeplemeeplemeeple" space. So as soon as he is on the space he flips to 6 and you check all boards as in the rules etc. Going forward from here all players with unfinished boards loose points.

Remember: in 2 and 3 player you have no corners to use the diagonals

Hope it helps
Peat


If I get this right, in a 3 player game, you skip two moves to make sure everybody gets the same amount of turns before stepping into the final round, right?

Round 1 = 14 moves
Round 2 = 16 moves
Round 3 = 16 moves
Round 4 = 16 moves
Round 5 = 16 moves
Round 6 = x (depends on what you have left to do!)
__________________
Total 78 moves / 3 players = 26 moves each
(Total from the beginning of round 1 to the end of round 5)


Now the question is : Why are we getting before the final round; 20 moves in a 4 player game, and 32 moves in a 2 player game? And only 26 moves in a 3 player game?
(20 turns x 5 rounds)/4 players = 20 (before the final round)
(16 turns x 4 rounds)/2 players = 32 (before the final round)

Shouldn't it be the same amount of moves (or just about), even if we are playing with a different amount of players? (12 more turns to play is a huge difference in my opinion!)


Thanks!


Actually the question is, why does it matter to you? Within the game itself all persons have the same conditions. It would only matter if you want to compare the games (scores) themselves. But then from my point of view scores are only needed to be compared in single player games as in all the others the score is only used to calculate a winner.

The difference in design is due to the design and was a decision taken by the editorial department. I have no insights here that I could tell you to why it was done.

If it matters to you, you can adjust the start spaces to your liking. To have always the same number of turns you would need to start in round 3 in a solo or two player game to have 24 turns only or even adjust a bit more to have 25 turns exactly. In a three player game you need start three steps further ahead to have the 25 moves per player.

In addition you have a calculation error:
20 x 5 / 4 = 25 moves - 4 Players

So yes there are small differences:
25 moves - 4 Players
26 moves - 3 Players
32 moves - 2 Players / Solo

My best bet is that a 2 player game would be over two quickly and I feel no different if I play 2 longer games or three short ones, as the things I do are the same.

But your right, there are a different number of turn
Peat
 
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Brad Andrews
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This brings up another question for me: Should the pawn advance an extra space when a player drops out? I mean lets say the 2nd player has no boards. Would the pawn advance 2 spaces after the 1st player's turn in round 6 after that point?
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Jérôme
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andrews777 wrote:
This brings up another question for me: Should the pawn advance an extra space when a player drops out? I mean lets say the 2nd player has no boards. Would the pawn advance 2 spaces after the 1st player's turn in round 6 after that point?


The player without boards doesn't drop out. She only performs the final phase of her turn: moving the gardener.
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Peter Dringautzki
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Tsaar wrote:
andrews777 wrote:
This brings up another question for me: Should the pawn advance an extra space when a player drops out? I mean lets say the 2nd player has no boards. Would the pawn advance 2 spaces after the 1st player's turn in round 6 after that point?


The player without boards doesn't drop out. She only performs the final phase of her turn: moving the gardener.


Thanks Jérôme. Correct.
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