I'm late to the party, and I'm currently downloading the behemoth of a zip.
My question is ... how does this hold up with more recent Z games, such as Zombicide, Last Night on Earth: The Zombie Game, etc? They're all skirmish, scenario/objective-based games.
Southend on sea
Depends on what you want. For my liking it is the king of zombie games, in that it feels most like you are living out the events of a movie. Zombicide for me suffered from having special powered zombies, thus feeling more like a computer game than a movie.
LNOE you are jsut moving aobut from one location to another placing zombies on other players.
Dead of Night has a serious flaw though, and its that of the zombie movie, by the end of the movie zombies are everywhere, fine in watching a movie, in a boardgame you have to move every zombie one space forward after each turn, this becomes a bit of a drudge. But other than that, and the rulebook not being great for rule clarification, hope you have a great time with it.
I pretty much completely agree with Cliff. This game always felt the most like Romero's original movie for me compared to other zombie games.
I like Zombicide, but as Cliff said it is much more a computer game in board game format. LNoE is good as well for different reasons. I picked up Dead Panic awhile back thinking that might be a good Night of Living Dead type game and was very disappointed in it.
So this remains the definitive "there coming to get you Barbara" zombie game for me.
Very cool zed game.
Felt more like a sandbox game with many random variables to alter the game completely.
The rules on certain things kept changing which caused some confusion.
But on minor things like fire,chainsaws,lawn owners etc but we house rules.
I feel sure if this game had a a set of concrete rules it would have been a massive hit.
Remember when it was made also there were not as many zed games flooding the market.
I love this one one of my two best home mates.
Its greatest strength was its greatest weakness.
The shear number of zeds to move each turn in the later game made turns drag.
We overcame this with a hundred limit that triggered a tactical nuke countdown of ten turns.
And considering we used plain ,green ,and glow zeds for different numbers of zeds the board didn't get quite so manic.
You can imagine the panic as players try to leave the board or find a way out.
All set up the number of zombies really helped to create a gaming feeling like no other.
Right digging this out for Halloween tomorrow.
Time for the dead to rise once again LOL.