Shawn is boufalaxx
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Oh boy, I sure would!
Do you wanna play a game?
We are all prisoners inside the cage of our own flesh.
Oh boy, I sure would!My rough translation from Polish, sorry if it's not perfect
JUNGLE <spike symbol>
During a Ranged attack, a forest hex is treated as occupied by the enemy's unit.
A hex with Jungle, both empty and occupied by the unit, blocks line of fire - it's a last hex on which the Ranged attack can be done.
Sniper attack, Gauss Cannon, Mortar and Bomb ignore the forest as an obstacle - their function is not changed.
MISTY SWAMPS <drill symbol>
When playing a Move Instant Action tile or when using a Mobility ability, a unit standing on misty swamps can do a special Move. This Move is that a unit is moved to any unoccupied misty swamps hex on the board.
HILLS <toughness symbol> <sniper symbl>
Increases by 1 the Toughness of the units standing on the hills (if a unit receives a wound, it doesn't die - place a wound token on it). If a unit moves to a hex other than the hills, it immediately loses 1 Toughness point (and dies if this Toughness point was the only thing keeping it alive). It doesn't affect HQ's.
Additionaly, a Ranged attack initiated by a unit standing on the hill is considered as sniper attack. Exception: Mortar still attacks unit 2 hexes away.
MOUNTAINS <crossed-out hex> <spike>
Hex not available to units, move or push to a mountain hex is not possible. Additionaly, mountains COMPLETELY block line of fire - Sniper attack, Gauss Cannon and Mortar cannot pick the units behind the mountain as their target. It is not allowed to drop a Bomb on a mountain hex.
Rindert van den Eeckhout
Taking from the Portal webshop ( http://portalgames.pl/shop/en/n.s.hex-3.0-terrain-tiles-223.... ) :
During a Ranged attack, treat a Jungle hex as it was occupied by an enemy unit. Any Jungle hex (with or without a unit) blocks the line of fire - it's the last hex that you can target with a Ranged attack.
The Sniper attack, Gauss Cannon, Mortar, and Bomb can ignore the Jungle as an obstacle - their effects do not change.
When playing a Move Instant Action tile or when using the Mobility feature, a unit on the Misty Swamps tile can perform a special Move. This Move allows you to transfer that unit to any unoccupied Misty Swamps hex on the board.
+1 Toughness to all units on Hills hexes (when a unit receives a wound, it is not destroyed - place a wound token on that unit instead). If a unit moves to a hex other than the Hills, it immediately loses 1 Toughness point (and dies if it was alive only thanks to this single Toughness point). This does not affect HQs.
Additionally, treat a Ranged attack performed by a unit on the Hills as a Sniper attack. Exception: the Mortar still attacks units 2 hexes away.
This hex is inaccessible to units. Moving or pushing units to a Mountains hex is forbidden. Additionally, Mountains ENTIRELY block the line of fire - the Sniper attack, Gauss Cannon, and Mortar cannot aim at units behind the Mountains hex. You cannot use a Bomb on the Mountains hex.