Before I reinvent the wheel, has anyone come up with a system construction method?
What I mean is, stacking the system tile decks at the beginning of the game, has anyone come up with an interesting method of weighting them to make them a little more predictable?
Or do people just go with just randomly constructing them from everything them have?
We usually do it by "Option".
So the pool of Hexes is usually
- All Base Game Tiles
- All generic Expansion Tiles
- All Warp Sector Tiles
And then it's just random from that pool.
We usually exclude:
- Ancient Home Systems
- Ancient Hives
- Deep Warp Portals
- All Mini Expansions (since I don't have them)