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Deception: Murder in Hong Kong» Forums » Rules

Subject: Couple questions about placing the bullets rss

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James Douglas
United States
Virginia Beach
Virginia
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I bought this game as a gift for my sister and had a couple questions before I try to teach it. Can the FI place a bullet away from word clues (eg on the card title) if none of the clues are helpful in this case or does it have to be placed on the word clues? Also can the FI place a bullet sideways or on the line to indicate two adjacent words? Someone mentioned the example of Anthrax and people were confused about poisoning vs. disease. I looked at the rules yesterday and thought it said you had to place one bullet on each card and can not reposition the bullet after placement, but don't remember it addressing anything more. Thanks
 
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J Fields
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I believe you have to do this. I think that for two reasons... 1) it adds to the confusion by giving a red-herring, so to speak. 2) but also, there's information to be gained by replacing that card in subsequent rounds.

That's my take. Hope it helped!
 
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Andrew Kapish
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Brunswick
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Each clue tile must have exactly one bullet placed on exactly one word.
This isn't optional or flexible.

However, the FS can "game" the system a bit by purposefully over hesitating on irrelevant clues or solidly thunking a bullet down on a real incriminating word.
 
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Buttons McBoomboom
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Austin
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Agree with the previous comments.

That said, when I teach the game I make it a point tO mention that some clues might not be a big help to the investigators. Which means there's probably a reason why *that* clue was picked last. (It will probably be replaced anyways.)

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Alenros
Israel
Tel-Kazir
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I would also recommend teaching the game without the timed accusations phase.
Freeform debating the suspects seems to work fine.
 
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Joshua Lobkowicz
United States
High Ridge
Missouri
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alenros wrote:
I would also recommend teaching the game without the timed accusations phase.
Freeform debating the suspects seems to work fine.


Many groups prefer this way.
When I play these days I generally give a group discussion period of about 30seconds/player after the final bullet is placed.

I only enforce individual presentations if some noisy players are downing out quieter ones as everyone should have a chance to have their ideas heard.

Different groups prefer different presentation styles. As long as everyone is having fun, you are doing it right.

-Josh
Grey Fox Games
 
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