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Subject: Campaign #001 - Game 1 wrap-up (SPOILERS - Milestones and SHIP BOX opened.) rss

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Mark Rees
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We'll use this thread for the end of game decision that need to be made by each player, and to find out what is in the SHIP chest that was opened.
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Mark Rees
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Game Winner
Game winner gets to take the Improvement options and choose one reward on it.

Improve Field.
Choose a field on any region you control and replace it with the next higher available by placing its sticker over the current field. Here is the one available at this point:


Improve Garrison.
Choose a garrison on any region you control and replace it with the next higher number available by placing its sticker over the current garrison. Here is the one available at this point:


Improve Reputation.
Improve your leader's reputation to the next higher number available by placing its sticker over the current reputation.
3

Improve Fortune.
Improve your leader's fortune to the next higher number available by placing its sticker over the current fortune.
3

Take Appellation.
Take any appellation available on the sheet and place it on your leader. If you already have an appellation, the new one replaces it.
 
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Mark Rees
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Train Advisors - All Players
Each player chooses a Retired Advisor (ours can be found here: http://www.boardgamegeek.com/article/24120819#24120819) to train one advisor they control with a new or better expertise. Each province must choose a different retired advisor. You must train an advisor if you can (if they have an open slot on their card). If you do not have any advisors with empty slots, do nto select a retired advisor and skip this step.

An advisor with two of the same expertise combines the values when its expertise is used. For example, an advisor with Raid +1 expertise and Raid +2 expertise has a Raid expertise of Raid +3.

When the last sticker is removed from a Retired Advisor, it is destroyed and removed from the game.
 
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Mark Rees
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Keep Advisor - All Players
Each player chooses one advisor that player controls and sets it aside to keep to the next game. The player who won this game may only keep an advisor if its gold cost is lower than that of any other advisor kept by a player. This may mean that the winner cannot keep an advisor.
 
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Mark Rees
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Improve Ships - All Players
Each player permanently improves one value on one of their ships by filling in the next empty box corresponding to that value.
 
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Mark Rees
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Determine Enmity - All Players
Each player rolls as many dice as they have fortune and reputation tokens remaining. You may apply one success to take back on of your enmity tokens from any region. You may apply two successes to cross out one of your permanent enmity stickers on any region. Crossed out enmity counts as a blank space and new enmity can be placed on it.



Baron Grey has One die to roll:
Reputation:

Fortune:


Count Red has three dice to roll:
Reputation:

Fortune:


Prince Green has one die to roll:
Reputation:

Fortune:
 
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Mark Rees
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Assign Titles - All Players
Re-assign titles to players based on their campaign glory total. If there is a tie in campaign glory, the player with the least prominent rank in the current game chooses which title they want, then the next least prominent title, etc.

Baron Grey - Joseph
For every 5 points (or fraction thereof) you are behind the Prince/Princess, choose from the following for the start of Game 2:
• 3 gold
• 1 reputation token
• 1 fortune token

Count Red - Mark
For every 5 points (or fraction thereof) you are behind the Prince/Princess, choose from the following for the start of Game 2:
• 3 gold
• 1 reputation token
• 1 fortune token

Duke Purple - Jim
For every 5 points (or fraction thereof) you are behind the Prince/Princess, choose from the following for the start of Game 2:
• 3 gold
• 1 reputation token
• 1 fortune token
Give one enmity token to Baron Grey

Prince Green - Jean-Phillipe
Give one enmity token to Baron Grey
Give one enmity token to Count Red
 
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Jean-Philippe Thériault
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Game Winner
Take appellation "The Vengeful".
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Joseph Neville
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I take

and upgrade

with Sell Goods +1
 
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Jean-Philippe Thériault
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In theory you get to see our upgrades before you pick which advisor to keep. This will likely not matter in this game.
 
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Mark Rees
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I will upgrade Jean-Yves with the Retired Adventurer.





I reserve the decision on keeping him.
 
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Joseph Neville
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Looks like we're waiting on Jim?
 
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Jim Parkin
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I'm typically an internet ghost on the weekends...

I choose to apply the Retired Builder upgrade:



To Emmett the Renowned Builder:



 
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Mark Rees
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Jean-Philippe DM'd me that he will apply the Retired Taxman upgrade to the Advanced Scout:


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Joseph Neville
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I'm going to keep the Renowned Merchant. I'm also going to go ahead and upgrade Gygas with +1 Sail since this will have no impact on anyone's decision to keep an advisor.
 
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Mark Rees
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gpmark wrote:
Each player permanently improves one value on one of their ships by filling in the next empty box corresponding to that value.


I am going to retain the services of Jean-Yves, the Renowned Explorer. I will also upgrade the DCFC Rouge's Explore rating to three.
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Jean-Philippe Thériault
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Unless something really weird happens, I'm keeping The Advanced Scout. I am increasing my Seahawk's Sail to 3. And for enmity:

1custom6{blank;blank;weak;standard;standard;strong} -> ( weak) -> ( weak)

Coupled with my automatic success that's 2 successes, so remove both of my enmity tokens and have no permanent enmity.
 
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  • 981815. XDarkAngelX
  • 1custom6{blank;blank;weak;standard;standard;strong} =
  • ( weak) =
  • ( weak)
  • Mon Nov 14, 2016 4:50 pm
Mark Rees
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Being Vengeful pays off!

I have three dice to roll to eliminate my one enmity token: 3custom6{blank;blank;weak;standard;standard;strong} -> ( standard standard standard) -> ( standard standard standard)

No starting enmity for Gareth ap Coch!
 
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  • 981821. gpmark
  • 3custom6{blank;blank;weak;standard;standard;strong} =
  • ( standard standard standard) =
  • ( standard standard standard)
  • to roll to eliminate my one enmity token:
  • Mon Nov 14, 2016 5:08 pm
Joseph Neville
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Calculate enmity
I forgot I had an enmity. Here's hoping I can remove it!

1custom6{blank;blank;weak;standard;standard;strong} -> ( weak) -> ( weak)

Yay, I also have no enmity on the board!
 
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  • 981820. Wenadin01
  • 1custom6{blank;blank;weak;standard;standard;strong} =
  • ( weak) =
  • ( weak)
  • Mon Nov 14, 2016 5:08 pm
Mark Rees
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Ok, so no permanent enmity from game 1. We've already resolved the order for the next game. With the SHIP Chest opened, we get to pick our starting bonus over the Prince as well.

I'll take the 3 gold, and one enmity token from the Prince.
 
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Jean-Philippe Thériault
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Am I missing some rule? I'm not seeing anything about starting bonuses.

Edit: Nevermind. You edited the titles part sometime between now and when last I looked.

It does answer the question of "why would I care about removing enmity on the first Winter with Vengeful?"
 
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Mark Rees
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I'll post the new rules here, give me a few minutes.
 
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Jim Parkin
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I'll retain Emmett, the Renowned Builder, and add +1 Explore to Don de Dieu.

I'll also take the 3 gold from the end-game ranking bonus. At this point, what is my starting gold?

 
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Mark Rees
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Read entry #388 upon opening the SHIP Chest:

New rules
New Islands
New structures
New ship upgrades
Uncharted Waters cards
Research cards
16 new Advisors (posted already to the Advisors page)
Three new milestones to achieve

Destroy the current title cards and replace them with these:


Here is the link to the Game 2 thread:
http://boardgamegeek.com/thread/1671587/campaign-001-game-2-...

 
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Mark Rees
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Annowme wrote:
I'll retain Emmett, the Renowned Builder, and add +1 Explore to Don de Dieu.

I'll also take the 3 gold from the end-game ranking bonus. At this point, what is my starting gold?



We all start with 8 gold, from the Fields at the start of Year 1, Round 1. WIth the bonus, you will start with 11 gold.
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