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Subject: Reimplementation of Sherlock 13? rss

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Ryan Bull
United Kingdom
Wolverhampton
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Is this a reimplementation of Sherlock 13? The title and theme makes me wonder if there are similarities.
 
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Amanda Zimmer
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Description from the publisher wrote:
Each player sees the clues — person + location + weapon — for the other players but not their own. [...] The goal of the game is to identify which of the 13 clues match their case before the others do!

It sounds like there are some similarities between the two games (deduction and 13 possible answers), but it sounds quite different as well. It seems to share more similarities to Code 777.

In 13 Clues, you see other people's cards, not your own. You win if you figure out what three cards are on your rack. One card is a person, one is a location, one is a weapon. There seems to be 30 cards (10 of each type) but the reason why the game is called "13 Clues" is because after ruling out the cards from the other players/two behind your screen/etc (depending on player count), you are always left with 13 cards that you must narrow down on your own.

A big difference between Code 777 and 13 Clues is that if you make an accusation/announcement of what cards you think is on your rack and are wrong, the players tell you that you are wrong (you don't see the cards) and you may continue playing.

In Sherlock 13, you only see your own cards. Each card has 2-3 attributes that are shared between 3-5 cards. Once you make your accusation, if you are wrong, you may not accuse again, because you had to look at the answer to confirm if you are correct.
 
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Andres Voicu
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Notice that: for each accusation you want to make, you have to spend one of your Magnifying Glass i.e. you have to spend one of the actions you have during your turn (and, often, you have only 1 action during your turn).
 
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Silvano Sorrentino
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Bari
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The two games are very different, even if they both have roots in the most classic deduction games.

The "13" in the title is there for different reasons: in "Sherlock 13" you have 13 characters cards as possible suspects; in "13 Clues" you have many different cards, but when the game starts (regardless of the number of players) you can look around and cross out most of the clues on your investigation sheet; each player you will then start with 13 different "slots" (for example, 4 places, 6 persons and 3 weapons).

Both are very nice games in my opinion, so have a look at the rules and decide which one best fits your gaming group.
 
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