$30.00
Recommend
3 
 Thumb up
 Hide
3 Posts

Onward to Venus» Forums » Variants

Subject: Our House Rules rss

Your Tags: Add tags
Popular Tags: [View All]
C Cooper
New Zealand
Auckland
Auckland
flag msg tools
mbmbmbmbmb
Really enjoying playing the game with just a few extra house rules:
1. remove 10 x 'draw two cards' tiles - this makes all the fun stuff (crises, tensions, mines & factories) much more common.
2. if a crisis escalates via a 'skull' roll during the crisis resolution then that additional crisis level is not removed at the end of the phase and instead is added permanently to that tile (use a spare pass turn cube placed onto the card). You can only remove it now if you defeat the tile it is placed on as normal. This makes crises a lot more of a threat - but still manageable if you focus on them.
3. Ganymede crises go back in the bag.

5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Espada
Spain
flag msg tools
I would add drawing a card if you take penultimate pass cube.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andy Silvester
msg tools
Excellent rules.

I find with the standard set up I wait all game for a good crisis tile to turn up then when it does, all too often its tension level stays at 1 so nothing happens.

Also, reducing the number of 'draw cards' tiles helps to avoid planets and moons choking up or becoming side lined.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.