Thornwatch thrives on immediate feedback. A player takes damage? Give them a wound card! A monster takes damage? Move their momentum card! The consequences of actions are visual, visceral, and satisfying.
With that in mind, here are Victory and Defeat cards - rewards for the Thornwatch succeeding or failing each scene. These cards can be granted immediately after the Thornwatch finish a scene - with success or failure - and shuffled into their decks. This gives you a way to add consequences for player actions, and can be used to add continuity across scenes or game sessions for players who want to have a bit of history and depth.
The Thornwatch are spirits, powered by memory and skills from deeds long past. New victories have the power to bolster those memories, and failures the power to bring them tumbling down...
Victory card: deal one to each player when they successfully end any Thornwatch scene in victory. This card is shuffled into the player's deck and used as a normal action card.
Card Text: "Choose one of the following:
Return 1 wound from your hand to the wound deck, then draw another card.
- or -
Treat as 1 power of any type.
How do memories of past victories bolster your actions?"
Failure card: deal one to each player when they end any Thornwatch scene in failure. This card is shuffled into the player's deck and used as a normal action card.
Card Text: "Choose one of the following effects, then discard:
Gain 1 wound
- or -
The Judge gains 2 ebb
How do memories of past failures impede you?"
Note that the Thornwatch rules say "Read and resolve the rules and symbols on the card from top to bottom. If there is a rule on the card or ability that you can resolve, you must do so; you cannot choose to ignore it."
These card titles are specific to the 'Singer in the Dark' scene from the Thornwatch print-and-play, but could be used as a reward/penalty for any scene.
Edit: You can now download a PDF with these cards here, for easy use as a print-and-play.
Feedback is welcome!
- Last edited Mon Nov 14, 2016 3:48 pm (Total Number of Edits: 1)
- Posted Sat Nov 12, 2016 9:15 pm