We are a friendly group of all kinds who play every type of board game. So why not visit to learn and play great games with great people?
Remembering the loss of a Canadian Great.
Ludo Outaouais 2016: 25-27 November. A multi-day open gaming spectacular! Registration is open!
There is a meeting of the Kanata Board Gamers every Thursday; next one is 17 November 2016. The start time for the session is 6pm till approximately 11pm.
We meet at the Kanata Community Christian Reformed Church (KCCRC) at 46 Castlefrank Rd, which is beside the Hazeldean Public Library. There is parking outside. Just go straight through the doors facing the lot, and you can't miss us!
$2.50 will be collected from each person. The first $30 collected is donated to our gracious venue. Any left over will go into our board game library fund. Members can borrow from the library any time. Borrow it one session, bring it back for the next.
Visitors are always welcome. Come on in and check us out! There is no obligation, but if you decide to become a member it only costs $7.50 and entitles you to 10% discount cards at select local games stores.
Note if you want the discount cards (for Fandom II, Mrs. Tiggy Winkles, and Comic Book Shoppe), let Steve know, and he'll have them made up. 100% of the $7.50 fee goes to CanGames 2016 to support kids games, and the cards are good for 1 calendar year from the month you get them.
Feel free to use this forum thread to discuss what to play!
Directions by car to the Kanata Community Christian Reformed Church (from the East):
1. Take Queensway/417 to Castlefrank exit, EXIT 139
2. Turn left onto Kanata Ave
3. Continue about 2km to 46 Castlefrank Rd, just past Hazeldean Rd.
4. Destination will be on the left, at the stop sign. Go up the hill.
5. Go through the doors facing the parking lot and into the main hall.
Directions using public transportation (from the East)
1. OC Transpo route 118 starts at the Hurdman station.
2. For stops check the 118 route: http://www.octranspo1.com/maps/
3. The stop you want is Hazeldean & Castlefrank
4. Walk west on Castlefrank following signs for the library
5. The church is on your left and is well signed.
6. Go up the hill to the doors facing the parking lot, and into the main hall.
- Last edited Sun Nov 13, 2016 11:50 am (Total Number of Edits: 1)
- Posted Sat Nov 12, 2016 9:37 pm
I'm getting hammered by overtime so I probably won't make it this week. I might not make it out until the new year.
Glad to see Glenn you could make it after all!
Welcome to new member Chris & co.
Jonathan, Dave, Chris, and I tried Colonial with the 2nd edition rules. I had played and Dave (but long ago). I started us off believing we hardy gamers could dive into the complete rules with nations. However, it was quickly clear that the base rules would be the way to go for the first run.
Jonathan, Dave and Chris started by increasing their explore and started exploring; J & D to the spice islands and C to Africa to get the gold and slave trade going (did I mention this was about European colonialism?). S increased logistics and went for the low hanging frult in North Africa; less prestige but quicker colonies.
After about two turns D & J realised there was no point squabbling and letting the other empires go ahead. After a brief war, D retained the spice islands and J started over in the new world successfully finding Hispaniola and opening the new world to conquest. Chris planted colonies in West Africa and explored in the New World mainly after the gold.
J's stack of prestige seemed to be getting out of control but a few attacks stemmed that; D went after his navies and S managed to invade a pre-colony settlement in Guyana. After that about all J had left on his player board was a (diminished) pile of prestige. Cries of "no engine" were heard.
While J was being checked, C's gold empire blossomed and his merchant/trade balance sheet was impressive. Presige rolling steadily in. At first D tried to race for presige by expanding in Indochina and eventually India. But S also wanted India... Finally S & D agreed how to divide Asia so that they could go after the mighty empire of C. In a spectacular feat of daring do, D sparked a rebellion in West Africa which completely ousted the C imperialists and established an independant colony. In a less spectacular but equally effective rebellion S forced the loss of Angola for J.
As C was temporarily subdued, J tried a different tack, jacking up his explore and navy techs and just exploring and exploring to generate prestige. Once his navy tech was advanced he was able to hold his own and retain prestige. Finally he built the booming city to give him his 10. Of course we played a turn after that since S forgot to apply the prestige for the Booming City. So congrats "No Engine"!
A tight game with lots of player interaction and tight decisions to make.
It was proposed that we play again in 2 weeks (1 December) using the nations variants.
I also saw Imperial, and 1844 played and a couple I didn't recognise. Do tell!