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Pandemic Legacy: Season 1» Forums » Strategy

Subject: About to play June - Some advice? (spoilers up through May) rss

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Matt Golden
United States
Tennessee
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Our record so far (COdA is blue for what that's worth):

Jan - L, L
Feb - W
March - W
April - W
May - L, L

For Jan-April, we played with Medic, Scientist, Researcher, Dispatcher. As we discovered new roles, we were reluctant to switch due to the successful synergy of our team. Plus we had begun to gather character upgrades (notably the Pilot and Forecast on the Dispatcher, and the Remote Treatment or whatever it's called on the Medic). The Researcher and Scientist did have two scars each though, but they weren't presenting too many problems. One of our diseases has 3 positive mutations, and the scientist was able to cure that in both March and April very easily.

Well when May rolled around, we were beginning to see the importance and necessity of using military bases, which until then we hadn't used any. Even though we won April, the Researcher and Scientist didn't happen to contribute as much as the previous two games. Combined with their scars, the feeling of their diminishing usefulness, and the new pressing need to get some military bases happening, we swapped out both of those roles for the Operations Expert and the Colonel.

Now the Colonel mostly hung around Faded areas and used his ability to remove them from his cities as long as there was a military base in his region, which there was thanks to the Operations Expert now. The Operations Expert was able to get around the map well enough on his own, dropping structures and zipping between them and whatnot. Without a Researcher and Scientist to need to get together, our Dispatcher now felt considerably less useful. To make matters worse, we realized we had been playing our Pilot/Dispatcher incorrectly in previous games. We were using his Pilot ability for direct flights and charter flights. Our Dispatcher now barely moved any of us around, except the Medic.

We lost due to outbreaks. Round 2 in May, since our Dispatcher felt relatively useless in our first game, swapped out for the Quarantine Specialist. Now our Quarantine Specialist and our Colonel were both hanging around Faded areas, keeping that under wraps while our Medic did the typical Medic thing and the Operations Expert placed structures everywhere and tried to cure.

This time we did meet both the quarantine goal and the military base region goal, but once again lost to outbreaks before we could finish our cures.

Since we feel our good game-end upgrade options are running out (the rest seem useless to circumstantial at best), we chose both times to just establish 2 new starting military bases. So going into June we will have that goal nearly taken care of at the beginning of the game, unless of course that goal changes haha. Haven't looked at the June mission briefing yet.

Anyway. I was hoping for maybe some advice? Is our role choice any good? Should we go back to the starting roles? We've learned our lesson with the scars, so I don't foresee getting our Researcher and Scientist killed. Are we missing some obvious synergy with our new team of Med, QS, OE, and Col.? Since 3 of the 4 of them are new, they have no upgrades. Just relationships, naturally. We just couldn't find the synergistic groove with that team. I don't know what the next role is yet, but I see that the very next Legacy card for starting June is going to be another role. So you can spoil that role, as I'll know what it is when we set up our next game anyway.

Thanks for any tips!
 
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Clive Jones

Cambridgeshire, UK
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How much quarantining have you been doing? I'm guessing not much, given you didn't leap at the chance of using the Quaratine Specialist.

We did pretty well in Pandemic Legacy, and around then we were mainly using Researcher, Dispatcher, Quarantine Specialist, Operations Expert. Medic and Scientist, we'd started using less.

We never played the Colonel.

But there's not just one right way to play. It seems many teams focused on roadblocks, for example, others on maxing out positive mutations.
 
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So if I'm reading this correctly, you have these as upgrades:

Dispatcher: Pilot, Forecast
Medic: Local Connections
3 positive mutations
4 military bases

Is local pressure on any character? What are the relationships?

Another helpful synergy is airstrike/experimental treatment and flexible, allowing you to reuse airstrikes as needed.

If the dispatcher is not being used, you may want the medic to use veteran, so that they can move using the military bases.

The nice thing about quarantine specialist is that they don't have to be in the Coda Region to assist. Moving him around to assist with epidemics in other colors might help.

Four player is difficult. I think you made the right call investing in the infrastructure via mutations and permanent structures, since character upgrades don't matter as much. Improving mobility is incredibly important.

Hope this helps.

 
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Mark Stamp
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It depends how your game has gone and what choices you have made.

We used the quarrantine specialist from when she first was available (Feb) until much later on so she had good relationships and upgrades.
We ditched the scientist and researcher quite quickly as in the first few months we managed to get a lot of the positive mutations so they were less useful but kept the medic as we gave him the treat in an adjacent city upgrade.
If you have a lot of roadblocks, the Colonel is useful but we only used him once as we only put down about 4 roadblocks (maybe we should've used them more)

The main thing to remember is that you choose you characters after the initial infections and player cards have been dealt so your initial setup may influence what you do.
 
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Robert Stewart
United Kingdom
Newcastle-upon-Tyne
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We played Medic and Quarantine Specialist a lot. The Dispatcher actually sat most of the campaign out.

Ops, we used when we had structures to build - once you have an established network, that also reduces the value of the Dispatcher a lot since players are a lot more mobile than in vanilla Pandemic.

With Medic, QS and Ops, our fourth was usually the Researcher - valuing easy card-sharing over cheaper cures from the Scientist. By the time we stopped fielding Ops, we had other characters available - some of the characters you've not yet unlocked ended up being played as much as possible.

We did use the Colonel for a while as an alternative to Quarantine for dealing with Faded.

 
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Matt Random
United States
Rochester
New York
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Our game we have found Researcher/Scientist to be very lack-luster.

Our current main team is Dispatcher(with pilot), Quarantine(with upgrade that lets you quarantine adjacent military bases) and then we used to use Medic / Generalist. In June we just swapped to Operations Expert + Solider and it worked very well.

We think once we use the 2 grenade belt upgrades we will ditch the Soldier unless one is in our opening hand since he is useless without them. Our early games were very focused on eradicating in order to upgrade diseases. We currently have 3 positive mutations on both red and yellow (blue is CODA). Other than that every upgrade has been keeping buildings for infrastructure. We unfortunately had a really bad epidemic and lost Atlanta's Research station so we only have 1 Research station until last game where we kept a 2nd. I think really you just need to try other characters.

Our general strategy so far has been Quarantine has 2 military bases that hit 5+ CODA squares and just bounces between the 2 dropping 4-5 quarantines each turn (we have her with Dispatcher for +1 action). Our Ops expert travels to the far spots and builds stuff the first 2-3 rounds to help travel and Solider deals with other CODA areas and travels if needed. Worked out so far, we only have lost 1 game so far and we did it on purpose(died to decking with no permanent bad things) just because we wanted to get 2 more end game upgrades since we need buildings hah

I will be honest I don't see any character being better than Quarantine and Dispatcher, they seem way too busted especially with the upgrades that are clearly built for them.
 
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Robert Stewart
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SomeoneRandom wrote:
Our game we have found Researcher/Scientist to be very lack-luster.

Our current main team is Dispatcher(with pilot), Quarantine(with upgrade that lets you quarantine adjacent military bases) and then we used to use Medic / Generalist. In June we just swapped to Operations Expert + Solider and it worked very well.

We think once we use the 2 grenade belt upgrades we will ditch the Soldier unless one is in our opening hand since he is useless without them. Our early games were very focused on eradicating in order to upgrade diseases. We currently have 3 positive mutations on both red and yellow (blue is CODA). Other than that every upgrade has been keeping buildings for infrastructure. We unfortunately had a really bad epidemic and lost Atlanta's Research station so we only have 1 Research station until last game where we kept a 2nd. I think really you just need to try other characters.

Our general strategy so far has been Quarantine has 2 military bases that hit 5+ CODA squares and just bounces between the 2 dropping 4-5 quarantines each turn (we have her with Dispatcher for +1 action). Our Ops expert travels to the far spots and builds stuff the first 2-3 rounds to help travel and Solider deals with other CODA areas and travels if needed. Worked out so far, we only have lost 1 game so far and we did it on purpose(died to decking with no permanent bad things) just because we wanted to get 2 more end game upgrades since we need buildings hah

I will be honest I don't see any character being better than Quarantine and Dispatcher, they seem way too busted especially with the upgrades that are clearly built for them.


Bear in mind that the Dispatcher can't move people between Military Bases unless he has the Veteran upgrade himself.

We found that with 6 starting Military Bases, we had no problems with mobility, and the Medic's sheer efficiency at suppressing non-C0dA diseases is hard to beat - particularly with his superpower upgrade - Local Connections - letting him treat a neighbouring city each turn.

We thought Local Pressure (quarantine neighbouring cities from a military base) was a better fit for the Operations Expert (who can create a new military base as needed) than for the Quarantine Specialist (who could already quarantine one neighbouring - or non-neighbouring - city each turn anyway, so benefits less from the upgrade)
 
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