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The Exiled: Siege» Forums » Rules

Subject: solo questions rss

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Luis Aguilera
Spain
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Hello,

When the defender "starting hand is made" (IA-> move+ ranged attack + war machine attack), is only once in a round? 4 times in a game? or not?

In the 4 turns during the combat phase...
Each turn is:

-Defender.
-Attacker.
-Defenser.
-Atttacker.
....

or only once for each player?
 
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Mateusz Albricht
Poland
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luistechno wrote:

When the defender "starting hand is made" (IA-> move+ ranged attack + war machine attack), is only once in a round? 4 times in a game? or not?

In the 4 turns during the combat phase...
Each turn is:
-Defender.
-Attacker.
-Defenser.
-Atttacker.
....
or only once for each player?


If you fight against AI, AI has as many orders as he need. Every time when he must make assault, he can. Every time he must make ranged attack, he can.

Each turn is (for example 2 defenders and attacker):
1st defender order
Attacker's order
2nd defender's order
Attacker's order
1st defender's order
Attacker's order
2nd Defender's order...
players give orders up to a time, when all Areas are activated or all players Pass twice in a row, then the Reorganisation step begins.

There are 4 turns in each round, so the total number for the whole game is 16 turns.


 
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Luis Aguilera
Spain
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My question is for the Scenarie A, playing as attacker.

Is right this order?

DEVELOPMENT STAGE
-Phase 1: Preparation of the development deck by the attacker.
-First round: 11 cards + Assault card.
-2º,3º,4º round: How many cards can I play?
-Phase 2: Preparation of the development deck by the defender.
-First round: nothing happens.
-2º,3º,4º round: defender gains 3 swordman (scenario rule)
-Phase 3: Development.
-First round: attacker plays his 11 cards continuously.
-2º,3º,4º round: What’s the sequence?
-First defender development tree order, first attacker card,
second defender development tree order, second attacker card, …….???
-25 tree orders continuously, and later the attacker cards ???
-as many tree orders as cards played by attacker ???
-What’s the meaning of the words between parenthesis (tree orders)???
-Reinforcements for the attacker: gain 4 additional warriors in the unit zone.

SIEGE STAGE
-Phase 1: Preparation of the available card stacks.
-Attacker prepares his order, special and reaction card stacks.
-Defender prepares his stones, cauldrons, ditch and pit stacks, face up.
-Phase 2: Preparation of the efficiency stacks.
-32 for defender and 23 for the attacker.
-Phase 3: Choosing cards for the starting hand.
-Attacker choose up to 6-4-4 vards.
-Defender executes orders from rules pag. 21 “3.Instead of choosing order cards for the defenders………. Assumed that the defender pass”.
-Phase 4: Deploying forces.
-First round: defender deployes (scenario rules), later the attacker.
-2º,3º,4º round: defender deployes from rules pag. 21, later the attacker.
Phase 5: Attack.
Only 4 turns for the attacker???
Nothing for defender?? What`s the sequence???

 
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Jeff Fike
United States
Minnesota
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Luis, it looks close, but defender orders don't happen until the attack phase.

Defender moves and does as many move actions as necessary to satisfy the rules. Then range attacks, lastly siege.

If there is no need to move, defender jumps straight to attack.
 
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Achim Bergemann
Germany
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I think, I understand the question of Luis.

Because the rulebook says "instead of choosing order cards for the defenders starting hands..." (pg.21)"each time the player follow the steps..."

It seems a bit unclear to me too.

Do I follow all steps at once instead of choosing order cards? Or is it similar to the regular change of orders?

2 options are possible:

1) First the defending AI triggers all of those actions at once (so move if necessary, then ranged attacks, then war machines,... and after all those actions the attacker continues with all of his orders?

Here I got a few questions: In this case, are the activation markers relevant to the defender (because it's an AI)? Do I activate all ranged attacks and then all war machines in different one by one until every unit finished attacking?
In this case, why should the defender move on more time in the end of his actions, because in the next turn, the defender also starts his actions (and moving too) again?

2) It's all a regular Order change from Defender to Attacker and back, and the player has to check out ever time which option is necessary for the defender from time to time. For example, if the defender has to move, he moves, then attacker, then defender does ranged attack, then attacker again and so on. In case one action is not necessary or not longer available because of action markers on the particular area, this "action loop" switches to the next action (for example previous orders were ranged attacks, then attacker, then ranged attack from the other tower, attacker again, an NOW the defender MUST use war machines. Now the last move action makes sense, because after it, the attacker can attack further...


So does it go like:

Big Attack sequence defender

and after it

many attack order from the attacker


or


defender (maybe move)
attacker
defender (ranged attack left tower)
attacker
(defender (ranged attack right tower)
attacker
defender (war machines left tower)

and so on?


I know, Matheusz is right now very busy because of overthinking Blood an Dust, but maybe an answer is possible?

Cheerio, Achim (who supported BaD, but sadly now can't get it)
 
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