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Subject: Using Resistance Plot Cards rss

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Tom Anon
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I've played several times now, usually with 7-10 people, and our favorite games were ones in which we used the plot cards from The Resistance. The first President of each round would draw one plot card and give it to a player of their choice.

These are the plot cards we included:
- Strong Leader (lets the person who plays it become President; can't be played by someone who was just President even if they have the card)
- Keeping a Close Eye (lets the person peek at one discarded agenda (either the President's or the Chancellor's))
- No Confidence
- Overheard Conversation
- Open Up
- Establish Confidence

(Meaning that we took out In the Spotlight, Take Responsibility, and both Opinion Makers).

How this impacts the game:
This imparts a wealth of additional information throughout the course of the game, especially once combined with the President's ability to look at the team of a player of their choice when fascists win enough missions. You gain the information from the plot cards themselves and also from who different presidents give the cards to.

What makes this variation interesting is that although there's so much more information, you still can't be sure who's telling the truth and who's lying. Much like in The Resistance, it eventually boils down to 2-4 possible true stories, and you have to follow your gut to figure out which is true.

I highly recommend this variation to anyone who's a fan of Secret Hitler and/or The Resistance.
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