Recommend
 
 Thumb up
 Hide
4 Posts

SeaFall» Forums » General

Subject: How is everyone handling information sharing? [spoilers] rss

Your Tags: Add tags
Popular Tags: [View All]
Casual Tryhard
msg tools
We're now in the end game -- and information from the...

Spoiler (click to reveal)
light of truth


...is now essential to victory. It seems like that information is supposed to be kept secret from other players, at least in part.

But how is that really playing out for people? To me it seems like strict secrecy would at best bog down the game to an annoying extent and at worst just not be feasible.

You need information from several sources in order to...

Spoiler (click to reveal)
get the three-digit codes for hidden tombs


...and it would take forever to put together even a single one if you had to count only on your own research, especially as players could easily choose to hold certain charts unused rather than dismissing them for others to find.

We've ended up just writing those down right on the map as they're discovered for all players to use. But are we cheating in doing so?

Information about...

Spoiler (click to reveal)
the Society's four guild leaders


...is even more crucial in order to...

Spoiler (click to reveal)
discover that final 30-point island


But how can this be kept secret when there's a milestone for it that you have to claim publicly? Are players honor-bound to reveal the first one they find, or is it legit to strategically keep the info secret and let someone else claim the milestone, gaining two measly points for putting a huge target on their council chamber?

For us, the lack of clarity over exactly what form this information would appear in led to an argument, in the course of which one player revealed a card saying "this! it looks like this!" and another said "oh that, I've had one of those for ages" and claimed the milestone. Now everybody knows not only where the info is found but who has it.

Not how it was supposed to work, clearly! But the hints around this are so vague that it seems inevitable that either there'll be some information-sharing or the game will just grind to a standstill.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Frank Wolf
United States
Wisconsin
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
We've been making any information gained public to push the game forward. I don't think that was intended in the rules, but we've been playing fairly civil.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg Filpus
United States
Bellevue
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
We just opened box 5 today, and have been trying to do it as written: everything is private except when an event card calls for revealing it.

I expect to see the stuff with information on it change hands a lot going forward. There is a Society advisor that'll help some by
Spoiler (click to reveal)
letting you steal cards from other people's treasure rooms without rolling.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
clarence
United States
flag msg tools
Avatar
mbmbmbmbmb
Spoiler (click to reveal)
We try to play it secrecy. But we give up on game 14th.
Because in order to progress, we have to raid each other to get the tablet. Everyone have to interrogate every advisor in order to gain the knowledge of shining light on the back of advisor, tomb and tablet.

A player can easily end the game by getting the building that grant 2 glory for each relic and tablet he own.
If this is a stop the leader game play style. I think it will last a 50 game.

It will drag on a several game doing the same old thing.
In the end, we just share info and end the game.

The chart is also not clear. Not sure whether when you shine the light
on the back of the advisor mean you found the chart and completed the milestone.

So actually you can end the game without discover the secret of the statues.

The end game is really in a mess.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.