I have yet to play a six player Epic BattleLore game, but I read the rules and I was a little shocked that all final card playing decisions were made by the Lord Commander. I was wondering if there were any different ways to play in teams. Here is what I came up with:
Council Commander Epic BattleLore
First designate which players will play as the Lord Commander and which will play as the Field Marshals/Lore Masters. Players choose a scenario and set up the board, taking positions as normal. You will likely not need the card holders save for the Epic Command Rack. It is best if the players can sit where they will be unable to see their allies' hands of cards. If the table is the perfect size, the Field Marshals should sit at the corners (or just beyond) while the Lord Commander sits on the edge facing the board.
Now the two teams diplomatically choose their war councils using these special rules.
1.The war council must have at least one level in two different Lore Masters plus the Commander.
2.The war council may not have more than two different Lore Masters in addition to the Commander.
3.One Field Marshal will play one of these two characters, while the Lord Commander will play the Commander character.
4.The war council may have a creature, assigning it to one of the players and deploying it in that player's section.
5.If one side has chosen a Level 3 Lore Master, and the landmark rules are being used, place the landmark in the corresponding player's section following the normal rules for playing landmarks in Epic BattleLore.
Once both Lore Councils are decided, take the Lore cards for each Lore Master and deal, at random, one card from the appropriate Lore Master deck to each Field Marshal representing that character. This is their stating Lore card. Create the Lore Deck as normal using the remaining cards and set it beside the board. Give each Field Marshal one Lore token.
The Lord Commanders take their command cards and play begins with the rule changes below.
The Fog of Lore Rule
During play, players must keep their hand of Lore or Command cards secret from all players and may not make verbal references to cards they hold. The only cards that can be openly discussed by the members of a team are those on display on the Epic Command Rack. Anytime that a player breaks this rule they must give one Lore counter to the opposing Lord Commander. If at anytime a player cannot pay his debt for breaking this rule, one of his allies must pay. If no one is able to pay, all Lore cards held by both Field Marshals must be discarded. Players may ask teammates for assistance or encourage certain plays, even sighting specific cards. They may not however use any method to divulge the specific contents of their own hands.
The Lord Commander decides during their team's turn, and without conferring with his teammates (in more than suggestions and generalizations), as to which Command Card to play from his hand. He may also play Command Cards from the Epic Command Rack as per the normal Epic Rules. Field Marshals may request certain cards from the Epic Command Rack, but the Lord Commander gets final say as to what Command Card(s) get played.
The Lord Commander controls the center section of the battlefield and issues orders, moves figures, rolls attacks and makes all decisions in that section. In the right and left flanks he orders units there with his played Command Cards, but never makes the decisions as to how to move or attacks with them. The Field Marshal in charge of that flank does all the attacking and moving for those ordered units.
The Lord Commander does not receive a Replenish Lore Action at the end of his turn. Anytime the Lord Commander acquires Lore Tokens through an attack (even ranged) or from the other team breaking the Fog of Lore rule he must split them evenly between his two Field Marshals. When the Lord Commander acquires an odd number of Lore Tokens, he divides them evenly and keeps the single remainder. When he acquires more Lore, he uses that remainder to divide the Lore equally again. Either of the Field Marshals may pay Lore for a Lord Commander's troops in order to free them from a web or similar effects as though the Lord Commander was paying it himself.
The Field Marshal controls the section of the battlefield in front of them, but does not issue orders from the use of Command Cards. The Lord Commander issues orders to the Field Marshal's units, but the Field Marshal will choose how to move the units, make attacks and make all other decisions in that section.
The Field Marshals take the role of the Lore Master they have chosen and retain separate Lore goblets. They decide when and if to play from their own hand of Lore Cards without conferring with his or her teammates in more than suggestions and generalizations. Each Field Marshal may play up to one Lore Card every turn paying attention to when the Lore Card is allowed to be played and paying the appropriate Lore cost. Lore Cards from their own character cost Lore equal to the number listed on the card. All other Lore cards (even cards from the other Field Marshal's Lore Master) cost an additional 3 Lore and are played as a 1st level Lore Master. Field Marshals may play Lore cards that normally target “your units”on any units belonging to the team.
Field Marshals acquire Lore Tokens for each Lore symbol rolled when they make a attack (ranged included) and whenever their Lord Commander splits up Lore that he collects. They also, EACH receive a Replenish Lore action at the end of their team's turn. During this action each Field Marshal may chose one of the following.
1.Take one Lore from the Lore Pool.
2.Take one Lore card from the Lore Deck
3.Initiate an Exchange with the other Field Marshal.
To make an Exchange with the other Field Marshal, both Marshals must agree, though only one of them must use their Replenish Lore action for this Exchange. They each pass the other a Lore card from their hands without the other players seeing the cards faces. Lore cards acquired this turn from a Replenish Lore action can not be exchanged in this manner. In this way, one Field Marshal can get cards of the other Field Marshal's Lore Master into that player's hand. A Field Marshal's hand limit is equal to his Lore Master level plus one.
All other rules play just like Epic BattleLore. Note that ranged attacks provide Lore in this variant.
- Last edited Tue May 22, 2007 9:55 pm (Total Number of Edits: 1)
- Posted Tue May 22, 2007 7:38 pm
Note, that so far this is unplayed and untested. It may need more ways to accumulate Lore to keep it interesting for all players. There may also be a couple of things that could be changed to add to it, like limiting the influence of the Lore Masters' spells to just their own section and the center section. Try it out if you get a chance and let me know what you think.
- Last edited Tue May 22, 2007 7:42 pm (Total Number of Edits: 1)
- Posted Tue May 22, 2007 7:42 pm