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Imperium» Forums » Variants

Subject: The range determination roll rss

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Steve
Thailand
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Newtonian physics has as a by-product a tendency for ships in space combat to move closer to each other. This is because the velocity attained to move closer at the start of the battle can't easily be countered by just turning around, there is nothing to push against. So, it seems to me that this tendency could/should be represented in the rules.

Currently, the side with the fewest ships (not counting Ftrs) gets to add 1 to its die roll. But, what is it about having fewer ships that helps you choose the range?* Currently ties are broken by keeping the current range and changing it in the next round.

Both of these could be used to make the range decrease more and lengthen less often.
1] In the case of a tie the range remains or becomes “Short”.
2[ The side which wants to close the range gets 1 added to its die roll.

. * . It is my opinion that this rule was intended to help the Terrans because the Terrans have poor small ship designs which have no missiles or weak missiles but strong beams. So, they will often have fewer ships, and their ships have better beams than missiles, so they will want to close to close range quite often. When they want to open the range for some reason, the rule still favors them in this desire.

Add -- Another thought, the above rule could be used until the range reaches "close", then the original rule takes over. This is because, by that time all the forward speed is cancelled out.

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