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Sorcerer» Forums » General

Subject: Differences between this game and Smash-Up? rss

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A friend has Smash-Up and we played a few games. You create your own custom deck by combining different factions, then fight over 3 locations in the centre of the board, scoring points for winning at a location. From the video, it seems like there are some strong similarities with Sorcerer. So, for people who've played both, what are the differences?
 
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I have played both Smash Up and a demo of the updated version to be published by White Wizard Games (and knowing you Greylag, that is the version that you care about).

I would compare the differences between the two to the differences between Magic: The Gathering (which seems to be one of the inspirations for Summoner) and Blackjack.

In Smash Up, each player gets to play any one of the minions they have, play any one action, and draw one card. Once the total number of minions on a location exceeds a threshold, the location scores. The cards themselves have a lot of interesting idea on them, but the core game is dead simple.

In Summoner, each player gets 6 actions per turn that can be spent to draw cards, gain energy, summon minions, play sorceries, and use minion powers. There are no free card draws and minions and sorceries have an energy cost to play them proportionate to their power. To gain a location, a players minions have to attack it (rolling attack dice) and other players can chose to have their own minions take some of the damage rather than have the location fall into enemy hands.

Overall, Sorcerer is a much more advanced, complicated, and heavy game.
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